Player Matchup

Artio
Artio
 
Artio
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bigbjohn
Achilles
Level 106
God Stats
4W - 3L
1,414 SR
Queue Stats
171W - 159L
1,518 Elo+
Solo
Charybdis
Charybdis
DenBoi_Sama
Charybdis
Level 159
God Stats
1W - 4L
1,391 SR
Queue Stats
54W - 61L
1,463 Elo+
Solo
Kumbhakarna
Kumbhakarna
ImmortalXanX
Kumbhakarna
Level 164
God Stats
22W - 19L
1,557 SR
Queue Stats
406W - 389L
1,528 Elo+
Solo
Anubis
Anubis
Its-Just_Daddy_x
Anubis
Level 124
God Stats
42W - 28L
1,585 SR
Queue Stats
133W - 125L
1,496 Elo+
Solo
Team Averages
Level 142
1,490 SR
1,501 Elo+

VS

Team Averages
Level 157
1,487 SR
1,562 Elo+
Hercules
Hercules
 
Hercules
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JZliftoff14
Danzaburou
Level 128
God Stats
1W - 5L
1,240 SR
Queue Stats
10W - 9L
1,574 Elo+
Party 1
Ra
Ra
Stinjamin
Ra
Level 220
God Stats
0W - 1L
1,538 SR
Queue Stats
14W - 9L
1,634 Elo+
Party 1
Ares
Ares
antwanfoheezy
Ares
Level 155
God Stats
1W - 1L
1,618 SR
Queue Stats
15W - 9L
1,637 Elo+
Party 1
Fenrir
Fenrir
diego el father
Fenrir
Level 107
God Stats
3W - 4L
1,538 SR
Queue Stats
180W - 168L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
1 / 0 / 0
4,001
800
2,757
3,969
2,464
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Bigbjohn
Achilles
7
1 / 0 / 0
4,031
806
2,033
4,102
2,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
DenBoi_Sama
Charybdis
6
0 / 0 / 1
3,527
705
2,684
2,636
601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
ImmortalXanX
Kumbhakarna
6
0 / 1 / 2
3,605
721
1,150
2,773
859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
3,805
761
1,881
2,517
834
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 0 / 0
3,710
742
774
4,069
1,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
JZliftoff14
Danzaburou
5
0 / 0 / 0
3,296
659
2,403
2,784
628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 2
3,987
797
1,887
1,812
438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 1 / 0
3,448
690
1,131
4,831
2,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

3
2 / 1 / 0
3,355
671
607
2,521
688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
0
1
L
Hercules
 
Hercules
0
0
0
0
W
Achilles
Bigbjohn
Achilles
1
0
0
1
W
Charybdis
DenBoi_Sama
Charybdis
0
0
1
0.5
W
Kumbhakarna
ImmortalXanX
Kumbhakarna
0
1
2
1
W
0
1
0
0
L
Danzaburou
JZliftoff14
Danzaburou
0
0
0
0
L
0
0
2
1
L
0
1
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,505
Damage
6,802
15,997
Taken
16,017
7,358
Mitigated
5,989
8,126
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,757
481
0
2,118
3,969
2,464
0
121
3,724
19,384
0
L
Hercules
 
Hercules
774
410
0
1,673
4,069
1,670
0
2,263
1,806
0
16,257
W
Achilles
Bigbjohn
Achilles
2,033
292
0
2,164
4,102
2,600
0
1,056
2,983
0
10,336
W
Charybdis
DenBoi_Sama
Charybdis
2,684
1,296
0
1,819
2,636
601
0
542
2,094
0
20,641
W
Kumbhakarna
ImmortalXanX
Kumbhakarna
1,150
207
0
821
2,773
859
0
520
2,253
11,695
3,801
W
1,881
97
0
1,204
2,517
834
0
837
1,680
24,679
0
L
Danzaburou
JZliftoff14
Danzaburou
2,403
1,020
0
1,654
2,784
628
0
385
2,399
0
10,300
L
1,887
280
564
796
1,812
438
0
850
962
18,863
0
L
1,131
31
0
1,992
4,831
2,565
0
769
4,062
8,955
0
L
607
6
0
442
2,521
688
0
1,452
1,069
0
8,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,969
Gold Earned
17,796
168
Minions Killed
124
0
Camps Cleared
0
582,019
Distance Traveled
526,368
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
4,001
800
32
6
0
102,984
2
L
Hercules
3,710
742
35
7
0
109,496
2
W
Achilles
4,031
806
11
2
0
134,683
0
W
Charybdis
3,527
705
50
10
0
99,282
2
W
Kumbhakarna
3,605
721
31
6
0
117,324
0
W
Anubis
3,805
761
44
9
0
127,746
1
L
Danzaburou
3,296
659
15
3
0
107,818
1
L
Ra
3,987
797
41
8
0
133,418
0
L
Ares
3,448
690
16
3
0
113,866
1
L
Fenrir
3,355
671
17
3
0
61,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role