Player Matchup

Fenrir
Fenrir
F7Kennzie
Fenrir
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Sobek
Sobek
Geraldino93
Sobek
Level 123
God Stats
3W - 3L
1,688 SR
Queue Stats
8W - 17L
1,330 Elo+
Solo
Hou Yi
Hou Yi
Matthew76752
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Revs486
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
SetOfStorms
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 48
1,538 SR
1,466 Elo+

VS

Team Averages
Level 98
1,607 SR
1,427 Elo+
Susano
Susano
Bromineeee
Susano
Level 106
God Stats
7W - 8L
1,515 SR
Queue Stats
133W - 130L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
HyperReyAlan
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 59L
1,444 Elo+
Party 1
Khepri
Khepri
ProjectReload
Khepri
Level 128
God Stats
112W - 102L
1,528 SR
Queue Stats
376W - 362L
1,525 Elo+
Solo
Apollo
Apollo
TTrashPirate
Apollo
Level 125
God Stats
4W - 0L
1,904 SR
Queue Stats
76W - 51L
1,294 Elo+
Solo
Nu Wa
Nu Wa
ocsithur
Nu Wa
Level 104
God Stats
135W - 101L
1,586 SR
Queue Stats
152W - 125L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
F7Kennzie
Fenrir
9
0 / 2 / 0
4,990
416
3,181
7,603
2,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
5,052
421
1,019
7,824
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
7
0 / 6 / 0
4,929
411
1,527
6,511
1,684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Revs486
Bellona
8
0 / 9 / 0
4,978
415
1,971
11,736
9,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
SetOfStorms
Kukulkan
10
0 / 4 / 0
5,784
482
3,132
5,022
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bromineeee
Susano
13
3 / 0 / 1
6,948
579
3,201
6,133
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
HyperReyAlan
Gilgamesh
13
7 / 0 / 1
8,101
675
8,277
9,874
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 0 / 7
6,589
549
3,495
6,518
5,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Apollo
12
8 / 0 / 0
6,963
580
5,847
4,629
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
ocsithur
Nu Wa
11
4 / 0 / 1
6,246
521
5,254
3,045
1,200
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
22
23
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Susano
Bromineeee
Susano
3
0
1
3.5
L
Fenrir
F7Kennzie
Fenrir
0
2
0
0
L
0
2
0
0
W
Gilgamesh
HyperReyAlan
Gilgamesh
7
0
1
7.5
L
Hou Yi
0
6
0
0
W
0
0
7
3.5
L
Bellona
Revs486
Bellona
0
9
0
0
L
Kukulkan
SetOfStorms
Kukulkan
0
4
0
0
W
Apollo
8
0
0
8
W
Nu Wa
ocsithur
Nu Wa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,830
Damage
26,074
38,696
Taken
30,199
19,942
Mitigated
18,256
4,951
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Bromineeee
Susano
3,201
1,318
0
4,681
6,133
2,150
0
185
5,948
0
59,379
L
Fenrir
F7Kennzie
Fenrir
3,181
921
0
762
7,603
2,791
0
645
6,916
0
33,320
L
1,019
76
0
2,268
7,824
4,888
0
3,654
4,170
9,575
0
W
Gilgamesh
HyperReyAlan
Gilgamesh
8,277
1,960
0
1,860
9,874
7,333
15
0
9,874
0
45,900
L
Hou Yi
1,527
1,047
0
865
6,511
1,684
0
1,010
5,501
0
18,174
W
3,495
495
227
2,378
6,518
5,869
0
1,321
5,141
21,869
2,016
L
Bellona
Revs486
Bellona
1,971
1,389
0
906
11,736
9,318
0
167
10,909
0
13,537
L
Kukulkan
SetOfStorms
Kukulkan
3,132
313
0
150
5,022
1,261
32
2,963
2,059
46,748
0
W
Apollo
5,847
3,819
0
2,034
4,629
1,704
0
441
4,091
0
43,873
W
Nu Wa
ocsithur
Nu Wa
5,254
1,708
0
234
3,045
1,200
820
2,051
994
32,521
2,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,733
Gold Earned
34,847
229
Minions Killed
357
0
Camps Cleared
0
1,076,957
Distance Traveled
1,151,560
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,948
579
113
9
0
269,978
0
L
Fenrir
4,990
416
67
6
0
248,101
0
L
Sobek
5,052
421
14
1
0
221,410
4
W
Gilgamesh
8,101
675
85
7
0
205,143
0
L
Hou Yi
4,929
411
29
2
0
179,702
0
W
Khepri
6,589
549
40
3
0
254,031
0
L
Bellona
4,978
415
25
2
0
227,545
0
L
Kukulkan
5,784
482
94
8
0
200,199
0
W
Apollo
6,963
580
72
6
0
219,285
0
W
Nu Wa
6,246
521
47
4
0
203,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role