Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DVS QUIKSILVER
Ymir
Level 124
God Stats
11W - 12L
1,860 SR
Queue Stats
101W - 101L
1,452 Elo+
Solo
Skadi
Skadi
Gangsta1Bear
Skadi
Level 107
God Stats
16W - 13L
1,465 SR
Queue Stats
213W - 217L
1,481 Elo+
Solo
Janus
Janus
xBANGBUZZx
Janus
Level 135
God Stats
13W - 11L
1,526 SR
Queue Stats
210W - 204L
1,505 Elo+
Solo
Team Averages
Level 130
1,570 SR
1,488 Elo+

VS

Team Averages
Level 101
1,466 SR
1,504 Elo+
Arachne
Arachne
AmrcnCptlst
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Givenator13
Gilgamesh
Level 67
God Stats
6W - 8L
1,356 SR
Queue Stats
241W - 228L
1,512 Elo+
Solo
Hachiman
Hachiman
LazyLagomorph
Hachiman
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 69L
1,499 Elo+
Party 1
Discordia
Discordia
SadistSalsa
Discordia
Level 158
God Stats
1W - 3L
1,476 SR
Queue Stats
63W - 60L
1,493 Elo+
Party 1
Geb
Geb
waytoobaad
Geb
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 36L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 2 / 1
6,909
691
5,565
8,103
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
 
Mercury
12
4 / 0 / 3
6,235
624
4,502
7,075
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 6
6,375
638
4,435
3,851
1,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 3
6,676
668
3,739
2,566
711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
11
3 / 1 / 4
6,417
642
5,847
5,643
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AmrcnCptlst
Arachne
8
0 / 4 / 1
4,573
457
2,213
7,781
2,162
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Gilgamesh
Givenator13
Gilgamesh
9
3 / 3 / 0
5,690
569
5,216
7,580
3,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
LazyLagomorph
Hachiman
10
0 / 3 / 0
4,800
480
2,451
5,529
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
SadistSalsa
Discordia
10
0 / 3 / 0
5,136
514
4,205
5,656
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
4,345
435
710
9,036
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
18
Kills
3
3
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
1
2.25
W
Mercury
 
Mercury
4
0
3
5.5
L
Arachne
AmrcnCptlst
Arachne
0
4
1
0.13
W
3
0
6
6
W
4
0
3
5.5
L
Gilgamesh
Givenator13
Gilgamesh
3
3
0
1
L
Hachiman
LazyLagomorph
Hachiman
0
3
0
0
L
Discordia
SadistSalsa
Discordia
0
3
0
0
L
0
5
0
0
W
Janus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,088
Damage
14,795
27,238
Taken
35,582
9,722
Mitigated
13,580
6,578
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,565
1,834
0
2,389
8,103
3,206
0
116
7,582
151
41,396
W
Mercury
 
Mercury
4,502
1,458
0
1,442
7,075
2,600
0
1,161
5,875
0
51,503
L
Arachne
AmrcnCptlst
Arachne
2,213
1,704
0
2,286
7,781
2,162
0
1,831
5,814
0
18,584
W
4,435
662
0
1,803
3,851
1,843
145
555
3,296
25,120
0
W
3,739
1,162
0
277
2,566
711
177
63
2,503
0
47,385
L
Gilgamesh
Givenator13
Gilgamesh
5,216
1,567
0
1,388
7,580
3,593
0
62
7,518
0
26,791
L
Hachiman
LazyLagomorph
Hachiman
2,451
745
0
1,589
5,529
1,506
0
657
4,872
0
30,016
L
Discordia
SadistSalsa
Discordia
4,205
392
0
875
5,656
1,582
0
2,577
2,813
35,739
938
L
710
160
57
706
9,036
4,737
0
4,700
4,132
5,254
0
W
Janus
5,847
138
0
667
5,643
1,362
0
3,020
2,589
37,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,612
Gold Earned
24,544
363
Minions Killed
230
0
Camps Cleared
0
1,098,490
Distance Traveled
971,876
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,909
691
77
8
0
204,518
2
W
Mercury
6,235
624
87
9
0
277,585
0
L
Arachne
4,573
457
43
4
0
221,079
0
W
Ymir
6,375
638
34
3
0
207,967
0
W
Skadi
6,676
668
85
9
0
196,260
0
L
Gilgamesh
5,690
569
51
5
0
204,255
1
L
Hachiman
4,800
480
53
5
0
175,895
0
L
Discordia
5,136
514
75
8
0
179,514
1
L
Geb
4,345
435
8
1
0
191,133
0
W
Janus
6,417
642
80
8
0
212,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role