Player Matchup

Merlin
Merlin
GoldyFiftyFish
Merlin
Level 61
God Stats
2W - 1L
1,294 SR
Queue Stats
23W - 22L
1,559 Elo+
Solo
Thor
Thor
PapaKholek
Thor
Level 56
God Stats
5W - 2L
1,500 SR
Queue Stats
137W - 132L
1,180 Elo+
Party 1
Nu Wa
Nu Wa
The_Devilis-Stan
Nu Wa
Level 100
God Stats
20W - 11L
1,615 SR
Queue Stats
32W - 29L
1,498 Elo+
Solo
Cthulhu
Cthulhu
ThunderCaffo
Cthulhu
Level 117
God Stats
49W - 37L
1,526 SR
Queue Stats
147W - 140L
1,515 Elo+
Solo
Medusa
Medusa
TonnySSS
Medusa
Level 97
God Stats
14W - 13L
1,584 SR
Queue Stats
606W - 644L
1,455 Elo+
Party 1
Team Averages
Level 86
1,504 SR
1,441 Elo+

VS

Team Averages
Level 92
1,468 SR
1,460 Elo+
Pele
Pele
ASTROGATION
Pele
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Solo
Arachne
Arachne
Don-FRANS010
Arachne
Level 68
God Stats
93W - 82L
1,466 SR
Queue Stats
327W - 320L
1,372 Elo+
Solo
Maman Brigitte
Maman Brigitte
HardCengaver
Maman Brigitte
Level 108
God Stats
5W - 8L
1,575 SR
Queue Stats
183W - 201L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
Lunch01
Gilgamesh
Level 99
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 9L
1,426 Elo+
Solo
Janus
Janus
SUPERYO1200
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 10
7,578
1,516
4,451
2,038
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
4 / 0 / 9
7,594
1,519
5,676
4,603
1,456
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 0 / 8
6,325
1,265
5,076
707
249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ThunderCaffo
Cthulhu
12
3 / 0 / 12
7,216
1,443
6,498
5,144
3,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
TonnySSS
Medusa
12
7 / 2 / 5
7,973
1,595
9,823
4,982
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Team 1 Tickets

383

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,507
1,301
5,948
9,812
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Arachne
Don-FRANS010
Arachne
10
0 / 1 / 0
5,456
1,091
76
1,160
488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Maman Brigitte
HardCengaver
Maman Brigitte
11
1 / 6 / 1
6,317
1,263
4,324
9,277
2,594
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Lunch01
Gilgamesh
12
0 / 2 / 3
6,527
1,305
4,376
11,730
9,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,706
1,141
275
3,188
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
16
Kills
3
3
Deaths
16
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
Arachne
Don-FRANS010
Arachne
0
1
0
0
W
2
1
10
7
L
Maman Brigitte
HardCengaver
Maman Brigitte
1
6
1
0.25
L
Gilgamesh
Lunch01
Gilgamesh
0
2
3
0.75
W
4
0
9
8.5
L
0
3
1
0.17
W
0
0
8
4
W
Cthulhu
ThunderCaffo
Cthulhu
3
0
12
9
W
Medusa
TonnySSS
Medusa
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,524
Damage
14,999
17,474
Taken
35,167
7,283
Mitigated
15,834
2,414
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,948
969
0
824
9,812
2,660
0
4,759
4,787
0
19,252
L
Arachne
Don-FRANS010
Arachne
76
29
0
48
1,160
488
0
542
618
0
1,204
W
4,451
357
0
0
2,038
698
0
457
1,431
26,891
0
L
Maman Brigitte
HardCengaver
Maman Brigitte
4,324
144
0
86
9,277
2,594
0
3,728
5,476
15,138
376
L
Gilgamesh
Lunch01
Gilgamesh
4,376
755
0
384
11,730
9,243
0
4,921
6,558
0
19,821
W
5,676
1,703
0
219
4,603
1,456
0
1,350
3,178
0
9,993
L
275
0
0
0
3,188
849
0
1,329
1,820
4,725
0
W
5,076
2,013
0
0
707
249
0
0
707
10,427
543
W
Cthulhu
ThunderCaffo
Cthulhu
6,498
373
40
2,155
5,144
3,220
0
1,220
3,808
13,885
0
W
Medusa
TonnySSS
Medusa
9,823
3,469
0
0
4,982
1,660
0
1,357
3,442
0
14,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,686
Gold Earned
30,513
113
Minions Killed
113
7
Camps Cleared
3
570,400
Distance Traveled
364,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,507
1,301
33
7
0
122,414
0
L
Arachne
5,456
1,091
2
0
2
11,858
0
W
Merlin
7,578
1,516
63
13
2
100,569
0
L
Maman Brigitte
6,317
1,263
30
6
0
92,555
0
L
Gilgamesh
6,527
1,305
36
7
1
113,000
0
W
Thor
7,594
1,519
8
2
2
117,372
0
L
Janus
5,706
1,141
12
2
0
25,029
0
W
Nu Wa
6,325
1,265
13
3
2
98,963
0
W
Cthulhu
7,216
1,443
15
3
0
136,154
0
W
Medusa
7,973
1,595
14
3
1
117,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role