Player Matchup

Odin
Odin
 
Odin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
D0N MARI0
Zeus
Level 106
God Stats
15W - 20L
1,389 SR
Queue Stats
291W - 287L
1,381 Elo+
Solo
Neith
Neith
KS Sloth
Neith
Level 47
God Stats
9W - 5L
1,481 SR
Queue Stats
18W - 19L
1,356 Elo+
Solo
Loki
Loki
LilKvnon
Loki
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,547 Elo+
Party 2
Chang'e
Chang'e
Slimciack
Chang'e
Level 107
God Stats
6W - 4L
1,574 SR
Queue Stats
10W - 8L
1,538 Elo+
Solo
Team Averages
Level 85
1,489 SR
1,465 Elo+

VS

Team Averages
Level 61
1,524 SR
1,376 Elo+
Anubis
Anubis
Leo23278577
Anubis
Level 43
God Stats
23W - 12L
1,622 SR
Queue Stats
117W - 122L
1,435 Elo+
Solo
Jormungandr
Jormungandr
MattWaj
Jormungandr
Level 47
God Stats
11W - 2L
1,224 SR
Queue Stats
73W - 97L
1,246 Elo+
Party 1
Janus
Janus
NasirJWilson
Janus
Level 127
God Stats
6W - 3L
1,674 SR
Queue Stats
80W - 107L
1,422 Elo+
Solo
Chernobog
Chernobog
P00Muncher12000
Chernobog
Level 40
God Stats
41W - 30L
1,469 SR
Queue Stats
161W - 177L
1,309 Elo+
Party 1
Vamana
Vamana
xXDanyJennyXx
Vamana
Level 48
God Stats
18W - 11L
1,632 SR
Queue Stats
71W - 67L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
2 / 2 / 0
6,502
591
3,833
7,085
3,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
11
1 / 6 / 1
5,985
544
3,121
8,563
3,183
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
KS Sloth
Neith
9
1 / 3 / 1
5,353
487
4,616
8,627
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
10
1 / 2 / 1
5,343
486
1,151
8,506
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Slimciack
Chang'e
9
1 / 3 / 1
5,912
537
4,733
10,751
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
4 / 1 / 3
6,819
620
6,235
4,714
1,553
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
MattWaj
Jormungandr
9
1 / 1 / 3
5,179
471
6,671
7,670
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
8 / 0 / 3
7,547
686
7,799
6,935
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
P00Muncher12000
Chernobog
10
3 / 1 / 4
6,210
565
4,088
3,475
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 3 / 4
6,204
564
3,839
7,318
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
16
16
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
2
0
1
L
Zeus
1
6
1
0.25
L
Neith
KS Sloth
Neith
1
3
1
0.5
W
Anubis
4
1
3
5.5
L
Loki
1
2
1
0.75
W
Jormungandr
MattWaj
Jormungandr
1
1
3
2.5
W
8
0
3
9.5
W
Chernobog
P00Muncher12000
Chernobog
3
1
4
5
L
Chang'e
Slimciack
Chang'e
1
3
1
0.5
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,454
Damage
28,632
43,532
Taken
30,112
14,459
Mitigated
13,617
16,429
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,833
1,007
0
2,012
7,085
3,028
0
1,834
4,760
57
39,546
L
Zeus
3,121
636
0
2,192
8,563
3,183
0
5,419
3,104
35,297
0
L
Neith
KS Sloth
Neith
4,616
954
0
2,526
8,627
2,340
0
5,043
3,219
0
33,370
W
Anubis
6,235
152
0
2,343
4,714
1,553
745
2,870
1,844
34,123
2,271
L
Loki
1,151
107
0
3,630
8,506
2,013
0
1,913
6,593
0
29,672
W
Jormungandr
MattWaj
Jormungandr
6,671
871
0
2,871
7,670
5,057
0
2,375
5,295
27,472
0
W
7,799
1,266
0
3,930
6,935
2,170
0
1,290
5,614
52,530
1,752
W
Chernobog
P00Muncher12000
Chernobog
4,088
1,426
0
1,298
3,475
990
0
1,086
2,389
0
28,119
L
Chang'e
Slimciack
Chang'e
4,733
170
928
5,141
10,751
3,895
0
5,486
4,918
24,917
0
W
3,839
1,634
0
1,228
7,318
3,847
0
290
6,619
0
32,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,095
Gold Earned
31,959
308
Minions Killed
307
0
Camps Cleared
0
1,090,559
Distance Traveled
1,080,360
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,502
591
81
7
0
233,745
2
L
Zeus
5,985
544
64
6
0
179,523
0
L
Neith
5,353
487
65
6
0
202,946
3
W
Anubis
6,819
620
65
6
0
205,041
0
L
Loki
5,343
486
53
5
0
255,986
0
W
Jormungandr
5,179
471
19
2
0
213,729
0
W
Janus
7,547
686
89
8
0
247,698
0
W
Chernobog
6,210
565
53
5
0
203,703
0
L
Chang'e
5,912
537
45
4
0
218,359
6
W
Vamana
6,204
564
81
7
0
210,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role