Player Matchup

Skadi
Skadi
Silver II
 
Skadi
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
Iamasimp9180
Ah Puch
Bronze III
Level 112
God Stats
2W - 2L
1,637 SR
Queue Stats
3W - 6L
1,417 MMR
Solo
Artio
Artio
Silver II
MeninoRJ
Artio
Silver II
Level 144
God Stats
1W - 1L
988 SR
Queue Stats
27W - 31L
1,395 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
PutyCatdeNinja
Baron Samedi
Gold V
Level 120
God Stats
9W - 10L
1,754 SR
Queue Stats
82W - 95L
1,428 MMR
Solo
Shiva
Shiva
Gold IV
T-Flex-K
Shiva
Gold IV
Level 129
God Stats
72W - 51L
1,562 SR
Queue Stats
118W - 122L
1,443 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,488 SR
1,436 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,525 SR
1,448 MMR
Loki
Loki
Gold II
 
Loki
Gold II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
 
Surtr
Gold III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
LLodaxx9030
Janus
Gold III
Level 109
God Stats
74W - 70L
1,544 SR
Queue Stats
645W - 671L
1,443 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Mavetlaravim721
Erlang Shen
Gold III
Level 63
God Stats
6W - 10L
1,409 SR
Queue Stats
215W - 227L
1,436 MMR
Solo
Izanami
Izanami
Gold IV
lordXjord
Izanami
Gold IV
Level 154
God Stats
18W - 9L
1,672 SR
Queue Stats
85W - 82L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 3 / 2
7,207
480
10,509
8,805
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Iamasimp9180
Ah Puch
11
1 / 1 / 1
6,739
449
4,901
6,008
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artio
MeninoRJ
Artio
10
1 / 3 / 1
6,650
443
2,957
16,262
13,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
PutyCatdeNinja
Baron Samedi
14
3 / 3 / 1
8,207
547
5,251
7,672
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
T-Flex-K
Shiva
13
1 / 1 / 1
6,853
457
5,692
9,991
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
CliodhnaNu WaCthulhuNeith

VS

Bans
BacchusPoseidonArachneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
3 / 0 / 5
8,992
599
5,390
8,520
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Surtr
 
Surtr
12
1 / 1 / 4
7,152
477
9,232
14,069
10,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 2 / 3
9,465
631
6,304
5,676
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Mavetlaravim721
Erlang Shen
15
1 / 2 / 2
9,478
632
5,836
12,917
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
lordXjord
Izanami
13
3 / 3 / 2
7,799
520
7,908
8,183
2,673
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
11
11
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
3
2
1
W
Loki
 
Loki
3
0
5
5.5
W
Surtr
 
Surtr
1
1
4
3
L
Ah Puch
Iamasimp9180
Ah Puch
1
1
1
1.5
W
3
2
3
2.25
W
Erlang Shen
Mavetlaravim721
Erlang Shen
1
2
2
1
L
Artio
MeninoRJ
Artio
1
3
1
0.5
L
Baron Samedi
PutyCatdeNinja
Baron Samedi
3
3
1
1.17
L
Shiva
T-Flex-K
Shiva
1
1
1
1.5
W
Izanami
lordXjord
Izanami
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,310
Damage
34,670
48,738
Taken
49,365
24,521
Mitigated
24,248
16,968
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,509
5,504
0
3,495
8,805
2,163
61
952
7,658
0
62,136
W
Loki
 
Loki
5,390
1,609
0
772
8,520
3,036
58
1,165
7,206
0
72,597
W
Surtr
 
Surtr
9,232
2,500
0
4,908
14,069
10,807
111
1,882
12,181
995
28,689
L
Ah Puch
Iamasimp9180
Ah Puch
4,901
649
0
2,111
6,008
1,510
0
0
6,008
39,298
0
W
6,304
508
0
799
5,676
1,745
53
3,293
2,146
67,594
1,593
W
Erlang Shen
Mavetlaravim721
Erlang Shen
5,836
2,556
0
7,531
12,917
5,987
703
4,852
8,003
0
65,714
L
Artio
MeninoRJ
Artio
2,957
356
240
4,474
16,262
13,648
13
2,957
12,432
21,925
1,272
L
Baron Samedi
PutyCatdeNinja
Baron Samedi
5,251
409
0
1,545
7,672
3,207
0
1,739
5,747
58,184
267
L
Shiva
T-Flex-K
Shiva
5,692
982
140
4,963
9,991
3,993
0
449
9,379
0
60,303
W
Izanami
lordXjord
Izanami
7,908
4,830
0
1,526
8,183
2,673
579
1,529
6,612
0
60,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,656
Gold Earned
42,886
450
Minions Killed
520
0
Camps Cleared
0
1,421,543
Distance Traveled
1,596,950
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,207
480
99
7
0
265,967
0
W
Loki
8,992
599
102
7
0
380,489
1
W
Surtr
7,152
477
41
3
0
304,496
2
L
Ah Puch
6,739
449
76
5
0
205,447
3
W
Janus
9,465
631
146
10
0
355,293
0
W
Erlang Shen
9,478
632
144
10
0
275,172
1
L
Artio
6,650
443
42
3
0
300,105
2
L
Baron Samedi
8,207
547
137
9
0
299,052
2
L
Shiva
6,853
457
96
6
0
350,972
0
W
Izanami
7,799
520
87
6
0
281,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role