Player Matchup

Hachiman
Hachiman
Platinum I
Krishnafro
Hachiman
Platinum I
Level 269
God Stats
13W - 11L
1,597 SR
Queue Stats
746W - 747L
1,942 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Sheogorate
Ne Zha
Platinum II
Level 159
God Stats
5W - 9L
1,525 SR
Queue Stats
154W - 141L
1,821 MMR
Party 1
Xing Tian
Xing Tian
Gold II
TeslaGun
Xing Tian
Gold II
Level 150
God Stats
0W - 3L
1,548 SR
Queue Stats
182W - 171L
1,609 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
cvo20
Baron Samedi
Platinum I
Level 146
God Stats
22W - 30L
1,534 SR
Queue Stats
86W - 91L
1,951 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
fomania
Cu Chulainn
Gold II
Level 176
God Stats
8W - 10L
1,504 SR
Queue Stats
254W - 253L
1,609 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 180
1,542 SR
1,786 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,619 SR
1,827 MMR
Ra
Ra
Masters
BlacKnife332
Ra
Masters
Level 182
God Stats
9W - 11L
1,438 SR
Queue Stats
348W - 318L
2,117 MMR
Party 3
Ymir
Ymir
Silver I
Hulk04
Ymir
Silver I
Level 128
God Stats
3W - 0L
1,811 SR
Queue Stats
40W - 21L
1,545 MMR
Party 2
Anhur
Anhur
Silver I
Richgrey24
Anhur
Silver I
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 3L
1,587 MMR
Party 2
Bakasura
Bakasura
Diamond IV
ymmirheim
Bakasura
Diamond IV
Level 157
God Stats
2W - 2L
1,560 SR
Queue Stats
99W - 96L
2,051 MMR
Party 3
Awilix
Awilix
Platinum I
zYoriichi
Awilix
Platinum I
Level 87
God Stats
5W - 1L
1,786 SR
Queue Stats
155W - 141L
1,834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Krishnafro
Hachiman
14
2 / 6 / 2
8,425
527
7,100
12,934
2,794
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Sheogorate
Ne Zha
15
6 / 8 / 3
9,211
576
12,558
17,817
7,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
TeslaGun
Xing Tian
10
2 / 5 / 4
7,177
449
4,820
13,732
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
cvo20
Baron Samedi
12
1 / 7 / 5
7,544
472
8,786
10,141
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
fomania
Cu Chulainn
13
3 / 6 / 5
7,652
478
10,909
18,986
9,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SusanoThothAo KuangMaman Brigitte

VS

Bans
AgniKaliKuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 8
11,023
689
12,487
10,094
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Hulk04
Ymir
14
8 / 1 / 11
9,332
583
13,052
15,805
17,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anhur
17
3 / 2 / 5
10,011
626
12,331
10,466
3,768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
ymmirheim
Bakasura
14
2 / 5 / 4
9,006
563
9,169
14,200
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
zYoriichi
Awilix
16
10 / 4 / 10
9,636
602
12,254
12,749
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
14
Kills
32
32
Deaths
14
19
Assists
38
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
W
Ymir
Hulk04
Ymir
8
1
11
13.5
L
Hachiman
Krishnafro
Hachiman
2
6
2
0.5
W
Anhur
3
2
5
2.75
L
Ne Zha
Sheogorate
Ne Zha
6
8
3
0.94
L
Xing Tian
TeslaGun
Xing Tian
2
5
4
0.8
L
Baron Samedi
cvo20
Baron Samedi
1
7
5
0.5
L
Cu Chulainn
fomania
Cu Chulainn
3
6
5
0.92
W
Bakasura
ymmirheim
Bakasura
2
5
4
0.8
W
Awilix
zYoriichi
Awilix
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,173
Damage
59,293
73,610
Taken
63,314
32,777
Mitigated
36,124
17,666
Healing
22,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,487
496
936
3,297
10,094
4,077
228
2,735
7,101
94,410
486
W
Ymir
Hulk04
Ymir
13,052
3,394
0
2,626
15,805
17,380
0
5,359
10,189
40,167
0
L
Hachiman
Krishnafro
Hachiman
7,100
5,400
0
4,578
12,934
2,794
0
1,140
11,794
0
59,451
W
Anhur
12,331
5,593
0
6,117
10,466
3,768
2,273
1,129
9,337
0
90,848
L
Ne Zha
Sheogorate
Ne Zha
12,558
3,772
0
6,442
17,817
7,127
0
6,542
10,827
0
66,265
L
Xing Tian
TeslaGun
Xing Tian
4,820
596
0
2,193
13,732
9,980
0
4,160
9,222
21,048
375
L
Baron Samedi
cvo20
Baron Samedi
8,786
369
597
873
10,141
3,790
0
6,056
3,803
43,415
0
L
Cu Chulainn
fomania
Cu Chulainn
10,909
1,772
0
2,983
18,986
9,086
0
7,486
9,801
7,193
38,936
W
Bakasura
ymmirheim
Bakasura
9,169
5,046
0
5,154
14,200
6,297
0
2,258
11,894
0
45,595
W
Awilix
zYoriichi
Awilix
12,254
5,092
0
4,662
12,749
4,602
0
3,816
8,713
0
65,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
49,008
394
Minions Killed
551
0
Camps Cleared
0
1,531,006
Distance Traveled
1,656,447
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,023
689
159
10
0
373,147
0
W
Ymir
9,332
583
46
3
0
306,921
0
L
Hachiman
8,425
527
113
7
0
311,581
3
W
Anhur
10,011
626
148
9
0
296,370
0
L
Ne Zha
9,211
576
106
7
0
338,043
0
L
Xing Tian
7,177
449
21
1
0
316,777
8
L
Baron Samedi
7,544
472
76
5
0
265,306
0
L
Cu Chulainn
7,652
478
78
5
0
299,299
0
W
Bakasura
9,006
563
98
6
0
322,270
0
W
Awilix
9,636
602
100
6
0
357,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role