Player Matchup

Chang'e
Chang'e
Platinum I
AJkevin123
Chang'e
Platinum I
Level 159
God Stats
14W - 9L
1,665 SR
Queue Stats
105W - 77L
1,924 MMR
Party 3
Amaterasu
Amaterasu
Platinum IV
AJsanti132
Amaterasu
Platinum IV
Level 228
God Stats
2W - 3L
1,508 SR
Queue Stats
101W - 77L
1,787 MMR
Party 3
Sylvanus
Sylvanus
Platinum II
Aornos
Sylvanus
Platinum II
Level 223
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,857 MMR
Solo
Awilix
Awilix
Diamond V
Onnaar
Awilix
Diamond V
Level 143
God Stats
73W - 49L
1,651 SR
Queue Stats
252W - 240L
1,913 MMR
Party 1
Anhur
Anhur
Platinum II
kory007
Anhur
Platinum II
Level 201
God Stats
29W - 18L
1,563 SR
Queue Stats
77W - 56L
1,911 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 191
1,577 SR
1,879 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,536 SR
1,893 MMR
Ishtar
Ishtar
Platinum I
GlacierAce
Ishtar
Platinum I
Level 138
God Stats
4W - 9L
1,635 SR
Queue Stats
220W - 202L
2,013 MMR
Party 2
Odin
Odin
Platinum II
LordBonzo8760
Odin
Platinum II
Level 158
God Stats
5W - 9L
1,496 SR
Queue Stats
486W - 480L
1,820 MMR
Solo
Nike
Nike
Diamond IV
OmegaWooper
Nike
Diamond IV
Level 156
God Stats
4W - 4L
1,571 SR
Queue Stats
140W - 123L
2,049 MMR
Party 2
Merlin
Merlin
Platinum III
RealGangstaSox
Merlin
Platinum III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,820 MMR
Solo
Thanatos
Thanatos
Platinum III
Ryqik
Thanatos
Platinum III
Level 187
God Stats
2W - 1L
1,476 SR
Queue Stats
160W - 151L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AJkevin123
Chang'e
15
1 / 1 / 1
9,003
600
6,972
9,835
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Amaterasu
AJsanti132
Amaterasu
15
3 / 1 / 4
9,398
627
7,797
14,027
10,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Aornos
Sylvanus
13
1 / 0 / 5
8,261
551
4,850
9,743
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
Onnaar
Awilix
15
8 / 1 / 2
9,221
615
9,229
6,453
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
kory007
Anhur
15
2 / 3 / 3
9,519
635
6,417
8,231
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Sun WukongGebSusanoMaman Brigitte

VS

Bans
BacchusArtemisCthulhuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
GlacierAce
Ishtar
15
1 / 3 / 2
8,146
543
6,438
6,846
1,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 3
6,979
465
2,698
13,897
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 0
7,905
527
7,336
11,681
6,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 1
7,510
501
5,293
6,420
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Ryqik
Thanatos
13
3 / 3 / 0
7,183
479
2,806
11,947
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
6
6
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AJkevin123
Chang'e
1
1
1
1.5
W
Amaterasu
AJsanti132
Amaterasu
3
1
4
5
W
Sylvanus
Aornos
Sylvanus
1
0
5
3.5
L
Ishtar
GlacierAce
Ishtar
1
3
2
0.67
L
0
3
3
0.5
L
1
4
0
0.25
W
Awilix
Onnaar
Awilix
8
1
2
9
L
1
2
1
0.75
L
Thanatos
Ryqik
Thanatos
3
3
0
1
W
Anhur
kory007
Anhur
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,265
Damage
24,571
48,289
Taken
50,791
26,040
Mitigated
22,709
25,851
Healing
20,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AJkevin123
Chang'e
6,972
415
850
5,711
9,835
2,967
442
4,449
5,386
66,685
0
W
Amaterasu
AJsanti132
Amaterasu
7,797
3,473
0
6,604
14,027
10,150
292
444
13,583
0
66,557
W
Sylvanus
Aornos
Sylvanus
4,850
790
2,124
4,580
9,743
7,479
327
674
9,069
26,134
0
L
Ishtar
GlacierAce
Ishtar
6,438
3,294
0
1,952
6,846
1,831
0
805
6,041
0
70,585
L
2,698
692
0
3,775
13,897
8,567
0
4,913
8,604
0
17,359
L
7,336
2,418
0
3,496
11,681
6,869
0
0
11,681
494
54,284
W
Awilix
Onnaar
Awilix
9,229
3,709
0
3,268
6,453
2,258
0
577
5,876
0
69,416
L
5,293
85
0
600
6,420
1,682
0
3,278
2,872
70,442
0
L
Thanatos
Ryqik
Thanatos
2,806
326
0
10,216
11,947
3,760
0
2,076
9,771
0
46,834
W
Anhur
kory007
Anhur
6,417
3,862
0
2,714
8,231
3,186
568
0
8,231
0
69,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
37,723
548
Minions Killed
487
0
Camps Cleared
0
1,598,369
Distance Traveled
1,504,735
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,003
600
148
10
0
329,743
0
W
Amaterasu
9,398
627
121
8
0
322,140
2
W
Sylvanus
8,261
551
32
2
0
329,209
5
L
Ishtar
8,146
543
151
10
0
289,022
1
L
Odin
6,979
465
27
2
0
332,516
6
L
Nike
7,905
527
93
6
0
281,874
3
W
Awilix
9,221
615
110
7
0
342,885
6
L
Merlin
7,510
501
124
8
0
268,230
0
L
Thanatos
7,183
479
92
6
0
333,093
7
W
Anhur
9,519
635
137
9
0
274,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role