Player Matchup

Artemis
Artemis
MzCxttoz17
Artemis
Level 104
God Stats
1W - 1L
1,735 SR
Queue Stats
200W - 213L
1,444 Elo+
Solo
Merlin
Merlin
iamadd-ttv
Merlin
Level 172
God Stats
1W - 2L
1,442 SR
Queue Stats
71W - 68L
1,574 Elo+
Solo
Hercules
Hercules
ssjSp00d3r
Hercules
Level 83
God Stats
0W - 2L
1,113 SR
Queue Stats
61W - 58L
1,467 Elo+
Solo
Team Averages
Level 120
1,430 SR
1,495 Elo+

VS

Team Averages
Level 119
1,483 SR
1,480 Elo+
Morgan Le Fay
Morgan Le Fay
AcuteSet4171
Morgan Le Fay
Level 126
God Stats
356W - 307L
1,571 SR
Queue Stats
433W - 435L
1,477 Elo+
Party 1
Fenrir
Fenrir
Nickolas-1908
Fenrir
Level 157
God Stats
7W - 15L
1,392 SR
Queue Stats
129W - 129L
1,522 Elo+
Solo
Tiamat
Tiamat
Slushie241
Tiamat
Level 75
God Stats
90W - 85L
1,486 SR
Queue Stats
177W - 189L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MzCxttoz17
Artemis
12
1 / 7 / 1
7,500
750
2,914
9,499
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
iamadd-ttv
Merlin
13
1 / 4 / 2
7,584
758
3,995
7,062
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ssjSp00d3r
Hercules
13
1 / 5 / 2
7,659
766
5,061
12,352
8,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AcuteSet4171
Morgan Le Fay
15
2 / 0 / 13
9,168
917
9,963
6,317
2,346
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 1 / 3
9,575
958
8,899
6,846
4,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tiamat
Slushie241
Tiamat
14
4 / 3 / 7
8,634
863
7,429
7,406
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
16
16
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AcuteSet4171
Morgan Le Fay
2
0
13
8.5
L
Artemis
MzCxttoz17
Artemis
1
7
1
0.21
W
10
1
3
11.5
W
Tiamat
Slushie241
Tiamat
4
3
7
2.5
L
Merlin
iamadd-ttv
Merlin
1
4
2
0.5
L
Hercules
ssjSp00d3r
Hercules
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,970
Damage
26,291
28,913
Taken
20,569
15,013
Mitigated
10,974
2,393
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AcuteSet4171
Morgan Le Fay
9,963
807
0
3,494
6,317
2,346
746
1,316
4,917
32,875
0
L
Artemis
MzCxttoz17
Artemis
2,914
748
0
587
9,499
4,040
0
6,175
2,833
0
20,408
W
8,899
1,723
0
1,046
6,846
4,526
0
2,005
4,768
0
18,241
W
Tiamat
Slushie241
Tiamat
7,429
586
0
697
7,406
4,102
485
1,241
5,987
15,549
0
L
Merlin
iamadd-ttv
Merlin
3,995
279
0
658
7,062
2,602
0
3,682
3,227
25,391
0
L
Hercules
ssjSp00d3r
Hercules
5,061
579
0
1,148
12,352
8,371
0
6,644
4,872
0
16,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,743
Gold Earned
27,377
118
Minions Killed
96
0
Camps Cleared
0
481,906
Distance Traveled
550,540
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,168
917
48
5
0
187,861
6
L
Artemis
7,500
750
38
4
0
139,608
0
W
Fenrir
9,575
958
18
2
0
180,887
0
W
Tiamat
8,634
863
30
3
0
181,792
0
L
Merlin
7,584
758
44
4
0
165,899
0
L
Hercules
7,659
766
36
4
0
176,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role