Player Matchup

Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Ludopad푎
Anhur
Diamond II
Level 158
God Stats
9W - 7L
1,634 SR
Queue Stats
265W - 223L
2,282 MMR
Solo
Kali
Kali
Diamond III
SirLuthenford
Kali
Diamond III
Level 181
God Stats
1W - 2L
1,546 SR
Queue Stats
500W - 505L
2,278 MMR
Solo
Neith
Neith
Diamond III
joker5
Neith
Diamond III
Level 164
God Stats
14W - 11L
1,681 SR
Queue Stats
341W - 325L
2,292 MMR
Solo
Achilles
Achilles
Diamond I
moon2987
Achilles
Diamond I
Level 124
God Stats
6W - 5L
1,734 SR
Queue Stats
451W - 425L
2,177 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,619 SR
2,106 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 199
1,611 SR
2,287 MMR
Jing Wei
Jing Wei
Diamond I
ItsSogno
Jing Wei
Diamond I
Level 188
God Stats
8W - 8L
1,661 SR
Queue Stats
200W - 171L
2,260 MMR
Party 1
Nemesis
Nemesis
Diamond II
KingIords
Nemesis
Diamond II
Level 155
God Stats
4W - 4L
1,572 SR
Queue Stats
110W - 75L
2,319 MMR
Solo
Maui
Maui
Diamond IV
MexicanTangents
Maui
Diamond IV
Level 281
God Stats
3W - 2L
1,593 SR
Queue Stats
201W - 163L
2,060 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Olvatar
Ah Muzen Cab
Masters
Level 171
God Stats
4W - 4L
1,504 SR
Queue Stats
419W - 395L
2,405 MMR
Solo
Cerberus
Cerberus
Diamond III
SpookyAmbuush
Cerberus
Diamond III
Level 198
God Stats
17W - 11L
1,727 SR
Queue Stats
143W - 131L
2,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 4 / 2
8,614
574
15,026
17,259
10,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
15
0 / 2 / 0
8,040
536
4,464
12,332
3,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 2
7,398
493
5,661
15,951
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Neith
joker5
Neith
14
6 / 5 / 2
8,671
578
10,242
14,021
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
moon2987
Achilles
11
1 / 5 / 2
7,054
470
8,588
17,200
9,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
KuzenboAresThothNe ZhaLancelot

VS

Bans
RaGebAmaterasuAo KuangOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ItsSogno
Jing Wei
15
1 / 1 / 3
9,069
605
11,140
10,077
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
KingIords
Nemesis
17
7 / 3 / 4
10,027
668
10,566
15,027
6,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
4 / 1 / 6
8,999
600
7,822
13,647
11,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ah Muzen Cab
Olvatar
Ah Muzen Cab
15
4 / 4 / 6
9,628
642
14,310
11,959
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
SpookyAmbuush
Cerberus
15
4 / 3 / 1
9,210
614
11,712
18,218
17,604
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
12
Kills
20
20
Deaths
12
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
2
1
W
Jing Wei
ItsSogno
Jing Wei
1
1
3
2.5
W
Nemesis
KingIords
Nemesis
7
3
4
3
L
Anhur
0
2
0
0
W
4
1
6
7
W
Ah Muzen Cab
Olvatar
Ah Muzen Cab
4
4
6
1.75
L
2
4
2
0.75
W
Cerberus
SpookyAmbuush
Cerberus
4
3
1
1.5
L
Neith
joker5
Neith
6
5
2
1.4
L
Achilles
moon2987
Achilles
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,981
Damage
55,550
76,763
Taken
68,928
34,058
Mitigated
44,007
29,161
Healing
20,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
15,026
2,138
111
8,890
17,259
10,693
0
8,777
8,482
68,591
0
W
Jing Wei
ItsSogno
Jing Wei
11,140
8,630
0
4,464
10,077
3,606
323
78
9,999
0
85,005
W
Nemesis
KingIords
Nemesis
10,566
5,907
0
1,889
15,027
6,636
94
2,653
12,374
0
87,646
L
Anhur
4,464
2,310
0
4,124
12,332
3,238
584
1,882
10,450
0
68,774
W
7,822
2,376
0
3,355
13,647
11,782
0
1,486
12,161
25,202
3,522
W
Ah Muzen Cab
Olvatar
Ah Muzen Cab
14,310
4,951
0
2,154
11,959
4,379
485
996
10,963
0
74,587
L
5,661
2,811
0
6,250
15,951
5,874
0
953
14,998
0
59,978
W
Cerberus
SpookyAmbuush
Cerberus
11,712
1,149
0
8,627
18,218
17,604
0
10,460
7,758
69,078
3,721
L
Neith
joker5
Neith
10,242
2,986
0
3,714
14,021
5,181
201
2,596
11,425
0
61,851
L
Achilles
moon2987
Achilles
8,588
1,204
1,609
4,463
17,200
9,072
0
3,849
13,351
131
27,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,777
Gold Earned
46,933
532
Minions Killed
560
0
Camps Cleared
0
1,515,538
Distance Traveled
1,630,426
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,614
574
126
8
0
291,782
0
W
Jing Wei
9,069
605
139
9
0
328,634
5
W
Nemesis
10,027
668
130
9
0
401,666
1
L
Anhur
8,040
536
145
10
0
311,734
2
W
Maui
8,999
600
39
3
0
315,044
4
W
Ah Muzen Cab
9,628
642
118
8
0
296,647
6
L
Kali
7,398
493
112
7
0
348,507
0
W
Cerberus
9,210
614
134
9
0
288,435
1
L
Neith
8,671
578
127
8
0
260,857
4
L
Achilles
7,054
470
22
1
0
302,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role