Player Matchup

Ares
Ares
 
Ares
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CerberusKeeper
Osiris
Level 225
God Stats
11W - 7L
1,643 SR
Queue Stats
1,084W - 1,096L
1,562 Elo+
Solo
Chronos
Chronos
Gunclouds
Chronos
Level 140
God Stats
6W - 3L
1,676 SR
Queue Stats
683W - 690L
1,512 Elo+
Solo
Ra
Ra
LILSaVaGe392
Ra
Level 164
God Stats
2W - 0L
1,756 SR
Queue Stats
220W - 237L
1,487 Elo+
Solo
Nike
Nike
arturcab
Nike
Level 157
God Stats
3W - 1L
1,674 SR
Queue Stats
382W - 424L
1,478 Elo+
Solo
Team Averages
Level 176
1,650 SR
1,508 Elo+

VS

Team Averages
Level 111
1,487 SR
1,529 Elo+
Lancelot
Lancelot
SMS Void
Lancelot
Level 71
God Stats
3W - 4L
1,744 SR
Queue Stats
210W - 206L
1,504 Elo+
Solo
Charon
Charon
Tinky Winky7196
Charon
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,560 Elo+
Solo
Anhur
Anhur
Virtchoo
Anhur
Level 129
God Stats
0W - 6L
1,117 SR
Queue Stats
448W - 452L
1,525 Elo+
Solo
Ares
Ares
YmirsBoto
Ares
Level 159
God Stats
9W - 7L
1,606 SR
Queue Stats
570W - 585L
1,489 Elo+
Solo
Horus
Horus
papitaface
Horus
Level 129
God Stats
1W - 3L
1,469 SR
Queue Stats
293W - 304L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 3 / 9
6,389
1,065
2,601
7,021
6,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 1 / 10
6,968
1,161
8,300
5,456
5,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Gunclouds
Chronos
12
1 / 1 / 12
6,795
1,133
7,611
5,655
3,103
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 8
7,627
1,271
5,111
4,424
2,284
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nike
12
4 / 2 / 9
6,697
1,116
3,525
7,159
6,421
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
SMS Void
Lancelot
11
0 / 3 / 7
5,463
911
2,124
5,455
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 3 / 5
6,088
1,015
6,278
8,607
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Virtchoo
Anhur
5
0 / 3 / 1
4,637
773
1,081
2,761
844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
11
6 / 3 / 2
6,508
1,085
3,752
6,127
5,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Horus
11
0 / 3 / 2
5,361
894
3,964
7,044
3,468
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
15
Kills
8
9
Deaths
15
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
3
9
1.83
W
4
1
10
9
W
Chronos
Gunclouds
Chronos
1
1
12
7
W
5
2
8
4.5
L
Lancelot
SMS Void
Lancelot
0
3
7
1.17
L
2
3
5
1.5
L
Anhur
Virtchoo
Anhur
0
3
1
0.17
L
Ares
6
3
2
2.33
W
Nike
4
2
9
4.25
L
Horus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,148
Damage
17,199
29,715
Taken
29,994
23,503
Mitigated
17,161
7,329
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,601
146
0
676
7,021
6,474
0
2,357
4,427
3,499
0
W
8,300
1,226
1,391
1,791
5,456
5,221
114
2,083
3,373
0
11,559
W
Chronos
Gunclouds
Chronos
7,611
1,306
166
1,068
5,655
3,103
347
2,513
3,003
13,154
545
W
5,111
265
812
1,006
4,424
2,284
204
1,433
2,991
14,825
168
L
Lancelot
SMS Void
Lancelot
2,124
0
344
928
5,455
2,255
0
3,044
2,385
0
7,409
L
6,278
924
122
1,713
8,607
5,482
0
4,617
3,673
16,405
0
L
Anhur
Virtchoo
Anhur
1,081
234
27
23
2,761
844
0
1,351
1,295
0
2,499
L
Ares
3,752
204
0
234
6,127
5,112
0
1,686
4,217
4,884
164
W
Nike
3,525
286
0
419
7,159
6,421
127
1,761
5,277
692
11,073
L
Horus
3,964
1,047
498
1,550
7,044
3,468
0
4,644
2,327
766
4,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,476
Gold Earned
28,057
64
Minions Killed
35
0
Camps Cleared
0
601,771
Distance Traveled
500,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,389
1,065
1
0
0
129,886
0
W
Osiris
6,968
1,161
13
2
0
123,758
0
W
Chronos
6,795
1,133
13
2
0
117,855
0
W
Ra
7,627
1,271
25
4
0
118,292
0
L
Lancelot
5,463
911
16
3
0
126,546
0
L
Charon
6,088
1,015
16
3
0
98,742
0
L
Anhur
4,637
773
1
0
0
44,033
0
L
Ares
6,508
1,085
1
0
0
107,181
0
W
Nike
6,697
1,116
12
2
0
111,980
0
L
Horus
5,361
894
1
0
0
124,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role