Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
AveHermes
Sylvanus
Level 201
God Stats
6W - 12L
1,368 SR
Queue Stats
75W - 52L
1,581 Elo+
Solo
Chaac
Chaac
No1ChaacMain
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
SeahorseGaming
Thoth
Level 151
God Stats
2W - 0L
1,681 SR
Queue Stats
21W - 11L
1,638 Elo+
Party 2
Cupid
Cupid
Siltygrain
Cupid
Level 129
God Stats
1W - 0L
1,665 SR
Queue Stats
15W - 0L
2,087 Elo+
Party 2
Team Averages
Level 139
1,543 SR
1,661 Elo+

VS

Team Averages
Level 133
1,530 SR
1,525 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Player__009
Nemesis
Level 154
God Stats
10W - 5L
1,657 SR
Queue Stats
138W - 139L
1,551 Elo+
Solo
Horus
Horus
RetzerBoyy
Horus
Level 158
God Stats
23W - 18L
1,695 SR
Queue Stats
452W - 427L
1,535 Elo+
Solo
Medusa
Medusa
UnOriginal2415
Medusa
Level 62
God Stats
0W - 2L
1,292 SR
Queue Stats
242W - 234L
1,526 Elo+
Party 1
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 211
God Stats
209W - 155L
1,504 SR
Queue Stats
260W - 220L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
6 / 1 / 5
6,928
693
5,784
6,682
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
AveHermes
Sylvanus
9
1 / 0 / 6
5,904
590
3,917
9,263
5,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 3 / 4
5,537
554
5,440
9,887
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 7
6,311
631
5,850
3,791
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
10
3 / 1 / 1
5,762
576
5,968
5,647
1,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 6 / 0
5,432
543
2,309
7,063
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Player__009
Nemesis
10
0 / 2 / 0
4,978
498
1,083
6,759
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
7
0 / 1 / 1
4,557
456
3,734
8,650
5,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,795
480
4,932
6,600
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
VIVAVIAZUS
Sylvanus
12
4 / 2 / 0
6,812
681
7,617
9,641
6,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
6
6
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
1
5
8.5
L
Baron Samedi
 
Baron Samedi
1
6
0
0.17
W
Sylvanus
AveHermes
Sylvanus
1
0
6
4
W
1
3
4
1
L
Nemesis
Player__009
Nemesis
0
2
0
0
L
Horus
0
1
1
0.5
W
3
1
7
6.5
W
Cupid
3
1
1
3.5
L
1
3
0
0.33
L
Sylvanus
VIVAVIAZUS
Sylvanus
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,959
Damage
19,675
35,270
Taken
38,713
14,315
Mitigated
17,614
18,189
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,784
1,653
0
5,984
6,682
2,516
0
941
5,665
0
48,299
L
Baron Samedi
 
Baron Samedi
2,309
92
259
1,173
7,063
1,721
0
3,765
3,298
22,867
280
W
Sylvanus
AveHermes
Sylvanus
3,917
1,527
2,024
3,809
9,263
5,545
296
431
8,785
18,985
0
W
5,440
778
0
3,169
9,887
3,692
303
6,232
3,655
0
35,076
L
Nemesis
Player__009
Nemesis
1,083
270
0
1,037
6,759
2,271
0
735
6,024
0
36,908
L
Horus
3,734
1,440
480
2,933
8,650
5,442
0
2,425
6,225
0
11,798
W
5,850
434
0
980
3,791
984
245
938
2,749
36,513
0
W
Cupid
5,968
3,910
29
2,194
5,647
1,578
380
236
5,371
0
37,599
L
4,932
1,887
0
1,617
6,600
1,612
0
1,803
4,797
0
27,471
L
Sylvanus
VIVAVIAZUS
Sylvanus
7,617
2,796
0
3,938
9,641
6,568
0
1,039
8,602
38,811
14,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,442
Gold Earned
26,574
287
Minions Killed
282
0
Camps Cleared
0
967,350
Distance Traveled
925,846
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,928
693
78
8
0
228,701
3
L
Baron Samedi
5,432
543
67
7
0
195,218
0
W
Sylvanus
5,904
590
31
3
0
180,634
2
W
Chaac
5,537
554
57
6
0
190,970
0
L
Nemesis
4,978
498
64
6
0
199,085
0
L
Horus
4,557
456
7
1
0
189,148
0
W
Thoth
6,311
631
63
6
0
189,656
1
W
Cupid
5,762
576
58
6
0
177,389
1
L
Medusa
4,795
480
45
5
0
181,936
0
L
Sylvanus
6,812
681
99
10
0
160,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role