Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
KingCup9964
Amaterasu
Level 107
God Stats
7W - 9L
1,449 SR
Queue Stats
136W - 122L
1,532 Elo+
Solo
Hel
Hel
PR Buick
Hel
Level 168
God Stats
4W - 1L
1,399 SR
Queue Stats
139W - 137L
1,540 Elo+
Solo
Artio
Artio
Wesna0095
Artio
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
omecorian
Gilgamesh
Level 144
God Stats
5W - 2L
1,534 SR
Queue Stats
75W - 63L
1,510 Elo+
Solo
Team Averages
Level 124
1,476 SR
1,514 Elo+

VS

Team Averages
Level 136
1,544 SR
1,581 Elo+
Hercules
Hercules
DmonsTer816
Hercules
Level 192
God Stats
0W - 1L
1,671 SR
Queue Stats
12W - 17L
1,548 Elo+
Party 1
Ra
Ra
JalapenoCheetoes
Ra
Level 157
God Stats
2W - 5L
1,465 SR
Queue Stats
163W - 161L
1,503 Elo+
Party 1
Achilles
Achilles
LilGoosie
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,811 Elo+
Party 1
Sol
Sol
Stonedxmushroom
Sol
Level 200
God Stats
2W - 3L
1,480 SR
Queue Stats
297W - 293L
1,571 Elo+
Party 1
Arachne
Arachne
elwamba
Arachne
Level 117
God Stats
47W - 33L
1,603 SR
Queue Stats
191W - 195L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 1 / 4
7,831
522
9,984
8,783
2,860
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
KingCup9964
Amaterasu
15
3 / 0 / 3
9,418
628
13,206
16,031
14,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 1 / 5
8,600
573
5,225
12,203
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Artio
Wesna0095
Artio
11
1 / 2 / 4
7,467
498
2,381
15,938
11,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Gilgamesh
omecorian
Gilgamesh
13
5 / 2 / 3
8,055
537
8,062
16,519
6,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DmonsTer816
Hercules
11
0 / 1 / 6
6,214
414
6,902
10,868
9,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 3 / 0
7,553
504
9,924
8,864
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
LilGoosie
Achilles
11
1 / 3 / 1
6,418
428
6,685
15,641
13,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 6 / 1
6,738
449
10,832
11,672
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
elwamba
Arachne
13
2 / 3 / 2
6,904
460
8,079
8,665
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
15
Kills
6
6
Deaths
16
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
4
5
L
Hercules
DmonsTer816
Hercules
0
1
6
3
L
1
3
0
0.33
W
Amaterasu
KingCup9964
Amaterasu
3
0
3
4.5
L
Achilles
LilGoosie
Achilles
1
3
1
0.5
W
3
1
5
5.5
L
2
6
1
0.42
W
Artio
Wesna0095
Artio
1
2
4
1.5
L
Arachne
elwamba
Arachne
2
3
2
1
W
Gilgamesh
omecorian
Gilgamesh
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,858
Damage
42,422
69,474
Taken
55,710
39,220
Mitigated
31,542
37,715
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,984
4,954
0
3,819
8,783
2,860
1,136
3,289
5,474
0
70,651
L
Hercules
DmonsTer816
Hercules
6,902
1,465
0
3,071
10,868
9,498
55
1,016
9,852
0
27,589
L
9,924
1,152
1,351
2,404
8,864
3,277
0
2,917
5,947
73,889
1,506
W
Amaterasu
KingCup9964
Amaterasu
13,206
6,209
0
9,320
16,031
14,619
618
1,832
13,955
0
77,145
L
Achilles
LilGoosie
Achilles
6,685
1,764
0
2,492
15,641
13,069
0
1,134
14,507
0
32,770
W
5,225
124
5,402
9,063
12,203
3,660
110
4,807
6,827
62,100
672
L
10,832
5,926
0
2,833
11,672
2,774
770
1,690
9,982
43,564
3,925
W
Artio
Wesna0095
Artio
2,381
31
357
4,246
15,938
11,586
175
7,173
8,617
21,406
0
L
Arachne
elwamba
Arachne
8,079
6,633
172
1,479
8,665
2,924
132
841
7,824
0
39,693
W
Gilgamesh
omecorian
Gilgamesh
8,062
1,769
0
5,508
16,519
6,495
0
2,469
13,760
0
52,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,371
Gold Earned
33,827
462
Minions Killed
365
0
Camps Cleared
0
1,517,533
Distance Traveled
1,479,550
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,831
522
107
7
0
276,786
0
L
Hercules
6,214
414
34
2
0
324,677
0
L
Ra
7,553
504
142
9
0
290,892
0
W
Amaterasu
9,418
628
128
9
0
301,849
0
L
Achilles
6,418
428
51
3
0
277,259
0
W
Hel
8,600
573
115
8
0
307,442
2
L
Sol
6,738
449
72
5
0
265,119
0
W
Artio
7,467
498
21
1
0
313,664
8
L
Arachne
6,904
460
66
4
0
321,603
1
W
Gilgamesh
8,055
537
91
6
0
317,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role