Player Matchup

Sylvanus
Sylvanus
BetosBoy23
Sylvanus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,424 Elo+
Party 1
Medusa
Medusa
Hammy85
Medusa
Level 123
God Stats
7W - 6L
1,541 SR
Queue Stats
112W - 104L
1,484 Elo+
Party 1
Janus
Janus
ItsShaggy17
Janus
Level 126
God Stats
14W - 13L
1,487 SR
Queue Stats
105W - 106L
1,517 Elo+
Solo
Achilles
Achilles
Kirkmanator2
Achilles
Level 158
God Stats
75W - 58L
1,663 SR
Queue Stats
697W - 656L
1,532 Elo+
Solo
Arachne
Arachne
rocksteraj88
Arachne
Level 139
God Stats
3W - 0L
1,828 SR
Queue Stats
89W - 96L
1,461 Elo+
Party 1
Team Averages
Level 123
1,604 SR
1,484 Elo+

VS

Team Averages
Level 136
1,501 SR
1,525 Elo+
Chaac
Chaac
 
Chaac
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Alexonism
Arachne
Level 170
God Stats
66W - 69L
1,566 SR
Queue Stats
690W - 640L
1,529 Elo+
Solo
Ymir
Ymir
DaffodilOwl5650
Ymir
Level 148
God Stats
10W - 10L
1,502 SR
Queue Stats
338W - 322L
1,554 Elo+
Party 2
Apollo
Apollo
FrogMilker04
Apollo
Level 85
God Stats
27W - 22L
1,562 SR
Queue Stats
203W - 206L
1,499 Elo+
Party 2
Scylla
Scylla
temp-8612542
Scylla
Level 125
God Stats
1W - 7L
1,373 SR
Queue Stats
58W - 51L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BetosBoy23
Sylvanus
12
0 / 1 / 13
6,689
515
4,827
8,217
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Hammy85
Medusa
12
5 / 2 / 2
7,243
557
8,468
5,720
1,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 4
7,623
586
4,966
4,839
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kirkmanator2
Achilles
13
8 / 1 / 1
8,446
650
7,748
9,429
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
rocksteraj88
Arachne
12
3 / 1 / 5
6,847
527
5,489
10,153
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 4 / 1
7,603
585
4,733
8,337
4,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Alexonism
Arachne
11
5 / 4 / 1
6,749
519
7,284
10,606
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
1 / 5 / 2
5,867
451
3,106
11,918
7,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
11
0 / 4 / 2
5,646
434
1,571
6,920
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
1 / 3 / 1
7,043
542
2,714
5,238
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
20
Kills
8
8
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
1
0.38
L
Arachne
Alexonism
Arachne
5
4
1
1.38
W
Sylvanus
BetosBoy23
Sylvanus
0
1
13
6.5
L
1
5
2
0.4
L
Apollo
0
4
2
0.25
W
Medusa
Hammy85
Medusa
5
2
2
3
W
4
3
4
2
W
Achilles
Kirkmanator2
Achilles
8
1
1
8.5
W
Arachne
rocksteraj88
Arachne
3
1
5
5.5
L
Scylla
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,498
Damage
19,408
38,358
Taken
43,019
18,202
Mitigated
19,657
9,890
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,733
566
0
1,478
8,337
4,503
0
553
7,748
0
54,507
L
Arachne
Alexonism
Arachne
7,284
5,989
0
4,017
10,606
3,301
0
1,590
8,942
0
43,465
W
Sylvanus
BetosBoy23
Sylvanus
4,827
1,606
474
1,868
8,217
6,069
248
1,687
6,490
28,811
8,738
L
3,106
37
0
1,880
11,918
7,945
0
3,238
8,556
13,873
1,352
L
Apollo
1,571
901
0
2,083
6,920
2,084
0
1,725
5,155
0
34,672
W
Medusa
Hammy85
Medusa
8,468
3,024
0
918
5,720
1,819
397
775
4,945
0
48,964
W
4,966
257
0
957
4,839
1,432
0
1,140
3,505
48,499
654
W
Achilles
Kirkmanator2
Achilles
7,748
2,720
0
2,323
9,429
5,194
0
570
8,813
0
47,717
W
Arachne
rocksteraj88
Arachne
5,489
4,306
0
3,350
10,153
3,688
141
876
9,231
0
58,463
L
Scylla
2,714
136
0
539
5,238
1,824
0
1,979
3,073
45,282
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,848
Gold Earned
32,908
448
Minions Killed
361
0
Camps Cleared
0
1,277,735
Distance Traveled
1,326,116
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,603
585
101
8
0
292,782
3
L
Arachne
6,749
519
76
6
0
282,384
0
W
Sylvanus
6,689
515
59
5
0
213,807
0
L
Ymir
5,867
451
24
2
0
252,162
3
L
Apollo
5,646
434
56
4
0
249,453
0
W
Medusa
7,243
557
89
7
0
227,721
0
W
Janus
7,623
586
103
8
0
275,912
2
W
Achilles
8,446
650
100
8
0
280,883
0
W
Arachne
6,847
527
97
7
0
279,412
0
L
Scylla
7,043
542
104
8
0
249,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role