Player Matchup

Artio
Artio
BigDanGill
Artio
Level 113
God Stats
0W - 3L
1,266 SR
Queue Stats
70W - 73L
1,467 Elo+
Solo
Chernobog
Chernobog
Caioie
Chernobog
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,723 Elo+
Solo
Janus
Janus
JJgetsLIT
Janus
Level 128
God Stats
14W - 12L
1,484 SR
Queue Stats
425W - 414L
1,437 Elo+
Solo
Artemis
Artemis
Jack-S2404
Artemis
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 45L
1,412 Elo+
Solo
Surtr
Surtr
nYuS_KoNg
Surtr
Level 66
God Stats
3W - 8L
1,592 SR
Queue Stats
41W - 34L
1,413 Elo+
Solo
Team Averages
Level 79
1,468 SR
1,491 Elo+

VS

Team Averages
Level 92
1,551 SR
1,491 Elo+
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Notgoodathisgame
Cabrakan
Level 95
God Stats
3W - 2L
1,583 SR
Queue Stats
120W - 102L
1,512 Elo+
Party 1
Anubis
Anubis
SynunioKing1
Anubis
Level 66
God Stats
3W - 2L
1,802 SR
Queue Stats
42W - 35L
1,471 Elo+
Solo
Ra
Ra
TimKass11
Ra
Level 103
God Stats
2W - 4L
1,352 SR
Queue Stats
90W - 87L
1,495 Elo+
Party 1
Osiris
Osiris
YourMumsBigToe1
Osiris
Level 47
God Stats
9W - 8L
1,516 SR
Queue Stats
77W - 83L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
2 / 4 / 0
6,356
454
2,806
14,370
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Caioie
Chernobog
12
2 / 6 / 0
6,758
483
3,654
9,922
2,955
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
JJgetsLIT
Janus
11
1 / 6 / 1
6,546
468
2,393
9,342
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Jack-S2404
Artemis
11
0 / 4 / 2
6,395
457
8,678
10,446
2,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
nYuS_KoNg
Surtr
12
2 / 5 / 1
6,823
487
4,273
12,045
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 2 / 3
7,684
549
7,134
7,432
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 2 / 3
9,295
664
7,170
10,716
12,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
13
12 / 1 / 6
8,450
604
14,956
6,882
2,634
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

15
5 / 1 / 6
8,627
616
6,654
5,723
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 4
7,363
526
5,844
10,067
5,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
25
25
Deaths
8
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
3
2.25
L
Artio
2
4
0
0.5
L
Chernobog
Caioie
Chernobog
2
6
0
0.33
L
Janus
JJgetsLIT
Janus
1
6
1
0.25
L
Artemis
Jack-S2404
Artemis
0
4
2
0.25
W
4
2
3
2.75
W
Anubis
12
1
6
15
W
5
1
6
8
W
1
2
4
1.5
L
Surtr
nYuS_KoNg
Surtr
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,804
Damage
41,758
56,125
Taken
40,820
22,063
Mitigated
25,267
11,253
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,134
5,119
0
2,787
7,432
2,499
1,405
2,154
5,224
0
49,832
L
Artio
2,806
336
140
2,378
14,370
11,176
0
2,881
11,489
17,331
0
L
Chernobog
Caioie
Chernobog
3,654
2,640
0
1,563
9,922
2,955
95
6,980
2,321
0
37,980
L
Janus
JJgetsLIT
Janus
2,393
173
0
1,603
9,342
1,762
294
7,304
1,786
41,857
0
L
Artemis
Jack-S2404
Artemis
8,678
1,967
0
1,396
10,446
2,402
0
3,899
6,491
0
45,039
W
7,170
766
0
3,000
10,716
12,458
32
0
10,716
51,607
3,365
W
Anubis
14,956
304
0
1,816
6,882
2,634
941
1,576
5,150
44,780
0
W
6,654
268
360
1,636
5,723
2,065
573
515
5,148
57,795
2,019
W
5,844
2,229
0
2,112
10,067
5,611
0
1,982
8,085
0
35,982
L
Surtr
nYuS_KoNg
Surtr
4,273
1,303
0
4,173
12,045
3,768
0
6,288
5,549
1,071
46,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
41,419
324
Minions Killed
398
0
Camps Cleared
0
1,278,523
Distance Traveled
1,402,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,684
549
89
6
0
240,890
0
L
Artio
6,356
454
15
1
0
276,123
0
L
Chernobog
6,758
483
65
5
0
269,678
0
L
Janus
6,546
468
81
6
0
220,203
0
L
Artemis
6,395
457
76
5
0
235,700
0
W
Cabrakan
9,295
664
105
8
0
235,374
0
W
Anubis
8,450
604
56
4
0
310,025
0
W
Ra
8,627
616
101
7
0
326,690
0
W
Osiris
7,363
526
47
3
0
289,360
0
L
Surtr
6,823
487
87
6
0
276,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role