Player Matchup

Baron Samedi
Baron Samedi
Masters
Flandrèscarlet
Baron Samedi
Masters
Level 118
God Stats
20W - 6L
1,936 SR
Queue Stats
238W - 108L
2,850 MMR
Solo
Ne Zha
Ne Zha
Diamond II
RemRossTheBoss
Ne Zha
Diamond II
Level 129
God Stats
22W - 13L
1,679 SR
Queue Stats
195W - 175L
2,439 MMR
Party 1
Hera
Hera
Platinum II
Songfully
Hera
Platinum II
Level 107
God Stats
18W - 10L
1,699 SR
Queue Stats
114W - 106L
1,951 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,772 SR
2,413 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,534 SR
2,437 MMR
King Arthur
King Arthur
Diamond III
BARTSlMPSON
King Arthur
Diamond III
Level 160
God Stats
0W - 2L
1,142 SR
Queue Stats
204W - 205L
2,120 MMR
Solo
Camazotz
Camazotz
Masters
IсyyCold
Camazotz
Masters
Level 158
God Stats
20W - 7L
1,844 SR
Queue Stats
42W - 13L
3,122 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Mylesrunner2554
Nu Wa
Diamond IV
Level 158
God Stats
579W - 618L
1,615 SR
Queue Stats
710W - 825L
2,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Flandrèscarlet
Baron Samedi
20
6 / 2 / 10
13,224
827
12,844
11,712
8,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 1 / 10
13,195
825
20,581
20,094
13,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
19
5 / 1 / 11
12,981
811
9,933
6,764
3,897
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
SerqetKuzenboKumbhakarnaFafnirCerberus

VS

Bans
CthulhuPersephoneBacchusVulcanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BARTSlMPSON
King Arthur
16
0 / 7 / 2
10,348
647
6,458
18,562
12,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
IсyyCold
Camazotz
18
2 / 5 / 0
11,881
743
6,663
18,166
5,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 5 / 1
11,672
730
10,358
14,218
11,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
16
Kills
4
4
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BARTSlMPSON
King Arthur
0
7
2
0.14
W
Baron Samedi
Flandrèscarlet
Baron Samedi
6
2
10
5.5
L
Camazotz
IсyyCold
Camazotz
2
5
0
0.4
L
2
5
1
0.5
W
5
1
10
10
W
Hera
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,358
Damage
23,479
38,570
Taken
50,946
26,371
Mitigated
29,544
16,025
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BARTSlMPSON
King Arthur
6,458
742
0
2,289
18,562
12,898
0
7,700
9,697
0
30,111
W
Baron Samedi
Flandrèscarlet
Baron Samedi
12,844
1,156
2,244
4,512
11,712
8,987
1,194
3,219
8,073
70,004
0
L
Camazotz
IсyyCold
Camazotz
6,663
1,444
0
6,425
18,166
5,490
259
6,772
10,487
0
57,666
L
10,358
3,320
0
969
14,218
11,156
72
7,176
6,194
30,008
0
W
20,581
3,647
0
8,371
20,094
13,487
1,425
4,659
14,605
0
61,177
W
Hera
9,933
2,120
0
898
6,764
3,897
1,546
1,849
4,695
44,104
1,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,400
Gold Earned
33,901
261
Minions Killed
155
0
Camps Cleared
0
857,278
Distance Traveled
765,729
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,348
647
41
3
0
289,473
2
W
Baron Samedi
13,224
827
123
8
0
231,780
0
L
Camazotz
11,881
743
93
6
0
271,621
0
L
Nu Wa
11,672
730
21
1
0
204,635
5
W
Ne Zha
13,195
825
59
4
0
348,665
5
W
Hera
12,981
811
79
5
0
276,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role