Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
HermoKrate
Raijin
Level 124
God Stats
2W - 0L
1,677 SR
Queue Stats
84W - 45L
1,623 Elo+
Party 1
Ares
Ares
Tygrove
Ares
Level 195
God Stats
26W - 6L
1,774 SR
Queue Stats
392W - 369L
1,583 Elo+
Party 1
Horus
Horus
gavinf1799
Horus
Level 155
God Stats
1W - 2L
1,213 SR
Queue Stats
264W - 292L
1,532 Elo+
Party 1
Team Averages
Level 171
1,533 SR
1,548 Elo+

VS

Team Averages
Level 148
1,424 SR
1,512 Elo+
Lancelot
Lancelot
A0EGAMER
Lancelot
Level 161
God Stats
0W - 2L
1,663 SR
Queue Stats
28W - 44L
1,447 Elo+
Solo
Horus
Horus
DenseCrayfhis
Horus
Level 159
God Stats
1W - 2L
1,437 SR
Queue Stats
206W - 201L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hopelesswar
Ah Muzen Cab
Level 129
God Stats
3W - 6L
1,361 SR
Queue Stats
270W - 276L
1,512 Elo+
Solo
Merlin
Merlin
Vastleaf31
Merlin
Level 142
God Stats
3W - 6L
1,399 SR
Queue Stats
475W - 490L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
WisCummins
Zhong Kui
Level 147
God Stats
1W - 2L
1,261 SR
Queue Stats
156W - 139L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 0 / 2
5,302
1,060
3,040
3,283
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
 
Medusa
10
0 / 0 / 2
5,081
1,016
2,161
2,228
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
HermoKrate
Raijin
10
2 / 0 / 0
5,576
1,115
1,787
1,121
452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Tygrove
Ares
9
0 / 0 / 2
5,365
1,073
422
3,032
1,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
9
0 / 0 / 3
5,044
1,009
456
1,493
1,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A0EGAMER
Lancelot
8
0 / 1 / 0
4,583
917
0
2,519
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 2 / 0
4,469
894
0
2,576
922
Ah Muzen Cab
Hopelesswar
Ah Muzen Cab
11
0 / 0 / 0
5,655
1,131
3,884
2,686
826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
Vastleaf31
Merlin
5
0 / 0 / 0
4,228
846
0
0
0
Zhong Kui
WisCummins
Zhong Kui
7
0 / 1 / 0
4,476
895
1,346
2,062
1,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
3
Kills
0
0
Deaths
4
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
2
2
W
Medusa
 
Medusa
0
0
2
1
L
Lancelot
A0EGAMER
Lancelot
0
1
0
0
L
0
2
0
0
W
Raijin
HermoKrate
Raijin
2
0
0
2
L
Ah Muzen Cab
Hopelesswar
Ah Muzen Cab
0
0
0
0
W
Ares
Tygrove
Ares
0
0
2
1
L
Merlin
Vastleaf31
Merlin
0
0
0
0
L
Zhong Kui
WisCummins
Zhong Kui
0
1
0
0
W
Horus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,866
Damage
5,230
11,157
Taken
9,843
6,273
Mitigated
3,832
2,245
Healing
1,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,040
0
118
359
3,283
1,788
0
201
3,082
0
7,867
W
Medusa
 
Medusa
2,161
350
0
0
2,228
1,047
45
344
1,884
0
6,411
L
Lancelot
A0EGAMER
Lancelot
0
0
138
364
2,519
743
0
624
1,856
0
0
L
0
0
40
299
2,576
922
0
512
2,064
0
1,639
W
Raijin
HermoKrate
Raijin
1,787
85
32
189
1,121
452
68
325
796
5,246
305
L
Ah Muzen Cab
Hopelesswar
Ah Muzen Cab
3,884
487
411
407
2,686
826
0
668
2,018
0
15,831
W
Ares
Tygrove
Ares
422
0
61
772
3,032
1,706
121
0
3,032
422
0
L
Merlin
Vastleaf31
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
WisCummins
Zhong Kui
1,346
0
22
127
2,062
1,341
0
404
1,658
1,799
0
W
Horus
456
274
252
462
1,493
1,280
0
476
1,017
0
983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,368
Gold Earned
23,411
29
Minions Killed
31
0
Camps Cleared
0
528,212
Distance Traveled
292,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,302
1,060
8
2
0
116,855
0
W
Medusa
5,081
1,016
10
2
0
109,435
0
L
Lancelot
4,583
917
0
0
0
73,182
0
L
Horus
4,469
894
3
1
0
30,905
0
W
Raijin
5,576
1,115
10
2
0
84,107
0
L
Ah Muzen Cab
5,655
1,131
23
5
0
123,118
0
W
Ares
5,365
1,073
0
0
0
101,009
0
L
Merlin
4,228
846
0
0
0
0
0
L
Zhong Kui
4,476
895
5
1
0
65,040
0
W
Horus
5,044
1,009
1
0
0
116,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role