Player Matchup

Skadi
Skadi
Jin bu yeon8823
Skadi
Level 232
God Stats
22W - 18L
1,597 SR
Queue Stats
345W - 334L
1,507 Elo+
Party 2
Nemesis
Nemesis
Neonwolf8796
Nemesis
Level 124
God Stats
2W - 3L
1,580 SR
Queue Stats
196W - 230L
1,509 Elo+
Party 1
Osiris
Osiris
PASS THE CNTRLR
Osiris
Level 125
God Stats
171W - 167L
1,507 SR
Queue Stats
335W - 329L
1,478 Elo+
Solo
Ra
Ra
gotti21
Ra
Level 158
God Stats
1W - 1L
1,729 SR
Queue Stats
102W - 110L
1,501 Elo+
Party 2
Xing Tian
Xing Tian
legendfo117
Xing Tian
Level 179
God Stats
7W - 8L
1,539 SR
Queue Stats
526W - 562L
1,539 Elo+
Party 1
Team Averages
Level 164
1,590 SR
1,507 Elo+

VS

Team Averages
Level 107
1,447 SR
1,454 Elo+
Yemoja
Yemoja
Akki4109
Yemoja
Level 126
God Stats
5W - 5L
1,520 SR
Queue Stats
114W - 121L
1,443 Elo+
Solo
King Arthur
King Arthur
Mugi-_-Tico
King Arthur
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
24W - 21L
1,491 Elo+
Solo
Fenrir
Fenrir
diego el father
Fenrir
Level 107
God Stats
2W - 4L
1,359 SR
Queue Stats
176W - 163L
1,454 Elo+
Solo
Charybdis
Charybdis
kakashidlv
Charybdis
Level 147
God Stats
6W - 8L
1,470 SR
Queue Stats
237W - 245L
1,402 Elo+
Solo
Amaterasu
Amaterasu
vSlizy
Amaterasu
Level 68
God Stats
9W - 14L
1,388 SR
Queue Stats
151W - 144L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 0
8,204
513
3,736
8,753
3,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Neonwolf8796
Nemesis
15
2 / 2 / 4
8,150
509
7,226
13,587
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 0
7,432
465
8,301
13,931
11,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 5 / 1
7,839
490
6,644
7,767
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
legendfo117
Xing Tian
11
0 / 0 / 2
6,017
376
4,835
9,461
7,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Akki4109
Yemoja
13
0 / 2 / 4
8,515
532
6,341
10,551
6,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
Mugi-_-Tico
King Arthur
13
3 / 3 / 2
8,041
503
5,654
14,349
6,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

16
4 / 2 / 1
9,556
597
6,395
11,313
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
kakashidlv
Charybdis
17
1 / 1 / 1
9,433
590
7,011
6,712
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
vSlizy
Amaterasu
17
4 / 1 / 0
10,514
657
10,898
18,458
12,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
12
12
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Akki4109
Yemoja
0
2
4
1
L
3
2
0
1.5
W
King Arthur
Mugi-_-Tico
King Arthur
3
3
2
1.33
L
Nemesis
Neonwolf8796
Nemesis
2
2
4
2
L
1
3
0
0.33
W
4
2
1
2.25
L
3
5
1
0.7
W
Charybdis
kakashidlv
Charybdis
1
1
1
1.5
L
Xing Tian
legendfo117
Xing Tian
0
0
2
1
W
Amaterasu
vSlizy
Amaterasu
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
36,299
53,499
Taken
61,383
29,122
Mitigated
31,058
17,951
Healing
28,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Akki4109
Yemoja
6,341
1,068
5,288
3,710
10,551
6,244
224
2,657
7,843
32,512
1,112
L
3,736
1,554
0
3,291
8,753
3,152
414
1,857
6,896
0
59,570
W
King Arthur
Mugi-_-Tico
King Arthur
5,654
564
0
2,949
14,349
6,413
51
1,616
12,633
0
41,914
L
Nemesis
Neonwolf8796
Nemesis
7,226
1,991
0
7,148
13,587
4,700
0
836
12,751
0
76,595
L
8,301
3,432
0
4,404
13,931
11,483
0
601
13,330
0
45,538
W
6,395
798
0
3,410
11,313
4,076
279
4,687
5,997
0
66,774
L
6,644
662
12
1,756
7,767
2,444
0
536
7,231
46,510
515
W
Charybdis
kakashidlv
Charybdis
7,011
3,787
0
1,840
6,712
2,139
553
609
6,103
0
86,752
L
Xing Tian
legendfo117
Xing Tian
4,835
449
0
1,340
9,461
7,343
0
2,614
6,847
21,703
0
W
Amaterasu
vSlizy
Amaterasu
10,898
5,833
0
11,591
18,458
12,186
1,768
1,083
17,335
0
86,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,642
Gold Earned
46,059
421
Minions Killed
536
0
Camps Cleared
0
1,479,114
Distance Traveled
1,596,655
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,515
532
46
3
0
312,001
7
L
Skadi
8,204
513
109
7
0
286,547
0
W
King Arthur
8,041
503
73
5
0
361,649
0
L
Nemesis
8,150
509
121
8
0
372,032
4
L
Osiris
7,432
465
66
4
0
252,502
0
W
Fenrir
9,556
597
128
8
0
337,355
0
L
Ra
7,839
490
87
5
0
271,793
0
W
Charybdis
9,433
590
149
9
0
299,321
2
L
Xing Tian
6,017
376
38
2
0
296,240
1
W
Amaterasu
10,514
657
140
9
0
286,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role