Player Matchup

Hou Yi
Hou Yi
Bronze III
Geicò
Hou Yi
Bronze III
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
14W - 8L
1,500 MMR
Party 2
Thor
Thor
Bronze III
KronicWeezin
Thor
Bronze III
Level 58
God Stats
4W - 1L
1,519 SR
Queue Stats
11W - 6L
1,600 MMR
Party 2
Cerberus
Cerberus
Silver II
Prince90
Cerberus
Silver II
Level 170
God Stats
1W - 0L
1,851 SR
Queue Stats
28W - 12L
1,533 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,623 SR
1,544 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,513 SR
1,387 MMR
Bakasura
Bakasura
Diamond V
Cottotheking
Bakasura
Diamond V
Level 158
God Stats
1W - 4L
1,415 SR
Queue Stats
161W - 165L
1,942 MMR
Party 1
Discordia
Discordia
Platinum III
GoddessCotto
Discordia
Platinum III
Level 153
God Stats
175W - 163L
1,588 SR
Queue Stats
611W - 606L
1,851 MMR
Party 1
Ymir
Ymir
Bronze I
xXCozmoXx
Ymir
Bronze I
Level 155
God Stats
7W - 6L
1,537 SR
Queue Stats
365W - 443L
367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Geicò
Hou Yi
17
4 / 1 / 2
10,945
842
10,919
10,194
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

18
3 / 1 / 6
11,264
866
5,907
5,618
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
Prince90
Cerberus
18
2 / 1 / 7
11,284
868
6,774
12,962
9,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
KumbhakarnaCthulhuNe ZhaSerqetFafnir

VS

Bans
KuzenboXing TianVulcanAtlasNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cottotheking
Bakasura
17
1 / 4 / 2
9,936
764
4,825
15,854
11,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Discordia
GoddessCotto
Discordia
16
2 / 3 / 1
9,804
754
6,448
7,782
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ymir
10
0 / 2 / 1
7,807
601
806
3,942
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Cottotheking
Bakasura
1
4
2
0.5
W
Hou Yi
Geicò
Hou Yi
4
1
2
5
L
Discordia
GoddessCotto
Discordia
2
3
1
0.83
W
3
1
6
6
W
Cerberus
Prince90
Cerberus
2
1
7
5.5
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,600
Damage
12,079
28,774
Taken
27,578
14,948
Mitigated
16,618
7,877
Healing
5,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Cottotheking
Bakasura
4,825
2,905
0
4,886
15,854
11,879
0
1,891
13,644
0
18,843
W
Hou Yi
Geicò
Hou Yi
10,919
4,635
0
4,140
10,194
3,459
3,169
2,465
6,947
0
62,074
L
Discordia
GoddessCotto
Discordia
6,448
0
0
141
7,782
2,348
0
2,391
5,033
29,182
0
W
5,907
193
0
1,311
5,618
2,180
661
2,068
3,120
0
31,703
W
Cerberus
Prince90
Cerberus
6,774
213
0
2,426
12,962
9,309
0
2,106
9,547
42,643
4,720
L
Ymir
806
150
0
0
3,942
2,391
0
1,109
2,741
6,734
85

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
27,547
245
Minions Killed
123
0
Camps Cleared
0
744,859
Distance Traveled
608,149
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,936
764
58
4
0
232,707
2
W
Hou Yi
10,945
842
97
7
0
221,062
0
L
Discordia
9,804
754
56
4
0
239,043
1
W
Thor
11,264
866
59
5
0
270,232
0
W
Cerberus
11,284
868
89
7
0
253,565
3
L
Ymir
7,807
601
9
1
0
136,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role