Player Matchup

Janus
Janus
 
Janus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Fensebo
Ra
Level 152
God Stats
79W - 63L
1,639 SR
Queue Stats
409W - 386L
1,554 Elo+
Party 1
Artemis
Artemis
rasmoller
Artemis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 82L
1,543 Elo+
Party 1
Team Averages
Level 152
1,528 SR
1,520 Elo+

VS

Team Averages
Level 138
1,611 SR
1,526 Elo+
Mercury
Mercury
ALopsidedPigeon
Mercury
Level 137
God Stats
29W - 14L
1,704 SR
Queue Stats
281W - 276L
1,562 Elo+
Party 2
Izanami
Izanami
EpsteinTourGuide
Izanami
Level 105
God Stats
6W - 6L
1,573 SR
Queue Stats
204W - 189L
1,499 Elo+
Party 2
Hades
Hades
PushLikePregnant
Hades
Level 143
God Stats
2W - 0L
1,630 SR
Queue Stats
283W - 279L
1,574 Elo+
Party 2
Nike
Nike
Sikkko
Nike
Level 146
God Stats
7W - 3L
1,704 SR
Queue Stats
235W - 216L
1,558 Elo+
Party 2
Charon
Charon
farao84
Charon
Level 160
God Stats
7W - 11L
1,444 SR
Queue Stats
107W - 101L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 1
5,721
636
2,103
3,650
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
 
Sobek
9
0 / 3 / 3
5,206
578
5,092
10,524
7,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
 
Achilles
8
1 / 3 / 0
5,013
557
3,198
8,036
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
1 / 4 / 0
5,243
583
4,712
5,773
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
rasmoller
Artemis
10
3 / 2 / 0
5,845
649
6,660
6,944
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
5,605
623
3,147
6,919
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 1
5,466
607
4,760
6,596
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 1
6,426
714
5,633
8,194
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
Sikkko
Nike
12
3 / 1 / 2
7,001
778
7,184
6,780
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charon
farao84
Charon
10
0 / 0 / 7
5,651
628
3,286
9,406
3,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
12
12
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
1
1.5
L
Sobek
 
Sobek
0
3
3
0.5
L
Achilles
 
Achilles
1
3
0
0.33
W
3
1
2
4
W
1
4
1
0.38
L
1
4
0
0.25
W
5
0
1
5.5
W
Nike
Sikkko
Nike
3
1
2
4
W
Charon
farao84
Charon
0
0
7
3.5
L
Artemis
rasmoller
Artemis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,765
Damage
24,010
34,927
Taken
37,895
15,159
Mitigated
13,046
12,189
Healing
16,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,103
181
0
1,948
3,650
1,112
0
210
3,440
42,582
912
L
Sobek
 
Sobek
5,092
541
0
3,953
10,524
7,750
0
5,499
5,025
14,241
734
L
Achilles
 
Achilles
3,198
685
0
2,570
8,036
2,369
0
229
7,807
0
24,838
W
3,147
2,023
0
465
6,919
2,303
0
1,601
5,242
0
44,692
W
4,760
2,969
0
1,171
6,596
1,931
0
1,488
5,108
0
41,983
L
4,712
654
252
1,254
5,773
1,848
0
2,368
3,405
39,527
0
W
5,633
699
949
5,019
8,194
2,448
0
4,205
3,743
47,808
595
W
Nike
Sikkko
Nike
7,184
1,418
0
2,340
6,780
2,691
0
252
6,528
229
55,182
W
Charon
farao84
Charon
3,286
830
2,070
4,026
9,406
3,673
0
3,274
5,984
12,738
0
L
Artemis
rasmoller
Artemis
6,660
3,742
0
2,212
6,944
2,080
0
657
6,287
0
40,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,028
Gold Earned
30,149
294
Minions Killed
376
0
Camps Cleared
0
979,050
Distance Traveled
1,026,898
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,721
636
90
10
0
231,944
0
L
Sobek
5,206
578
17
2
0
210,224
3
L
Achilles
5,013
557
39
4
0
157,077
0
W
Mercury
5,605
623
74
8
0
240,847
0
W
Izanami
5,466
607
79
9
0
171,936
3
L
Ra
5,243
583
79
9
0
208,519
0
W
Hades
6,426
714
109
12
0
206,799
2
W
Nike
7,001
778
101
11
0
202,244
2
W
Charon
5,651
628
13
1
0
205,072
2
L
Artemis
5,845
649
69
8
0
171,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role