Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Axelcortes117
Amaterasu
Level 82
God Stats
28W - 11L
1,748 SR
Queue Stats
339W - 309L
1,513 Elo+
Solo
Sobek
Sobek
BonzaTiger
Sobek
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 16L
1,582 Elo+
Solo
Tiamat
Tiamat
Illidan3030
Tiamat
Level 135
God Stats
13W - 13L
1,482 SR
Queue Stats
376W - 347L
1,452 Elo+
Solo
Cupid
Cupid
ManRay8057
Cupid
Level 108
God Stats
11W - 13L
1,370 SR
Queue Stats
173W - 151L
1,484 Elo+
Solo
Team Averages
Level 114
1,520 SR
1,506 Elo+

VS

Team Averages
Level 127
1,549 SR
1,515 Elo+
Zhong Kui
Zhong Kui
ClauberNP
Zhong Kui
Level 167
God Stats
2W - 1L
1,854 SR
Queue Stats
205W - 226L
1,485 Elo+
Solo
Cupid
Cupid
HolyWizdon
Cupid
Level 159
God Stats
13W - 13L
1,587 SR
Queue Stats
103W - 100L
1,485 Elo+
Solo
Persephone
Persephone
King-FallenAngel
Persephone
Level 151
God Stats
0W - 4L
1,124 SR
Queue Stats
455W - 462L
1,534 Elo+
Solo
Athena
Athena
Otterbotfox5
Athena
Level 46
God Stats
1W - 1L
1,696 SR
Queue Stats
3W - 4L
1,551 Elo+
Solo
Set
Set
ZaneCReed
Set
Level 114
God Stats
31W - 33L
1,485 SR
Queue Stats
312W - 273L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 2 / 1
3,665
611
1,739
5,327
1,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Axelcortes117
Amaterasu
9
2 / 0 / 0
4,655
776
2,231
4,806
2,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sobek
7
3 / 0 / 3
5,057
843
2,620
5,317
2,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
8
1 / 0 / 0
4,355
726
1,398
1,918
908
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cupid
8
4 / 0 / 3
5,053
842
4,483
3,133
896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ClauberNP
Zhong Kui
8
0 / 2 / 0
4,202
700
3,104
4,811
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
6
0 / 4 / 0
3,641
607
3,106
5,193
1,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
King-FallenAngel
Persephone
8
2 / 0 / 0
4,390
732
3,325
2,911
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
5
0 / 3 / 0
3,495
583
1,197
5,478
2,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 2
4,009
668
713
4,865
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
2
1
0.25
W
Amaterasu
Axelcortes117
Amaterasu
2
0
0
2
W
Sobek
3
0
3
4.5
L
Zhong Kui
ClauberNP
Zhong Kui
0
2
0
0
L
Cupid
0
4
0
0
W
Tiamat
1
0
0
1
L
Persephone
King-FallenAngel
Persephone
2
0
0
2
W
Cupid
4
0
3
5.5
L
Athena
0
3
0
0
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,471
Damage
11,445
20,501
Taken
23,258
8,075
Mitigated
8,167
10,144
Healing
6,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,739
531
0
1,783
5,327
1,088
0
2,214
2,891
0
14,005
W
Amaterasu
Axelcortes117
Amaterasu
2,231
734
0
3,016
4,806
2,335
0
2,863
1,943
0
26,887
W
Sobek
2,620
428
0
2,970
5,317
2,848
0
851
4,466
14,867
0
L
Zhong Kui
ClauberNP
Zhong Kui
3,104
823
0
1,219
4,811
2,353
0
0
4,642
22,059
3,577
L
Cupid
3,106
1,825
26
1,312
5,193
1,230
0
1,168
4,025
0
18,628
W
Tiamat
1,398
21
0
739
1,918
908
0
596
1,200
17,912
1,367
L
Persephone
King-FallenAngel
Persephone
3,325
268
0
795
2,911
643
0
741
1,966
20,213
512
W
Cupid
4,483
3,220
624
1,012
3,133
896
0
424
2,709
0
25,396
L
Athena
1,197
440
608
1,107
5,478
2,039
0
1,452
4,026
5,676
0
L
713
191
0
961
4,865
1,902
0
355
4,422
0
29,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,785
Gold Earned
19,737
205
Minions Killed
188
0
Camps Cleared
0
683,091
Distance Traveled
607,757
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,665
611
27
5
0
148,798
1
W
Amaterasu
4,655
776
50
8
0
145,294
0
W
Sobek
5,057
843
21
4
0
135,713
0
L
Zhong Kui
4,202
700
44
7
0
113,515
0
L
Cupid
3,641
607
32
5
0
114,389
0
W
Tiamat
4,355
726
58
10
0
133,790
0
L
Persephone
4,390
732
46
8
0
126,630
3
W
Cupid
5,053
842
49
8
0
119,496
0
L
Athena
3,495
583
10
2
0
101,767
1
L
Set
4,009
668
56
9
0
151,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role