Player Matchup

Tyr
Tyr
ChizleChazile
Tyr
Level 29
God Stats
1W - 2L
1,282 SR
Queue Stats
39W - 50L
1,348 Elo+
Party 1
Athena
Athena
HunterGage3030
Athena
Level 64
God Stats
1W - 2L
1,105 SR
Queue Stats
45W - 59L
1,385 Elo+
Party 1
Anubis
Anubis
IDK hotline5
Anubis
Level 14
God Stats
0W - 2L
1,154 SR
Queue Stats
2W - 8L
1,070 Elo+
Party 1
Neith
Neith
Madisonb6321
Neith
Level 28
God Stats
10W - 15L
1,461 SR
Queue Stats
19W - 26L
1,396 Elo+
Party 1
Zeus
Zeus
TTG Country
Zeus
Level 7
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 28
1,302 SR
1,340 Elo+

VS

Team Averages
Level 144
1,461 SR
1,437 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jeditwitch
Ah Muzen Cab
Level 123
God Stats
5W - 5L
1,313 SR
Queue Stats
101W - 89L
1,428 Elo+
Party 2
Nut
Nut
Mad_Lethul
Nut
Level 140
God Stats
2W - 1L
1,502 SR
Queue Stats
8W - 19L
1,286 Elo+
Solo
Loki
Loki
Shadow3366
Loki
Level 172
God Stats
5W - 3L
1,455 SR
Queue Stats
15W - 12L
1,508 Elo+
Solo
Sobek
Sobek
Shinkugarasu
Sobek
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 35L
1,507 Elo+
Party 2
Ix Chel
Ix Chel
tigeruchiha
Ix Chel
Level 158
God Stats
7W - 3L
1,537 SR
Queue Stats
120W - 108L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,245
437
1,978
8,822
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
5,418
452
2,703
12,123
10,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
5
0 / 10 / 0
4,614
385
3,354
7,596
1,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
5,914
493
5,223
6,332
2,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 11 / 0
5,318
443
1,437
9,868
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jeditwitch
Ah Muzen Cab
13
1 / 0 / 4
7,145
595
8,740
5,688
1,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
10 / 0 / 2
8,170
681
7,050
6,379
2,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 0 / 6
7,697
641
7,523
7,992
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 3
6,859
572
4,610
8,077
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
tigeruchiha
Ix Chel
13
8 / 0 / 3
8,255
688
5,613
4,136
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
31
31
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
4
1
0.13
L
Anubis
0
10
0
0
W
Ah Muzen Cab
Jeditwitch
Ah Muzen Cab
1
0
4
3
W
10
0
2
11
L
1
3
0
0.33
W
9
0
6
12
W
3
1
3
4.5
L
0
11
0
0
W
Ix Chel
tigeruchiha
Ix Chel
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,695
Damage
33,536
44,741
Taken
32,272
21,240
Mitigated
15,592
5,158
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,978
374
0
734
8,822
4,255
0
661
7,997
0
25,690
L
2,703
467
0
2,936
12,123
10,473
0
2,939
9,064
14,593
0
L
Anubis
3,354
298
0
682
7,596
1,873
0
137
7,112
10,667
254
W
Ah Muzen Cab
Jeditwitch
Ah Muzen Cab
8,740
3,803
0
1,807
5,688
1,950
384
319
5,369
0
55,938
W
7,050
4,086
0
400
6,379
2,279
2,152
2,921
3,458
0
39,063
L
5,223
1,598
0
806
6,332
2,012
0
1,902
4,384
0
40,508
W
7,523
3,252
0
4,899
7,992
2,593
0
1,161
6,831
0
46,932
W
4,610
265
0
2,553
8,077
7,503
0
1,694
6,383
13,110
3,817
L
1,437
371
0
0
9,868
2,627
0
3,104
6,335
19,291
858
W
Ix Chel
tigeruchiha
Ix Chel
5,613
241
650
1,988
4,136
1,267
893
1,309
2,827
37,941
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,509
Gold Earned
38,126
212
Minions Killed
348
0
Camps Cleared
0
1,274,089
Distance Traveled
1,126,074
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,245
437
44
4
0
300,375
0
L
Athena
5,418
452
27
2
0
286,372
0
L
Anubis
4,614
385
16
1
0
242,740
0
W
Ah Muzen Cab
7,145
595
97
8
0
226,101
0
W
Nut
8,170
681
77
6
0
173,610
0
L
Neith
5,914
493
75
6
0
239,156
0
W
Loki
7,697
641
83
7
0
248,292
3
W
Sobek
6,859
572
14
1
0
250,048
3
L
Zeus
5,318
443
50
4
0
205,446
0
W
Ix Chel
8,255
688
77
6
0
228,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role