Player Matchup

Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Masters
CIinkz
Susano
Masters
Level 331
God Stats
37W - 41L
1,594 SR
Queue Stats
447W - 385L
2,797 MMR
Solo
Hera
Hera
Masters
SeraphimΦ
Hera
Masters
Level 193
God Stats
35W - 16L
1,751 SR
Queue Stats
430W - 401L
2,376 MMR
Solo
Cerberus
Cerberus
Masters
cojafox
Cerberus
Masters
Level 128
God Stats
7W - 1L
1,732 SR
Queue Stats
147W - 99L
2,713 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 196
1,615 SR
2,177 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,595 SR
2,255 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Grandmaster
SailorMoonRed
Jing Wei
Grandmaster
Level 198
God Stats
2W - 2L
1,708 SR
Queue Stats
213W - 168L
3,159 MMR
Solo
Nu Wa
Nu Wa
Diamond II
Shady_Sunflower
Nu Wa
Diamond II
Level 70
God Stats
2W - 5L
1,638 SR
Queue Stats
98W - 85L
2,377 MMR
Solo
Tyr
Tyr
Diamond IV
TheNark
Tyr
Diamond IV
Level 159
God Stats
1W - 3L
1,406 SR
Queue Stats
192W - 168L
2,224 MMR
Solo
Sylvanus
Sylvanus
Diamond V
uncleansedblaze
Sylvanus
Diamond V
Level 157
God Stats
17W - 10L
1,720 SR
Queue Stats
346W - 321L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 2
6,156
616
4,130
4,308
1,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Guan Yu
 
Guan Yu
10
1 / 1 / 1
5,868
587
2,746
9,547
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Susano
CIinkz
Susano
13
6 / 1 / 0
7,063
706
4,348
7,295
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 0 / 2
6,726
673
2,867
3,006
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
cojafox
Cerberus
12
3 / 0 / 2
7,238
724
6,205
7,881
6,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
He BoNe ZhaUllrHades

VS

Bans
AwilixJormungandrThorSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 1
6,283
628
1,232
3,835
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
SailorMoonRed
Jing Wei
5
0 / 1 / 0
4,167
417
430
1,809
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 2
4,980
498
4,708
3,298
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
9
0 / 5 / 0
5,076
508
3,620
9,350
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
10
1 / 0 / 1
6,260
626
4,515
9,377
6,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
11
Kills
2
2
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
W
Guan Yu
 
Guan Yu
1
1
1
1.5
L
Janus
 
Janus
1
3
1
0.5
W
Susano
CIinkz
Susano
6
1
0
6
L
Jing Wei
SailorMoonRed
Jing Wei
0
1
0
0
W
0
0
2
1
L
0
2
2
0.5
L
Tyr
0
5
0
0
W
Cerberus
cojafox
Cerberus
3
0
2
4
L
Sylvanus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,296
Damage
14,505
32,037
Taken
27,669
15,069
Mitigated
13,925
16,623
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,130
1,355
0
2,026
4,308
1,107
0
2,017
2,091
0
49,486
W
Guan Yu
 
Guan Yu
2,746
398
745
4,189
9,547
5,047
0
4,371
4,771
0
24,948
L
Janus
 
Janus
1,232
176
0
419
3,835
939
0
795
2,854
48,796
0
W
Susano
CIinkz
Susano
4,348
1,577
0
4,382
7,295
1,958
0
2,627
4,543
0
50,258
L
Jing Wei
SailorMoonRed
Jing Wei
430
309
0
0
1,809
425
0
524
1,159
0
7,350
W
2,867
489
0
605
3,006
847
583
624
2,382
50,029
2,092
L
4,708
1,280
0
765
3,298
638
0
0
3,298
26,944
0
L
Tyr
3,620
637
0
1,780
9,350
5,207
0
5,245
3,265
0
29,878
W
Cerberus
cojafox
Cerberus
6,205
336
0
4,676
7,881
6,110
0
185
7,674
45,532
2,365
L
Sylvanus
4,515
1,340
277
2,605
9,377
6,716
0
1,096
8,158
20,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,051
Gold Earned
26,766
461
Minions Killed
282
0
Camps Cleared
0
1,079,030
Distance Traveled
974,169
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,156
616
91
9
0
189,414
1
W
Guan Yu
5,868
587
46
5
0
209,788
3
L
Janus
6,283
628
129
13
0
195,849
2
W
Susano
7,063
706
95
10
0
248,367
0
L
Jing Wei
4,167
417
20
2
0
161,203
0
W
Hera
6,726
673
107
11
0
208,919
6
L
Nu Wa
4,980
498
55
6
0
187,044
1
L
Tyr
5,076
508
54
5
0
219,430
2
W
Cerberus
7,238
724
122
12
0
222,542
0
L
Sylvanus
6,260
626
24
2
0
210,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role