Player Matchup

Ra
Ra
AgentOrangeCorp
Ra
Level 174
God Stats
16W - 15L
1,528 SR
Queue Stats
354W - 376L
1,481 Elo+
Solo
Charybdis
Charybdis
Anaxarcus
Charybdis
Level 133
God Stats
12W - 13L
1,514 SR
Queue Stats
229W - 228L
1,475 Elo+
Party 1
Odin
Odin
TheFlash0201
Odin
Level 128
God Stats
1W - 2L
1,599 SR
Queue Stats
219W - 214L
1,478 Elo+
Party 1
Team Averages
Level 145
1,547 SR
1,478 Elo+

VS

Team Averages
Level 95
1,535 SR
1,492 Elo+
Sun Wukong
Sun Wukong
CaptClpnChks
Sun Wukong
Level 69
God Stats
6W - 3L
1,498 SR
Queue Stats
198W - 208L
1,467 Elo+
Party 2
Chang'e
Chang'e
RatedDforDank
Chang'e
Level 129
God Stats
89W - 61L
1,566 SR
Queue Stats
270W - 256L
1,518 Elo+
Solo
Lancelot
Lancelot
battlenerds
Lancelot
Level 87
God Stats
5W - 1L
1,541 SR
Queue Stats
303W - 300L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 1
9,155
704
6,379
8,649
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Anaxarcus
Charybdis
15
0 / 2 / 1
8,949
688
9,606
10,139
3,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 0
9,424
725
6,131
11,880
10,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptClpnChks
Sun Wukong
15
0 / 1 / 6
9,471
729
9,054
13,774
12,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Chang'e
18
3 / 0 / 4
10,822
832
10,910
6,619
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
battlenerds
Lancelot
16
4 / 1 / 2
10,179
783
8,881
8,257
4,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Charybdis
Anaxarcus
Charybdis
0
2
1
0.25
W
Sun Wukong
CaptClpnChks
Sun Wukong
0
1
6
3
W
Chang'e
3
0
4
5
L
1
1
0
1
W
Lancelot
battlenerds
Lancelot
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,116
Damage
28,845
30,668
Taken
28,650
17,340
Mitigated
19,871
5,501
Healing
11,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,379
395
1,074
1,799
8,649
3,049
0
3,027
5,372
50,722
0
L
Charybdis
Anaxarcus
Charybdis
9,606
3,864
0
2,128
10,139
3,635
0
2,928
6,973
0
27,069
W
Sun Wukong
CaptClpnChks
Sun Wukong
9,054
1,275
0
2,378
13,774
12,752
72
3,627
9,978
0
31,759
W
Chang'e
10,910
210
3,300
5,261
6,619
2,752
0
854
5,765
39,242
858
L
6,131
1,034
0
500
11,880
10,656
0
3,790
7,581
1,436
23,830
W
Lancelot
battlenerds
Lancelot
8,881
1,627
0
778
8,257
4,367
0
2,861
5,315
0
38,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,528
Gold Earned
30,472
158
Minions Killed
191
0
Camps Cleared
0
708,290
Distance Traveled
778,398
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,155
704
83
6
0
223,857
0
L
Charybdis
8,949
688
42
3
0
223,921
0
W
Sun Wukong
9,471
729
51
4
0
239,979
0
W
Chang'e
10,822
832
83
6
0
246,337
0
L
Odin
9,424
725
33
3
0
260,512
0
W
Lancelot
10,179
783
57
4
0
292,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role