Player Matchup

Ah Puch
Ah Puch
AH PUCH BR
Ah Puch
Level 158
God Stats
51W - 45L
1,540 SR
Queue Stats
240W - 239L
1,384 Elo+
Solo
Ne Zha
Ne Zha
A_Bizarre_Player
Ne Zha
Level 69
God Stats
0W - 2L
1,229 SR
Queue Stats
31W - 31L
1,434 Elo+
Solo
Ganesha
Ganesha
RoLu22
Ganesha
Level 68
God Stats
14W - 19L
1,373 SR
Queue Stats
256W - 268L
1,410 Elo+
Solo
Team Averages
Level 98
1,381 SR
1,409 Elo+

VS

Team Averages
Level 95
1,507 SR
1,401 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MR NORMAN95
Neith
Level 144
God Stats
78W - 70L
1,535 SR
Queue Stats
438W - 448L
1,370 Elo+
Solo
Ymir
Ymir
tH_Vision420
Ymir
Level 35
God Stats
14W - 17L
1,485 SR
Queue Stats
137W - 157L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AH PUCH BR
Ah Puch
13
0 / 4 / 2
7,271
727
5,376
7,303
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 5 / 0
7,603
760
5,483
8,163
3,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
RoLu22
Ganesha
11
0 / 4 / 2
6,471
647
1,877
11,664
11,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 7
8,648
865
10,098
3,013
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 6
8,610
861
5,517
5,725
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 1 / 4
9,183
918
8,803
7,881
5,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
7
6.5
L
Ah Puch
AH PUCH BR
Ah Puch
0
4
2
0.25
L
3
5
0
0.6
W
3
2
6
3
L
Ganesha
RoLu22
Ganesha
0
4
2
0.25
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,736
Damage
24,418
27,130
Taken
16,619
17,818
Mitigated
7,602
4,133
Healing
3,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,098
4,689
335
966
3,013
881
788
2,396
617
26,462
337
L
Ah Puch
AH PUCH BR
Ah Puch
5,376
161
179
1,033
7,303
2,503
0
5,585
1,465
35,617
0
L
5,483
1,046
0
585
8,163
3,812
0
4,364
3,639
0
15,712
W
5,517
1,587
0
1,093
5,725
1,541
695
1,229
4,480
0
25,489
L
Ganesha
RoLu22
Ganesha
1,877
519
0
2,336
11,664
11,503
0
7,961
3,121
7,076
1,887
W
8,803
2,144
0
706
7,881
5,180
444
3,502
4,379
21,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,345
Gold Earned
26,441
107
Minions Killed
125
0
Camps Cleared
0
460,488
Distance Traveled
518,584
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,648
865
44
4
0
173,839
0
L
Ah Puch
7,271
727
83
8
0
152,451
4
L
Ne Zha
7,603
760
24
2
0
168,066
0
W
Neith
8,610
861
50
5
0
162,042
0
L
Ganesha
6,471
647
0
0
0
139,971
2
W
Ymir
9,183
918
31
3
0
182,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role