Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FormableZero
Fenrir
Level 137
God Stats
1W - 2L
1,604 SR
Queue Stats
171W - 158L
1,517 Elo+
Solo
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 127
God Stats
189W - 153L
1,559 SR
Queue Stats
253W - 223L
1,505 Elo+
Solo
Eset
Eset
KactusJoose
Eset
Level 158
God Stats
120W - 53L
1,699 SR
Queue Stats
185W - 101L
1,631 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TimothyVonStuben
Cu Chulainn
Level 148
God Stats
2W - 1L
2,019 SR
Queue Stats
120W - 84L
1,590 Elo+
Party 1
Team Averages
Level 145
1,676 SR
1,549 Elo+

VS

Team Averages
Level 163
1,572 SR
1,596 Elo+
Jormungandr
Jormungandr
Brownman19
Jormungandr
Level 149
God Stats
8W - 11L
1,257 SR
Queue Stats
122W - 103L
1,487 Elo+
Solo
Charon
Charon
Widop
Charon
Level 175
God Stats
6W - 6L
1,778 SR
Queue Stats
173W - 86L
1,702 Elo+
Party 2
Merlin
Merlin
WolfSoup
Merlin
Level 197
God Stats
3W - 9L
1,577 SR
Queue Stats
360W - 306L
1,595 Elo+
Solo
Hachiman
Hachiman
Zepret
Hachiman
Level 168
God Stats
5W - 2L
1,698 SR
Queue Stats
150W - 85L
1,681 Elo+
Party 2
Thor
Thor
magicmama
Thor
Level 127
God Stats
2W - 2L
1,551 SR
Queue Stats
236W - 232L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 6 / 2
7,344
459
4,294
15,721
10,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
10
1 / 12 / 1
6,778
424
3,619
15,995
4,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Haykezlind
Aphrodite
15
4 / 3 / 1
8,911
557
5,848
9,564
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 4
8,974
561
12,824
9,807
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
TimothyVonStuben
Cu Chulainn
13
2 / 3 / 3
7,767
485
8,561
15,777
7,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brownman19
Jormungandr
16
8 / 3 / 2
10,272
642
17,576
12,496
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
Widop
Charon
12
2 / 2 / 13
8,539
534
7,231
14,487
11,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
WolfSoup
Merlin
15
4 / 3 / 2
8,850
553
5,750
7,929
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Zepret
Hachiman
16
12 / 2 / 3
10,160
635
13,220
9,924
3,660
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
14
2 / 2 / 10
8,057
504
8,110
14,110
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
12
Kills
28
28
Deaths
12
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
2
0.33
W
Jormungandr
Brownman19
Jormungandr
8
3
2
3
L
Fenrir
1
12
1
0.13
L
Aphrodite
Haykezlind
Aphrodite
4
3
1
1.5
L
4
4
4
1.5
L
Cu Chulainn
TimothyVonStuben
Cu Chulainn
2
3
3
1.17
W
Charon
Widop
Charon
2
2
13
4.25
W
Merlin
WolfSoup
Merlin
4
3
2
1.67
W
Hachiman
Zepret
Hachiman
12
2
3
6.75
W
Thor
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,146
Damage
51,887
66,864
Taken
58,946
29,867
Mitigated
27,710
17,180
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,294
559
0
2,879
15,721
10,150
70
9,873
5,848
0
37,995
W
Jormungandr
Brownman19
Jormungandr
17,576
4,715
0
3,617
12,496
6,216
533
1,770
10,622
75,931
8,946
L
Fenrir
3,619
1,048
0
2,510
15,995
4,891
266
3,536
12,459
0
28,038
L
Aphrodite
Haykezlind
Aphrodite
5,848
183
1,398
5,404
9,564
3,568
192
2,237
7,327
58,009
0
L
12,824
867
610
1,414
9,807
3,277
0
5,356
4,451
65,985
0
L
Cu Chulainn
TimothyVonStuben
Cu Chulainn
8,561
1,131
0
2,965
15,777
7,981
0
8,411
7,366
0
52,073
W
Charon
Widop
Charon
7,231
2,074
2,857
3,090
14,487
11,359
56
3,037
11,104
20,714
1,286
W
Merlin
WolfSoup
Merlin
5,750
406
0
863
7,929
2,470
94
3,876
3,817
59,453
0
W
Hachiman
Zepret
Hachiman
13,220
8,662
0
4,817
9,924
3,660
599
3,004
6,622
0
79,015
W
Thor
8,110
1,063
0
4,472
14,110
4,005
0
5,675
8,109
0
42,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,774
Gold Earned
45,878
427
Minions Killed
449
0
Camps Cleared
0
1,624,053
Distance Traveled
1,624,613
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,344
459
70
4
0
270,861
0
W
Jormungandr
10,272
642
134
8
0
292,945
0
L
Fenrir
6,778
424
54
3
0
334,257
5
L
Aphrodite
8,911
557
103
6
0
299,210
0
L
Eset
8,974
561
120
8
0
339,860
3
L
Cu Chulainn
7,767
485
80
5
0
379,865
1
W
Charon
8,539
534
16
1
0
323,383
12
W
Merlin
8,850
553
107
7
0
321,841
2
W
Hachiman
10,160
635
130
8
0
329,419
0
W
Thor
8,057
504
62
4
0
357,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role