Player Matchup

Ra
Ra
Silver II
BimPPa
Ra
Silver II
Level 139
God Stats
1W - 4L
1,463 SR
Queue Stats
73W - 82L
1,200 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Don_Franc
Sun Wukong
Silver II
Level 46
God Stats
0W - 2L
1,459 SR
Queue Stats
21W - 37L
1,122 MMR
Solo
Cthulhu
Cthulhu
Silver II
InfinityAim
Cthulhu
Silver II
Level 85
God Stats
11W - 15L
1,420 SR
Queue Stats
163W - 181L
1,029 MMR
Solo
Da Ji
Da Ji
Silver I
Its Trashest
Da Ji
Silver I
Level 208
God Stats
140W - 143L
1,471 SR
Queue Stats
495W - 506L
1,198 MMR
Solo
Neith
Neith
Silver II
Jowrsh
Neith
Silver II
Level 134
God Stats
42W - 29L
1,578 SR
Queue Stats
522W - 564L
1,048 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,478 SR
1,119 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,494 SR
1,116 MMR
Nike
Nike
Silver IV
CoronitasAllDayy
Nike
Silver IV
Level 154
God Stats
4W - 3L
1,549 SR
Queue Stats
181W - 208L
831 MMR
Solo
Nut
Nut
Silver I
Denahki
Nut
Silver I
Level 60
God Stats
17W - 17L
1,460 SR
Queue Stats
63W - 75L
1,228 MMR
Solo
Izanami
Izanami
Silver I
Digs19
Izanami
Silver I
Level 153
God Stats
15W - 19L
1,432 SR
Queue Stats
265W - 289L
1,224 MMR
Solo
Athena
Athena
Silver II
Manu7n7
Athena
Silver II
Level 98
God Stats
4W - 2L
1,530 SR
Queue Stats
176W - 189L
1,099 MMR
Solo
Anubis
Anubis
Gold V
Max Asura
Anubis
Gold V
Level 100
God Stats
7W - 5L
1,500 SR
Queue Stats
84W - 90L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
1 / 2 / 2
6,207
564
4,588
8,194
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Don_Franc
Sun Wukong
10
1 / 1 / 2
5,781
526
3,458
8,885
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
InfinityAim
Cthulhu
9
1 / 1 / 1
5,214
474
4,738
9,998
3,821
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
2 / 3 / 1
5,478
498
5,368
8,364
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Jowrsh
Neith
6
0 / 2 / 0
4,313
392
1,668
2,072
391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
Ao KuangShivaJanus

VS

Bans
AwilixBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,838
622
6,023
9,595
5,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nut
13
2 / 0 / 5
7,141
649
4,883
4,039
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Digs19
Izanami
13
3 / 1 / 1
7,594
690
6,521
7,224
2,207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Athena
Manu7n7
Athena
11
0 / 2 / 5
6,244
568
3,042
9,451
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Max Asura
Anubis
12
4 / 1 / 1
7,056
641
6,367
7,366
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
9
9
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
1
2
2
1
W
0
1
3
1.5
W
Nut
2
0
5
4.5
W
Izanami
Digs19
Izanami
3
1
1
3.5
L
Sun Wukong
Don_Franc
Sun Wukong
1
1
2
2
L
Cthulhu
InfinityAim
Cthulhu
1
1
1
1.5
L
2
3
1
0.83
L
Neith
Jowrsh
Neith
0
2
0
0
W
Athena
Manu7n7
Athena
0
2
5
1.25
W
Anubis
Max Asura
Anubis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,820
Damage
26,836
37,513
Taken
37,675
15,440
Mitigated
18,999
13,367
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
4,588
659
1,023
3,574
8,194
2,531
0
1,501
6,651
47,158
0
W
6,023
385
0
3,284
9,595
5,500
305
1,154
8,012
1,133
43,391
W
Nut
4,883
3,005
0
2,648
4,039
1,419
1,204
924
3,115
0
47,633
W
Izanami
Digs19
Izanami
6,521
2,909
0
1,841
7,224
2,207
579
2,759
4,425
0
61,060
L
Sun Wukong
Don_Franc
Sun Wukong
3,458
498
0
2,737
8,885
6,182
0
1,897
6,521
0
27,798
L
Cthulhu
InfinityAim
Cthulhu
4,738
279
84
3,057
9,998
3,821
0
3,402
6,596
21,531
0
L
5,368
891
0
2,594
8,364
2,515
0
2,541
5,713
0
31,671
L
Neith
Jowrsh
Neith
1,668
344
0
298
2,072
391
0
636
1,436
0
11,396
W
Athena
Manu7n7
Athena
3,042
1,055
0
1,518
9,451
7,060
0
2,747
6,520
19,882
1,853
W
Anubis
Max Asura
Anubis
6,367
274
0
4,478
7,366
2,813
0
1,669
5,593
48,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,993
Gold Earned
34,873
257
Minions Killed
414
0
Camps Cleared
0
1,013,566
Distance Traveled
1,099,645
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,207
564
92
8
0
235,574
0
W
Nike
6,838
622
78
7
0
217,025
3
W
Nut
7,141
649
88
8
0
198,101
0
W
Izanami
7,594
690
121
11
0
228,507
0
L
Sun Wukong
5,781
526
61
6
0
198,092
0
L
Cthulhu
5,214
474
32
3
0
204,781
0
L
Da Ji
5,478
498
54
5
0
263,234
0
L
Neith
4,313
392
18
2
0
111,885
0
W
Athena
6,244
568
42
4
0
238,754
0
W
Anubis
7,056
641
85
8
0
217,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role