Player Matchup

Ymir
Ymir
Gold V
KIOMENX
Ymir
Gold V
Level 91
God Stats
15W - 14L
1,585 SR
Queue Stats
30W - 28L
1,497 MMR
Solo
Ra
Ra
Silver I
Sincarnet
Ra
Silver I
Level 63
God Stats
4W - 4L
1,452 SR
Queue Stats
80W - 89L
1,264 MMR
Party 1
Bastet
Bastet
Gold I
Tekpipe
Bastet
Gold I
Level 58
God Stats
2W - 4L
1,417 SR
Queue Stats
94W - 90L
1,680 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 71
1,485 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,605 SR
1,457 MMR
Achilles
Achilles
Gold III
Cracker Jimbo
Achilles
Gold III
Level 85
God Stats
5W - 6L
1,552 SR
Queue Stats
473W - 464L
1,498 MMR
Party 2
Chiron
Chiron
Gold V
CthulusFatSack
Chiron
Gold V
Level 123
God Stats
1W - 1L
1,794 SR
Queue Stats
309W - 331L
1,252 MMR
Party 2
Bacchus
Bacchus
Gold IV
Lowmen110
Bacchus
Gold IV
Level 127
God Stats
81W - 88L
1,468 SR
Queue Stats
563W - 568L
1,621 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
KIOMENX
Ymir
18
3 / 0 / 13
11,680
898
8,949
13,166
16,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
4 / 1 / 14
11,442
880
10,634
10,107
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Tekpipe
Bastet
19
12 / 0 / 6
12,729
979
20,746
13,234
5,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuKuzenboCharonCerberusDiscordia

VS

Bans
PoseidonPersephoneNu WaHeraVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cracker Jimbo
Achilles
15
0 / 6 / 1
9,021
694
4,991
17,533
24,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 7 / 0
9,158
704
9,799
12,209
3,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
Lowmen110
Bacchus
13
0 / 6 / 1
8,576
660
5,711
19,454
21,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
19
Kills
1
1
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cracker Jimbo
Achilles
0
6
1
0.08
L
1
7
0
0.14
W
Ymir
KIOMENX
Ymir
3
0
13
9.5
L
Bacchus
Lowmen110
Bacchus
0
6
1
0.08
W
4
1
14
11
W
Bastet
Tekpipe
Bastet
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,329
Damage
20,501
36,507
Taken
49,196
27,778
Mitigated
49,865
17,431
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cracker Jimbo
Achilles
4,991
664
0
2,299
17,533
24,632
0
7,588
9,446
0
22,284
L
9,799
2,817
336
1,194
12,209
3,733
0
1,970
10,185
0
43,073
W
Ymir
KIOMENX
Ymir
8,949
1,048
174
1,370
13,166
16,701
346
1,221
11,714
39,299
1,776
L
Bacchus
Lowmen110
Bacchus
5,711
437
0
1,598
19,454
21,500
0
8,860
10,247
13,980
0
W
10,634
626
6,105
6,870
10,107
5,086
250
1,722
8,153
39,248
229
W
Bastet
Tekpipe
Bastet
20,746
4,849
0
2,912
13,234
5,991
2,803
1,959
10,856
0
61,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,851
Gold Earned
26,755
191
Minions Killed
126
0
Camps Cleared
0
842,257
Distance Traveled
630,320
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,021
694
35
3
0
221,378
2
L
Chiron
9,158
704
75
6
0
188,443
0
W
Ymir
11,680
898
57
4
0
230,742
0
L
Bacchus
8,576
660
16
1
0
220,499
0
W
Ra
11,442
880
76
6
0
300,535
0
W
Bastet
12,729
979
58
4
0
310,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role