Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
El_deprimo
Fafnir
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 109L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
TheG00FY
Sun Wukong
Level 73
God Stats
4W - 6L
1,463 SR
Queue Stats
148W - 103L
1,594 Elo+
Solo
Mercury
Mercury
Victor13dvd
Mercury
Level 142
God Stats
27W - 14L
1,670 SR
Queue Stats
248W - 222L
1,493 Elo+
Solo
Discordia
Discordia
eiron2404
Discordia
Level 128
God Stats
12W - 3L
1,826 SR
Queue Stats
360W - 338L
1,493 Elo+
Solo
Team Averages
Level 116
1,592 SR
1,520 Elo+

VS

Team Averages
Level 98
1,561 SR
1,492 Elo+
Hun Batz
Hun Batz
BossMasterGold
Hun Batz
Level 157
God Stats
6W - 7L
1,557 SR
Queue Stats
482W - 473L
1,530 Elo+
Solo
Poseidon
Poseidon
Heistivo
Poseidon
Level 142
God Stats
1W - 1L
1,570 SR
Queue Stats
347W - 282L
1,465 Elo+
Solo
Chaac
Chaac
Lvss Abadon
Chaac
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,475 Elo+
Solo
Rama
Rama
Scesna
Rama
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
101W - 113L
1,461 Elo+
Party 1
Yemoja
Yemoja
T2pbx
Yemoja
Level 62
God Stats
4W - 3L
1,679 SR
Queue Stats
251W - 236L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 1 / 3
8,248
589
9,220
7,446
2,930
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
El_deprimo
Fafnir
12
2 / 1 / 3
7,154
511
4,567
11,679
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sun Wukong
TheG00FY
Sun Wukong
16
4 / 1 / 1
10,148
725
10,963
11,807
12,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Victor13dvd
Mercury
14
5 / 3 / 4
8,094
578
5,653
11,049
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
eiron2404
Discordia
16
5 / 2 / 4
9,023
645
9,526
7,935
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
3 / 4 / 2
7,771
555
6,874
13,341
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Heistivo
Poseidon
13
2 / 5 / 0
7,471
534
4,478
8,441
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 1
6,559
469
5,449
12,105
9,162
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
Scesna
Rama
11
0 / 4 / 2
6,703
479
6,819
9,357
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
T2pbx
Yemoja
12
3 / 2 / 1
7,984
570
5,503
10,884
6,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
19
Kills
8
8
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
3
4.5
L
Hun Batz
3
4
2
1
W
Fafnir
El_deprimo
Fafnir
2
1
3
3.5
L
Poseidon
Heistivo
Poseidon
2
5
0
0.4
L
0
4
1
0.13
L
Rama
Scesna
Rama
0
4
2
0.25
L
Yemoja
T2pbx
Yemoja
3
2
1
1.75
W
Sun Wukong
TheG00FY
Sun Wukong
4
1
1
4.5
W
Mercury
Victor13dvd
Mercury
5
3
4
2.33
W
Discordia
eiron2404
Discordia
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,929
Damage
29,123
49,916
Taken
54,128
30,276
Mitigated
25,701
12,466
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,220
5,934
0
4,066
7,446
2,930
1,491
2,408
5,038
0
69,002
L
Hun Batz
6,874
2,089
0
728
13,341
5,291
0
2,509
10,670
0
50,650
W
Fafnir
El_deprimo
Fafnir
4,567
1,413
133
4,157
11,679
8,752
902
1,860
9,819
28,538
0
L
Poseidon
Heistivo
Poseidon
4,478
735
0
700
8,441
2,388
0
4,229
3,774
52,558
359
L
5,449
549
0
2,280
12,105
9,162
0
675
11,391
11,813
25,382
L
Rama
Scesna
Rama
6,819
5,135
0
1,377
9,357
2,192
692
2,255
7,072
0
50,868
L
Yemoja
T2pbx
Yemoja
5,503
1,051
2,900
2,679
10,884
6,668
160
3,518
7,312
26,860
1,271
W
Sun Wukong
TheG00FY
Sun Wukong
10,963
3,043
0
1,988
11,807
12,539
29
2,073
9,652
62
89,668
W
Mercury
Victor13dvd
Mercury
5,653
4,187
0
200
11,049
3,808
0
2,167
8,746
0
61,813
W
Discordia
eiron2404
Discordia
9,526
230
0
1,922
7,935
2,247
0
2,283
5,454
58,004
2,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,667
Gold Earned
36,488
537
Minions Killed
382
0
Camps Cleared
0
1,368,684
Distance Traveled
1,310,988
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,248
589
109
8
0
251,502
0
L
Hun Batz
7,771
555
80
6
0
322,301
0
W
Fafnir
7,154
511
47
3
0
257,762
0
L
Poseidon
7,471
534
107
8
0
235,144
1
L
Chaac
6,559
469
65
5
0
267,058
0
L
Rama
6,703
479
90
6
0
241,009
0
L
Yemoja
7,984
570
40
3
0
245,476
0
W
Sun Wukong
10,148
725
169
12
0
266,961
1
W
Mercury
8,094
578
95
7
0
321,702
1
W
Discordia
9,023
645
117
8
0
270,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role