Player Matchup

Ishtar
Ishtar
Silver IV
AlekShaz
Ishtar
Silver IV
Level 120
God Stats
23W - 27L
1,471 SR
Queue Stats
150W - 188L
688 MMR
Solo
Atlas
Atlas
Silver V
ELnane01
Atlas
Silver V
Level 56
God Stats
2W - 4L
1,215 SR
Queue Stats
53W - 87L
684 MMR
Solo
Hera
Hera
Silver IV
EMRAN_N_70
Hera
Silver IV
Level 105
God Stats
1W - 1L
1,449 SR
Queue Stats
32W - 55L
682 MMR
Solo
Terra
Terra
Silver IV
Wagner_AS_
Terra
Silver IV
Level 127
God Stats
2W - 2L
1,393 SR
Queue Stats
160W - 187L
610 MMR
Solo
Set
Set
Silver V
pipixgames
Set
Silver V
Level 83
God Stats
22W - 38L
1,373 SR
Queue Stats
183W - 218L
618 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,380 SR
656 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,396 SR
640 MMR
Hun Batz
Hun Batz
Silver IV
Fye_Villain
Hun Batz
Silver IV
Level 145
God Stats
6W - 4L
1,558 SR
Queue Stats
112W - 138L
699 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Mexiii5256
Gilgamesh
Silver III
Level 102
God Stats
1W - 7L
1,435 SR
Queue Stats
159W - 216L
788 MMR
Solo
Apollo
Apollo
Bronze III
Pjquinto77
Apollo
Bronze III
Level 159
God Stats
0W - 5L
1,114 SR
Queue Stats
215W - 282L
185 MMR
Solo
Nu Wa
Nu Wa
Silver V
SCURRRY
Nu Wa
Silver V
Level 108
God Stats
31W - 30L
1,498 SR
Queue Stats
145W - 188L
783 MMR
Solo
Ymir
Ymir
Silver IV
SIMPLOOD
Ymir
Silver IV
Level 64
God Stats
0W - 3L
1,373 SR
Queue Stats
55W - 70L
748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AlekShaz
Ishtar
6
0 / 1 / 0
3,549
592
608
1,693
458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Atlas
ELnane01
Atlas
6
0 / 0 / 0
3,886
648
1,256
3,552
1,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,196
699
1,939
2,909
658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Terra
7
0 / 0 / 0
4,001
667
2,443
3,454
1,242
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

5
0 / 1 / 0
3,076
513
953
3,935
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
DanzaburouCu ChulainnPoseidonAnubis

VS

Bans
ArachneZeusThanatosVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fye_Villain
Hun Batz
6
2 / 0 / 0
3,685
614
2,386
3,814
1,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Mexiii5256
Gilgamesh
7
0 / 0 / 1
3,907
651
2,390
4,276
1,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Apollo
Pjquinto77
Apollo
1
0 / 0 / 0
1,158
193
0
0
0
Nu Wa
SCURRRY
Nu Wa
7
0 / 1 / 0
3,786
631
1,490
2,812
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
7
0 / 0 / 1
3,703
617
776
3,763
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AlekShaz
Ishtar
0
1
0
0
W
Atlas
ELnane01
Atlas
0
0
0
0
W
1
0
0
1
L
Hun Batz
Fye_Villain
Hun Batz
2
0
0
2
L
Gilgamesh
Mexiii5256
Gilgamesh
0
0
1
0.5
L
Apollo
Pjquinto77
Apollo
0
0
0
0
L
Nu Wa
SCURRRY
Nu Wa
0
1
0
0
L
Ymir
0
0
1
0.5
W
Terra
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,199
Damage
7,042
15,543
Taken
14,665
5,343
Mitigated
4,541
6,434
Healing
3,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AlekShaz
Ishtar
608
477
0
101
1,693
458
0
267
1,426
0
13,359
W
Atlas
ELnane01
Atlas
1,256
673
7
1,598
3,552
1,429
0
645
2,907
13,253
0
W
1,939
131
0
1,553
2,909
658
0
748
2,161
26,495
0
L
Hun Batz
Fye_Villain
Hun Batz
2,386
651
0
720
3,814
1,090
0
1,411
2,363
0
14,069
L
Gilgamesh
Mexiii5256
Gilgamesh
2,390
680
0
578
4,276
1,143
0
1,994
2,002
0
19,068
L
Apollo
Pjquinto77
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
SCURRRY
Nu Wa
1,490
347
0
1,132
2,812
664
0
1,055
1,757
18,889
1,097
L
Ymir
776
120
0
1,036
3,763
1,644
0
813
2,950
13,496
1,115
W
Terra
2,443
95
56
1,779
3,454
1,242
0
87
3,367
17,608
377
W
953
546
0
1,340
3,935
1,556
0
394
3,541
0
8,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,708
Gold Earned
16,239
143
Minions Killed
106
0
Camps Cleared
0
590,751
Distance Traveled
496,599
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
3,549
592
32
5
0
71,469
1
W
Atlas
3,886
648
8
1
0
102,154
0
W
Hera
4,196
699
45
8
0
136,885
0
L
Hun Batz
3,685
614
22
4
0
136,346
0
L
Gilgamesh
3,907
651
25
4
0
130,659
0
L
Apollo
1,158
193
0
0
0
0
0
L
Nu Wa
3,786
631
36
6
0
135,491
3
L
Ymir
3,703
617
23
4
0
94,103
1
W
Terra
4,001
667
43
7
0
152,748
0
W
Set
3,076
513
15
3
0
127,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role