Player Matchup

Baron Samedi
Baron Samedi
Platinum V
CrayCrayAdorbsz
Baron Samedi
Platinum V
Level 67
God Stats
10W - 4L
1,784 SR
Queue Stats
60W - 58L
1,789 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
GGodDruid
Kuzenbo
Platinum IV
Level 207
God Stats
29W - 23L
1,571 SR
Queue Stats
86W - 68L
1,834 MMR
Party 1
Da Ji
Da Ji
Gold II
Game God Gucci
Da Ji
Gold II
Level 172
God Stats
8W - 6L
1,577 SR
Queue Stats
67W - 49L
1,670 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,644 SR
1,764 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,509 SR
1,699 MMR
Chiron
Chiron
Gold III
Eindle
Chiron
Gold III
Level 148
God Stats
10W - 9L
1,557 SR
Queue Stats
406W - 457L
1,655 MMR
Solo
Chaac
Chaac
Platinum V
Pipetheingeniero
Chaac
Platinum V
Level 68
God Stats
0W - 4L
1,514 SR
Queue Stats
49W - 45L
1,780 MMR
Solo
Chronos
Chronos
Gold II
Your Majesty725
Chronos
Gold II
Level 180
God Stats
6W - 12L
1,456 SR
Queue Stats
65W - 77L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrayCrayAdorbsz
Baron Samedi
19
2 / 1 / 11
12,487
832
12,104
11,380
9,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
GGodDruid
Kuzenbo
20
6 / 0 / 10
12,942
863
18,380
18,923
28,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

19
10 / 2 / 7
13,567
904
16,108
11,300
6,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
SerqetNe ZhaCthulhuBastet

VS

Bans
AchillesHerculesGebHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Eindle
Chiron
16
2 / 5 / 0
10,875
725
8,480
14,605
4,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 5 / 3
10,884
726
12,318
18,561
17,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
1 / 8 / 1
10,522
701
7,997
16,656
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
18
Kills
3
3
Deaths
18
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CrayCrayAdorbsz
Baron Samedi
2
1
11
7.5
L
Chiron
Eindle
Chiron
2
5
0
0.4
W
Kuzenbo
GGodDruid
Kuzenbo
6
0
10
11
W
10
2
7
6.75
L
0
5
3
0.3
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,592
Damage
28,795
41,603
Taken
49,822
44,190
Mitigated
25,984
13,652
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CrayCrayAdorbsz
Baron Samedi
12,104
173
1,539
5,243
11,380
9,774
1,173
1,706
9,674
55,153
660
L
Chiron
Eindle
Chiron
8,480
2,808
253
1,696
14,605
4,110
154
6,081
7,955
0
37,918
W
Kuzenbo
GGodDruid
Kuzenbo
18,380
3,991
0
4,557
18,923
28,037
288
4,502
14,421
37,344
2,629
W
16,108
3,470
0
2,313
11,300
6,379
2,102
2,189
9,111
0
49,551
L
12,318
1,086
0
2,261
18,561
17,154
0
10,861
6,963
0
36,286
L
7,997
1,662
0
1,001
16,656
4,720
0
9,634
6,273
34,074
154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,996
Gold Earned
32,281
187
Minions Killed
177
0
Camps Cleared
0
851,122
Distance Traveled
776,004
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,487
832
94
6
0
259,980
2
L
Chiron
10,875
725
77
5
0
255,451
0
W
Kuzenbo
12,942
863
36
2
0
308,709
0
W
Da Ji
13,567
904
57
4
0
282,433
3
L
Chaac
10,884
726
52
3
0
274,381
0
L
Chronos
10,522
701
48
3
0
246,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role