Player Matchup

Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
DDNC INC
Xing Tian
Level 143
God Stats
3W - 0L
1,878 SR
Queue Stats
371W - 345L
1,512 Elo+
Solo
Nemesis
Nemesis
IDaddyFatSackx
Nemesis
Level 118
God Stats
16W - 14L
1,534 SR
Queue Stats
166W - 148L
1,559 Elo+
Solo
Osiris
Osiris
Lazy SoulReaper
Osiris
Level 147
God Stats
5W - 2L
1,777 SR
Queue Stats
328W - 321L
1,527 Elo+
Party 1
Ra
Ra
OdiousHiperión
Ra
Level 108
God Stats
1W - 0L
1,651 SR
Queue Stats
33W - 17L
1,662 Elo+
Solo
Team Averages
Level 133
1,668 SR
1,552 Elo+

VS

Team Averages
Level 132
1,513 SR
1,503 Elo+
Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CreaterOfGods
Artemis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 115L
1,482 Elo+
Solo
Amaterasu
Amaterasu
SolanoJordan
Amaterasu
Level 159
God Stats
12W - 16L
1,503 SR
Queue Stats
99W - 97L
1,508 Elo+
Solo
Ares
Ares
jmswaffle
Ares
Level 124
God Stats
190W - 191L
1,563 SR
Queue Stats
194W - 195L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
7
3 / 0 / 1
4,155
831
3,648
3,052
723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
DDNC INC
Xing Tian
6
0 / 1 / 4
3,715
743
2,515
6,386
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 3
3,866
773
1,948
3,346
1,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 4 / 0
3,565
713
1,544
5,028
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 0
4,256
851
1,301
2,334
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
4 / 0 / 0
5,117
1,023
2,897
3,529
1,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chronos
 
Chronos
8
1 / 1 / 0
4,316
863
1,853
3,451
924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
6
1 / 2 / 0
3,432
686
2,993
4,220
1,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
SolanoJordan
Amaterasu
2
0 / 1 / 0
2,723
545
245
1,502
368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ares
5
0 / 2 / 1
3,497
699
1,760
4,885
2,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
6
Kills
6
6
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
1
3.5
L
Horus
 
Horus
4
0
0
4
L
Chronos
 
Chronos
1
1
0
1
L
Artemis
1
2
0
0.5
W
Xing Tian
DDNC INC
Xing Tian
0
1
4
2
W
1
0
3
2.5
W
1
4
0
0.25
W
1
1
0
1
L
Amaterasu
SolanoJordan
Amaterasu
0
1
0
0
L
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,956
Damage
9,748
20,146
Taken
17,587
8,053
Mitigated
6,394
6,534
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,648
1,955
0
1,692
3,052
723
68
348
2,704
0
23,602
L
Horus
 
Horus
2,897
1,375
0
1,061
3,529
1,278
0
0
3,529
0
26,433
L
Chronos
 
Chronos
1,853
733
0
1,700
3,451
924
0
1,325
2,109
23,600
3,015
L
Artemis
2,993
1,059
0
870
4,220
1,019
0
1,316
2,904
0
16,541
W
Xing Tian
DDNC INC
Xing Tian
2,515
278
0
2,076
6,386
2,852
0
1,724
4,662
11,271
0
W
1,948
942
0
625
3,346
1,085
0
313
3,033
0
19,841
W
1,544
640
0
1,118
5,028
2,755
0
0
5,028
0
13,103
W
1,301
165
216
807
2,334
638
0
1,085
1,249
25,025
1,104
L
Amaterasu
SolanoJordan
Amaterasu
245
139
0
652
1,502
368
0
229
1,273
0
2,604
L
Ares
1,760
0
0
1,026
4,885
2,805
0
929
3,956
10,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,557
Gold Earned
19,085
180
Minions Killed
152
0
Camps Cleared
0
577,073
Distance Traveled
476,744
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
4,155
831
43
9
0
90,736
0
L
Horus
5,117
1,023
43
9
0
117,741
0
L
Chronos
4,316
863
61
12
0
101,509
0
L
Artemis
3,432
686
29
6
0
110,931
1
W
Xing Tian
3,715
743
12
2
0
107,578
1
W
Nemesis
3,866
773
39
8
0
141,957
0
W
Osiris
3,565
713
29
6
0
115,639
0
W
Ra
4,256
851
57
11
0
121,163
2
L
Amaterasu
2,723
545
7
1
0
34,764
0
L
Ares
3,497
699
12
2
0
111,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role