Player Matchup

Xing Tian
Xing Tian
Isracx
Xing Tian
Level 17
God Stats
3W - 3L
1,528 SR
Queue Stats
24W - 28L
1,416 Elo+
Party 2
Apollo
Apollo
Nyoh_AR
Apollo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 79L
1,437 Elo+
Solo
Anubis
Anubis
Xavius
Anubis
Level 149
God Stats
316W - 281L
1,578 SR
Queue Stats
410W - 412L
1,516 Elo+
Solo
Hera
Hera
daxvi1493
Hera
Level 148
God Stats
3W - 3L
1,480 SR
Queue Stats
86W - 71L
1,508 Elo+
Party 2
Set
Set
murder_boy_yt
Set
Level 75
God Stats
9W - 6L
1,535 SR
Queue Stats
55W - 51L
1,511 Elo+
Solo
Team Averages
Level 102
1,524 SR
1,477 Elo+

VS

Team Averages
Level 116
1,476 SR
1,505 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
AhBadMan
Hachiman
Level 120
God Stats
24W - 17L
1,602 SR
Queue Stats
309W - 294L
1,518 Elo+
Solo
Da Ji
Da Ji
Grosellho
Da Ji
Level 76
God Stats
1W - 1L
1,278 SR
Queue Stats
259W - 235L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Isracx
Xing Tian
9
1 / 0 / 0
5,769
524
4,656
12,449
6,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
Nyoh_AR
Apollo
11
0 / 3 / 1
5,703
518
1,768
7,194
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Xavius
Anubis
5
1 / 2 / 0
4,916
447
1,897
3,420
1,293
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hera
10
0 / 5 / 0
5,543
504
2,499
6,483
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
5,717
520
2,500
8,672
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
4 / 0 / 1
6,815
620
5,268
4,729
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
 
Ymir
11
4 / 1 / 2
6,772
616
5,247
8,695
7,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charon
 
Charon
12
1 / 0 / 1
6,755
614
2,032
6,091
2,289
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
AhBadMan
Hachiman
11
2 / 1 / 2
7,012
637
7,526
4,571
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Grosellho
Da Ji
11
2 / 1 / 3
6,042
549
5,057
8,564
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
13
13
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
0
1
4.5
W
Ymir
 
Ymir
4
1
2
5
W
Charon
 
Charon
1
0
1
1.5
W
Hachiman
AhBadMan
Hachiman
2
1
2
3
W
Da Ji
Grosellho
Da Ji
2
1
3
3.5
L
Xing Tian
Isracx
Xing Tian
1
0
0
1
L
Apollo
Nyoh_AR
Apollo
0
3
1
0.17
L
Anubis
Xavius
Anubis
1
2
0
0.5
L
Hera
0
5
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,320
Damage
25,130
38,218
Taken
32,650
14,699
Mitigated
15,124
11,684
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,268
670
463
1,233
4,729
1,437
143
2,796
1,750
38,417
1,163
W
Ymir
 
Ymir
5,247
1,956
0
1,973
8,695
7,195
0
2,047
6,555
26,134
0
W
Charon
 
Charon
2,032
490
0
2,857
6,091
2,289
0
1,508
4,583
37,940
1,790
W
Hachiman
AhBadMan
Hachiman
7,526
5,632
0
704
4,571
1,490
0
647
3,924
0
46,980
W
Da Ji
Grosellho
Da Ji
5,057
1,216
0
3,921
8,564
2,713
0
1,778
6,786
0
41,463
L
Xing Tian
Isracx
Xing Tian
4,656
563
1,436
3,587
12,449
6,232
0
3,034
9,223
22,544
0
L
Apollo
Nyoh_AR
Apollo
1,768
1,143
0
1,906
7,194
1,991
0
2,407
4,787
0
37,445
L
Anubis
Xavius
Anubis
1,897
591
0
1,693
3,420
1,293
0
1,537
1,883
19,410
0
L
Hera
2,499
616
0
1,485
6,483
1,451
0
3,473
2,740
33,859
0
L
2,500
1,131
0
1,577
8,672
3,732
0
1,614
7,048
0
32,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,648
Gold Earned
33,396
268
Minions Killed
325
0
Camps Cleared
0
971,561
Distance Traveled
1,131,698
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,815
620
73
7
0
231,836
6
W
Ymir
6,772
616
32
3
0
233,160
4
W
Charon
6,755
614
64
6
0
202,617
0
W
Hachiman
7,012
637
92
8
0
194,788
0
W
Da Ji
6,042
549
64
6
0
269,297
5
L
Xing Tian
5,769
524
23
2
0
240,438
0
L
Apollo
5,703
518
73
7
0
217,640
0
L
Anubis
4,916
447
32
3
0
70,597
0
L
Hera
5,543
504
79
7
0
211,922
0
L
Set
5,717
520
61
6
0
230,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role