Player Matchup

Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Internetguy
Cerberus
Level 85
God Stats
3W - 4L
1,408 SR
Queue Stats
399W - 402L
1,549 Elo+
Party 1
Awilix
Awilix
SN1P3DUNTZ06
Awilix
Level 55
God Stats
8W - 4L
1,721 SR
Queue Stats
204W - 216L
1,538 Elo+
Party 1
Maui
Maui
Silentaspect
Maui
Level 77
God Stats
14W - 19L
1,566 SR
Queue Stats
389W - 386L
1,530 Elo+
Party 1
Ra
Ra
TheW0rld123
Ra
Level 158
God Stats
48W - 38L
1,608 SR
Queue Stats
347W - 348L
1,509 Elo+
Party 1
Team Averages
Level 105
1,560 SR
1,525 Elo+

VS

Team Averages
Level 156
1,643 SR
1,522 Elo+
Hel
Hel
A Cheeky Grin
Hel
Level 190
God Stats
13W - 12L
1,630 SR
Queue Stats
838W - 886L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Benson Bonee
Heimdallr
Level 127
God Stats
10W - 7L
1,683 SR
Queue Stats
312W - 340L
1,574 Elo+
Solo
Loki
Loki
LunaVRamos
Loki
Level 178
God Stats
8W - 11L
1,540 SR
Queue Stats
286W - 245L
1,528 Elo+
Solo
Nike
Nike
Snuggler Bear
Nike
Level 158
God Stats
36W - 36L
1,528 SR
Queue Stats
419W - 405L
1,466 Elo+
Solo
Hercules
Hercules
merengue_TLB
Hercules
Level 128
God Stats
1W - 4L
1,833 SR
Queue Stats
191W - 190L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
2 / 2 / 1
4,307
615
3,605
3,412
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Internetguy
Cerberus
8
0 / 1 / 0
4,331
619
2,536
5,056
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
8
2 / 1 / 2
4,631
662
998
3,927
1,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 3
4,299
614
1,822
6,442
2,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 1
5,836
834
1,964
2,113
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,697
528
884
2,722
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
Benson Bonee
Heimdallr
8
4 / 1 / 0
4,556
651
2,933
3,557
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 3
4,031
576
1,139
3,184
728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 0
4,808
687
3,108
4,971
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
merengue_TLB
Hercules
7
0 / 2 / 4
4,175
596
2,286
5,539
2,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
6
6
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
1
1.25
L
0
2
0
0
L
Heimdallr
Benson Bonee
Heimdallr
4
1
0
4
W
Cerberus
Internetguy
Cerberus
0
1
0
0
L
0
2
3
0.75
W
Awilix
2
1
2
3
W
0
2
3
0.75
L
2
0
0
2
W
3
0
1
3.5
L
Hercules
merengue_TLB
Hercules
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,925
Damage
10,350
20,950
Taken
19,973
8,838
Mitigated
6,082
5,905
Healing
6,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,605
1,880
0
350
3,412
951
0
0
3,412
0
22,575
L
884
0
0
933
2,722
542
0
1,118
1,477
16,470
0
L
Heimdallr
Benson Bonee
Heimdallr
2,933
1,696
0
1,472
3,557
1,037
0
904
2,653
0
26,293
W
Cerberus
Internetguy
Cerberus
2,536
109
0
2,262
5,056
2,945
0
0
5,056
20,693
0
L
1,139
295
0
1,158
3,184
728
0
649
2,465
0
16,932
W
Awilix
998
392
0
310
3,927
1,352
0
0
3,927
0
23,561
W
1,822
778
0
1,791
6,442
2,962
0
0
6,442
13,946
1,736
L
3,108
324
0
867
4,971
1,262
0
2,080
2,435
0
27,281
W
1,964
182
156
1,036
2,113
628
0
748
1,229
46,198
562
L
Hercules
merengue_TLB
Hercules
2,286
768
0
1,696
5,539
2,513
0
826
4,713
0
10,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,404
Gold Earned
21,267
270
Minions Killed
185
0
Camps Cleared
0
736,963
Distance Traveled
637,745
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,307
615
39
6
0
151,611
2
L
Hel
3,697
528
33
5
0
88,090
0
L
Heimdallr
4,556
651
46
7
0
133,703
0
W
Cerberus
4,331
619
63
9
0
120,195
2
L
Loki
4,031
576
40
6
0
129,745
0
W
Awilix
4,631
662
49
7
0
166,982
0
W
Maui
4,299
614
26
4
0
145,386
0
L
Nike
4,808
687
52
7
0
151,072
1
W
Ra
5,836
834
93
13
0
152,789
2
L
Hercules
4,175
596
14
2
0
135,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role