Player Matchup

Hades
Hades
HHOTPOCKETT
Hades
Level 45
God Stats
3W - 3L
1,564 SR
Queue Stats
103W - 129L
1,455 Elo+
Party 1
Arachne
Arachne
Nanachi-sc
Arachne
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 134L
1,446 Elo+
Solo
Hel
Hel
THE_BIG_Z_3472
Hel
Level 156
God Stats
7W - 9L
1,415 SR
Queue Stats
734W - 766L
1,526 Elo+
Solo
Camazotz
Camazotz
WhisperingYeller
Camazotz
Level 86
God Stats
5W - 1L
1,812 SR
Queue Stats
215W - 206L
1,506 Elo+
Party 1
Fenrir
Fenrir
pook_dog007
Fenrir
Level 106
God Stats
0W - 3L
1,189 SR
Queue Stats
154W - 151L
1,511 Elo+
Party 1
Team Averages
Level 109
1,496 SR
1,489 Elo+

VS

Team Averages
Level 147
1,827 SR
1,758 Elo+
Sobek
Sobek
Acareless
Sobek
Level 158
God Stats
12W - 5L
2,055 SR
Queue Stats
2,875W - 280L
1,970 Elo+
Party 3
Yemoja
Yemoja
Snake3y3s
Yemoja
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 153L
1,513 Elo+
Party 2
Rama
Rama
XpertxSins
Rama
Level 129
God Stats
2W - 0L
1,903 SR
Queue Stats
68W - 70L
1,478 Elo+
Party 2
Amaterasu
Amaterasu
专业公猪产后护理师成哥
Amaterasu
Level 139
God Stats
3W - 0L
1,887 SR
Queue Stats
583W - 59L
2,031 Elo+
Party 3
Merlin
Merlin
木偶13
Merlin
Level 153
God Stats
16W - 4L
1,790 SR
Queue Stats
1,175W - 344L
1,796 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,193
719
8,593
10,326
5,408
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Nanachi-sc
Arachne
14
3 / 6 / 0
8,163
816
5,332
11,510
9,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 4 / 1
7,271
727
5,928
10,691
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 5
7,061
706
8,751
13,766
4,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
13
1 / 4 / 3
7,030
703
4,653
11,651
10,482
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Acareless
Sobek
16
3 / 1 / 20
9,383
938
10,554
13,730
14,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yemoja
Snake3y3s
Yemoja
13
0 / 1 / 18
8,729
873
5,221
9,863
6,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 2 / 14
9,034
903
14,556
10,745
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
5 / 2 / 15
9,812
981
6,583
10,930
6,299
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
木偶13
Merlin
16
11 / 1 / 11
9,861
986
16,785
6,670
2,669
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
103
7
Kills
25
26
Deaths
7
13
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Sobek
Acareless
Sobek
3
1
20
13
L
1
6
4
0.5
L
Arachne
Nanachi-sc
Arachne
3
6
0
0.5
W
Yemoja
Snake3y3s
Yemoja
0
1
18
9
L
2
4
1
0.63
L
0
6
5
0.42
W
6
2
14
6.5
L
Fenrir
1
4
3
0.63
W
5
2
15
6.25
W
Merlin
木偶13
Merlin
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,257
Damage
53,699
57,944
Taken
51,938
33,319
Mitigated
34,594
16,772
Healing
28,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Acareless
Sobek
10,554
442
23
3,948
13,730
14,634
505
3,804
9,761
24,295
571
L
8,593
731
12
729
10,326
5,408
0
5,881
4,445
14,049
419
L
Arachne
Nanachi-sc
Arachne
5,332
3,155
315
1,037
11,510
9,792
0
6,377
5,133
0
7,447
W
Yemoja
Snake3y3s
Yemoja
5,221
1,667
11,413
3,855
9,863
6,854
899
4,482
5,381
10,125
357
L
5,928
119
6,100
4,551
10,691
3,142
0
5,929
4,762
12,771
0
L
8,751
1,221
641
2,893
13,766
4,495
0
7,077
6,689
0
17,898
W
14,556
11,652
0
1,509
10,745
4,138
2,990
2,838
7,734
0
26,992
L
Fenrir
4,653
1,389
0
494
11,651
10,482
0
6,505
5,146
0
9,122
W
6,583
1,762
2,442
4,246
10,930
6,299
296
2,177
8,716
0
14,505
W
Merlin
木偶13
Merlin
16,785
1,487
222
603
6,670
2,669
763
1,019
5,609
35,158
715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,718
Gold Earned
46,819
61
Minions Killed
139
0
Camps Cleared
0
898,718
Distance Traveled
936,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,383
938
30
3
0
215,489
0
L
Hades
7,193
719
12
1
0
148,186
0
L
Arachne
8,163
816
7
1
0
162,673
0
W
Yemoja
8,729
873
15
2
0
151,848
0
L
Hel
7,271
727
17
2
0
180,993
0
L
Camazotz
7,061
706
15
2
0
209,861
0
W
Rama
9,034
903
27
3
0
165,305
0
L
Fenrir
7,030
703
10
1
0
197,005
0
W
Amaterasu
9,812
981
27
3
0
213,439
0
W
Merlin
9,861
986
40
4
0
190,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role