Player Matchup

Kumbhakarna
Kumbhakarna
Silver IV
ELkopytko
Kumbhakarna
Silver IV
Level 84
God Stats
6W - 9L
1,456 SR
Queue Stats
14W - 24L
1,224 MMR
Party 2
Odin
Odin
Gold V
UzU123
Odin
Gold V
Level 81
God Stats
0W - 2L
1,303 SR
Queue Stats
33W - 42L
1,514 MMR
Party 2
Kukulkan
Kukulkan
Silver I
combatwombat0
Kukulkan
Silver I
Level 102
God Stats
9W - 20L
1,324 SR
Queue Stats
95W - 119L
1,366 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,361 SR
1,368 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,579 SR
1,251 MMR
Danzaburou
Danzaburou
Gold V
Anoobis12
Danzaburou
Gold V
Level 106
God Stats
40W - 21L
1,705 SR
Queue Stats
171W - 159L
1,245 MMR
Party 1
Yu Huang
Yu Huang
Gold V
FinalFr0nTyr
Yu Huang
Gold V
Level 92
God Stats
3W - 7L
1,523 SR
Queue Stats
130W - 122L
1,166 MMR
Party 1
Cerberus
Cerberus
Gold III
Gdriggs
Cerberus
Gold III
Level 122
God Stats
2W - 3L
1,510 SR
Queue Stats
129W - 109L
1,342 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ELkopytko
Kumbhakarna
16
0 / 2 / 1
9,044
696
4,824
15,284
14,513
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
UzU123
Odin
15
0 / 3 / 2
9,011
693
7,313
12,614
9,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
combatwombat0
Kukulkan
16
2 / 5 / 0
10,012
770
9,457
9,789
3,857
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesHeraCthulhuThothDiscordia

VS

Bans
Xing TianBaron SamediCupidChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anoobis12
Danzaburou
19
7 / 0 / 3
12,893
992
21,355
10,009
3,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
FinalFr0nTyr
Yu Huang
17
1 / 1 / 8
10,969
844
6,294
7,006
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Gdriggs
Cerberus
16
2 / 1 / 6
10,170
782
5,418
9,416
7,007
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Anoobis12
Danzaburou
7
0
3
8.5
L
Kumbhakarna
ELkopytko
Kumbhakarna
0
2
1
0.25
W
Yu Huang
FinalFr0nTyr
Yu Huang
1
1
8
5
W
Cerberus
Gdriggs
Cerberus
2
1
6
5
L
Odin
UzU123
Odin
0
3
2
0.33
L
Kukulkan
combatwombat0
Kukulkan
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
33,067
37,687
Taken
26,431
27,829
Mitigated
13,403
2,801
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Anoobis12
Danzaburou
21,355
9,881
0
5,474
10,009
3,801
2,450
6,051
3,958
0
76,255
L
Kumbhakarna
ELkopytko
Kumbhakarna
4,824
695
332
573
15,284
14,513
0
4,307
10,749
12,559
0
W
Yu Huang
FinalFr0nTyr
Yu Huang
6,294
261
0
1,440
7,006
2,595
1,244
4,027
2,979
42,769
305
W
Cerberus
Gdriggs
Cerberus
5,418
386
0
3,552
9,416
7,007
188
5,177
4,239
11,946
533
L
Odin
UzU123
Odin
7,313
463
83
764
12,614
9,459
0
5,279
7,036
1,825
21,396
L
Kukulkan
combatwombat0
Kukulkan
9,457
1,100
0
1,049
9,789
3,857
0
1,219
8,501
57,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,067
Gold Earned
34,032
154
Minions Killed
199
0
Camps Cleared
0
735,014
Distance Traveled
721,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,893
992
104
8
0
244,999
0
L
Kumbhakarna
9,044
696
15
1
0
249,993
0
W
Yu Huang
10,969
844
70
5
0
253,356
0
W
Cerberus
10,170
782
25
2
0
222,728
0
L
Odin
9,011
693
39
3
0
261,066
0
L
Kukulkan
10,012
770
100
8
0
223,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role