Player Matchup

Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum I
Perc1Jacksonn
Chaac
Platinum I
Level 109
God Stats
69W - 61L
1,656 SR
Queue Stats
86W - 80L
2,036 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Sangos
Ne Zha
Platinum I
Level 62
God Stats
8W - 3L
1,878 SR
Queue Stats
80W - 80L
1,980 MMR
Solo
Heimdallr
Heimdallr
Diamond V
opyskayaveki
Heimdallr
Diamond V
Level 149
God Stats
11W - 12L
1,596 SR
Queue Stats
510W - 493L
2,038 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,626 SR
1,811 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 102
1,597 SR
1,836 MMR
Ah Puch
Ah Puch
Platinum III
 
Ah Puch
Platinum III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum IV
 
Thanatos
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Alby72
Gilgamesh
Diamond III
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
234W - 208L
1,979 MMR
Solo
Vulcan
Vulcan
Diamond V
Keeno93
Vulcan
Diamond V
Level 44
God Stats
2W - 1L
1,860 SR
Queue Stats
64W - 41L
2,122 MMR
Solo
Anhur
Anhur
Platinum I
Mna3
Anhur
Platinum I
Level 118
God Stats
20W - 14L
1,624 SR
Queue Stats
309W - 279L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 1
6,757
614
3,952
4,512
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
 
Bacchus
8
0 / 2 / 2
5,354
487
3,010
10,007
5,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 0
6,912
628
4,945
9,143
6,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Sangos
Ne Zha
11
2 / 3 / 2
5,962
542
3,967
8,691
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
opyskayaveki
Heimdallr
12
3 / 4 / 1
7,044
640
7,520
8,325
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
FafnirAo KuangSurtrAthena

VS

Bans
CthulhuKumbhakarnaAphroditePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 0 / 1
6,001
546
5,281
7,349
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
 
Thanatos
11
2 / 3 / 3
5,992
545
3,169
9,285
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Alby72
Gilgamesh
9
4 / 0 / 4
6,186
562
6,020
10,541
6,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Keeno93
Vulcan
12
3 / 0 / 0
6,823
620
6,421
2,394
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Mna3
Anhur
11
1 / 5 / 5
5,743
522
5,272
9,607
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
10
10
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
1
2.5
W
Bacchus
 
Bacchus
0
2
2
0.5
L
Ah Puch
 
Ah Puch
0
0
1
0.5
L
Thanatos
 
Thanatos
2
3
3
1.17
L
Gilgamesh
Alby72
Gilgamesh
4
0
4
6
L
Vulcan
Keeno93
Vulcan
3
0
0
3
L
Anhur
Mna3
Anhur
1
5
5
0.7
W
0
1
0
0
W
Ne Zha
Sangos
Ne Zha
2
3
2
1
W
Heimdallr
opyskayaveki
Heimdallr
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,394
Damage
26,163
40,678
Taken
39,176
18,101
Mitigated
14,747
12,071
Healing
14,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,952
104
0
740
4,512
985
0
2,957
1,555
38,806
256
W
Bacchus
 
Bacchus
3,010
377
0
2,417
10,007
5,774
0
2,401
7,606
14,132
82
L
Ah Puch
 
Ah Puch
5,281
403
0
2,608
7,349
2,083
0
0
7,349
44,050
0
L
Thanatos
 
Thanatos
3,169
1,317
0
5,813
9,285
3,158
0
1,296
7,853
0
41,565
L
Gilgamesh
Alby72
Gilgamesh
6,020
1,988
0
1,678
10,541
6,417
0
3,443
6,806
0
27,428
L
Vulcan
Keeno93
Vulcan
6,421
290
0
1,085
2,394
604
0
853
1,322
47,263
0
L
Anhur
Mna3
Anhur
5,272
2,517
0
3,352
9,607
2,485
0
611
8,996
0
38,214
W
4,945
111
0
2,010
9,143
6,607
0
4,570
4,012
0
52,309
W
Ne Zha
Sangos
Ne Zha
3,967
1,041
0
3,862
8,691
2,434
0
1,616
7,063
0
39,089
W
Heimdallr
opyskayaveki
Heimdallr
7,520
3,859
0
3,042
8,325
2,301
21
0
8,325
0
55,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,029
Gold Earned
30,745
418
Minions Killed
346
0
Camps Cleared
0
1,182,543
Distance Traveled
1,208,994
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,757
614
110
10
0
226,220
4
W
Bacchus
5,354
487
16
1
0
253,394
0
L
Ah Puch
6,001
546
79
7
0
233,771
0
L
Thanatos
5,992
545
65
6
0
244,628
0
L
Gilgamesh
6,186
562
40
4
0
259,247
0
L
Vulcan
6,823
620
100
9
0
232,744
0
L
Anhur
5,743
522
62
6
0
238,604
0
W
Chaac
6,912
628
123
11
0
224,987
2
W
Ne Zha
5,962
542
67
6
0
252,967
2
W
Heimdallr
7,044
640
102
9
0
224,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role