Player Matchup

Nemesis
Nemesis
BeardleeGem
Nemesis
Level 130
God Stats
3W - 3L
1,411 SR
Queue Stats
75W - 67L
1,504 Elo+
Party 1
Horus
Horus
DMon0106
Horus
Level 159
God Stats
7W - 6L
1,487 SR
Queue Stats
152W - 159L
1,441 Elo+
Party 3
Merlin
Merlin
DragonReborn8
Merlin
Level 29
God Stats
20W - 14L
1,519 SR
Queue Stats
75W - 67L
1,504 Elo+
Party 1
Anhur
Anhur
Living lMasTeR
Anhur
Level 158
God Stats
6W - 6L
1,490 SR
Queue Stats
393W - 385L
1,457 Elo+
Party 3
Tyr
Tyr
temp-0981073
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,563 Elo+
Solo
Team Averages
Level 125
1,481 SR
1,494 Elo+

VS

Team Averages
Level 120
1,454 SR
1,473 Elo+
Loki
Loki
DarthCyker
Loki
Level 125
God Stats
5W - 10L
1,350 SR
Queue Stats
348W - 352L
1,393 Elo+
Solo
Medusa
Medusa
LILJayAmir
Medusa
Level 90
God Stats
4W - 4L
1,524 SR
Queue Stats
142W - 139L
1,482 Elo+
Solo
Eset
Eset
Prisoner788
Eset
Level 156
God Stats
1W - 3L
1,119 SR
Queue Stats
140W - 143L
1,477 Elo+
Party 2
Bacchus
Bacchus
laureano11
Bacchus
Level 113
God Stats
1W - 2L
1,796 SR
Queue Stats
35W - 27L
1,564 Elo+
Party 2
Kumbhakarna
Kumbhakarna
thatsupport
Kumbhakarna
Level 116
God Stats
29W - 35L
1,479 SR
Queue Stats
58W - 73L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BeardleeGem
Nemesis
9
2 / 1 / 2
4,699
587
2,507
5,763
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
DMon0106
Horus
7
0 / 4 / 4
4,157
520
2,248
6,084
2,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 1 / 0
4,461
558
1,214
2,165
504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
4 / 0 / 1
5,184
648
3,407
4,423
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 0
5,645
706
1,881
6,116
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,947
493
1,013
4,302
1,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
LILJayAmir
Medusa
7
0 / 4 / 2
4,115
514
4,331
4,642
715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 0 / 1
5,380
673
1,903
2,036
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
laureano11
Bacchus
8
3 / 1 / 1
5,025
628
3,664
5,737
3,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
thatsupport
Kumbhakarna
8
0 / 1 / 0
4,455
557
2,627
5,088
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BeardleeGem
Nemesis
2
1
2
3
W
Horus
DMon0106
Horus
0
4
4
0.5
L
1
1
0
1
W
0
1
0
0
L
Medusa
LILJayAmir
Medusa
0
4
2
0.25
W
4
0
1
4.5
L
1
0
1
1.5
L
Bacchus
laureano11
Bacchus
3
1
1
3.5
W
1
0
0
1
L
Kumbhakarna
thatsupport
Kumbhakarna
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,257
Damage
13,538
24,551
Taken
21,805
8,150
Mitigated
7,236
7,299
Healing
5,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BeardleeGem
Nemesis
2,507
1,340
0
547
5,763
2,171
0
682
4,991
0
32,582
W
Horus
DMon0106
Horus
2,248
720
104
1,310
6,084
2,247
0
2,036
4,048
0
13,653
L
1,013
230
0
947
4,302
1,086
0
99
4,155
0
21,816
W
1,214
100
0
625
2,165
504
0
1,181
712
23,967
0
L
Medusa
LILJayAmir
Medusa
4,331
1,470
0
140
4,642
715
0
0
4,642
0
22,041
W
3,407
2,016
0
1,437
4,423
1,242
45
1,579
2,844
0
23,169
L
1,903
44
0
548
2,036
502
0
839
969
30,913
816
L
Bacchus
laureano11
Bacchus
3,664
738
0
2,198
5,737
3,124
0
0
5,737
12,103
0
W
1,881
187
0
3,276
6,116
1,986
0
2,012
3,762
0
38,839
L
Kumbhakarna
thatsupport
Kumbhakarna
2,627
295
0
1,250
5,088
1,809
0
0
5,088
24,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,146
Gold Earned
22,922
247
Minions Killed
221
0
Camps Cleared
0
877,412
Distance Traveled
858,500
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,699
587
53
7
0
207,348
0
W
Horus
4,157
520
17
2
0
168,702
0
L
Loki
3,947
493
47
6
0
155,230
0
W
Merlin
4,461
558
51
6
0
166,636
0
L
Medusa
4,115
514
35
4
0
147,865
2
W
Anhur
5,184
648
37
5
0
163,447
2
L
Eset
5,380
673
66
8
0
186,682
2
L
Bacchus
5,025
628
25
3
0
192,345
0
W
Tyr
5,645
706
89
11
0
171,279
2
L
Kumbhakarna
4,455
557
48
6
0
176,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role