Player Matchup

Ix Chel
Ix Chel
Silver I
TuMamaPendejo
Ix Chel
Silver I
Level 118
God Stats
3W - 2L
1,746 SR
Queue Stats
13W - 18L
1,529 MMR
Solo
Xing Tian
Xing Tian
Bronze III
kaapppy
Xing Tian
Bronze III
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 3L
1,618 MMR
Solo
Nemesis
Nemesis
Platinum IV
кτψζpψd
Nemesis
Platinum IV
Level 93
God Stats
3W - 6L
1,348 SR
Queue Stats
340W - 381L
1,527 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,531 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,611 SR
1,547 MMR
Discordia
Discordia
Gold IV
SirNoseToes
Discordia
Gold IV
Level 59
God Stats
9W - 6L
1,642 SR
Queue Stats
83W - 104L
1,584 MMR
Party 1
Arachne
Arachne
Gold III
Uncle_McKnuckles
Arachne
Gold III
Level 149
God Stats
22W - 21L
1,472 SR
Queue Stats
218W - 254L
1,564 MMR
Party 1
Cabrakan
Cabrakan
Gold II
banane geante
Cabrakan
Gold II
Level 126
God Stats
8W - 9L
1,718 SR
Queue Stats
296W - 336L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
5 / 3 / 9
10,975
998
11,400
7,606
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xing Tian
kaapppy
Xing Tian
17
8 / 1 / 6
10,856
987
7,550
15,077
18,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
кτψζpψd
Nemesis
15
4 / 5 / 8
10,004
909
9,843
12,388
7,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
SerqetKuzenboFafnirNe ZhaCerberus

VS

Bans
HeraAchillesMedusaCthulhuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SirNoseToes
Discordia
15
2 / 5 / 5
9,321
847
7,802
8,218
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 6 / 2
9,397
854
6,300
11,045
6,831
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
banane geante
Cabrakan
13
1 / 6 / 4
8,439
767
5,577
16,336
21,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
7
9
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
SirNoseToes
Discordia
2
5
5
0.9
W
Ix Chel
5
3
9
3.17
L
4
6
2
0.83
L
Cabrakan
banane geante
Cabrakan
1
6
4
0.5
W
Xing Tian
kaapppy
Xing Tian
8
1
6
11
W
Nemesis
кτψζpψd
Nemesis
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,793
Damage
19,679
35,071
Taken
35,599
28,293
Mitigated
31,454
6,294
Healing
4,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
SirNoseToes
Discordia
7,802
327
0
1,236
8,218
2,651
0
3,979
3,861
38,158
0
W
Ix Chel
11,400
714
2,672
2,010
7,606
2,794
1,253
3,408
4,192
50,677
0
L
6,300
4,211
0
2,105
11,045
6,831
616
5,708
5,015
0
20,721
L
Cabrakan
banane geante
Cabrakan
5,577
952
0
1,275
16,336
21,972
27
7,945
7,754
17,505
0
W
Xing Tian
kaapppy
Xing Tian
7,550
1,142
0
945
15,077
18,363
472
4,386
10,667
18,124
1,633
W
Nemesis
кτψζpψd
Nemesis
9,843
3,419
0
667
12,388
7,136
999
5,596
6,006
0
30,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
27,157
166
Minions Killed
110
0
Camps Cleared
0
655,795
Distance Traveled
559,082
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,321
847
58
5
0
189,339
5
W
Ix Chel
10,975
998
96
9
0
200,278
0
L
Arachne
9,397
854
38
3
0
186,036
1
L
Cabrakan
8,439
767
14
1
0
183,707
0
W
Xing Tian
10,856
987
33
3
0
229,669
0
W
Nemesis
10,004
909
37
3
0
225,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role