Player Matchup

Vamana
Vamana
 
Vamana
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Elizabeth1318
Danzaburou
Level 46
God Stats
8W - 11L
1,401 SR
Queue Stats
58W - 65L
1,423 Elo+
Solo
Janus
Janus
Jerfi50
Janus
Level 66
God Stats
2W - 2L
1,435 SR
Queue Stats
110W - 126L
1,399 Elo+
Solo
Awilix
Awilix
LIQUIDzz7173
Awilix
Level 65
God Stats
1W - 0L
1,736 SR
Queue Stats
84W - 67L
1,488 Elo+
Solo
Bacchus
Bacchus
kliditismonksias
Bacchus
Level 158
God Stats
2W - 2L
1,616 SR
Queue Stats
50W - 59L
1,385 Elo+
Solo
Team Averages
Level 77
1,538 SR
1,439 Elo+

VS

Team Averages
Level 59
1,417 SR
1,389 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
KOTAБAPMOT
Ah Puch
Level 123
God Stats
1W - 3L
1,447 SR
Queue Stats
315W - 349L
1,392 Elo+
Solo
Odin
Odin
Kserolot-III
Odin
Level 67
God Stats
7W - 16L
1,349 SR
Queue Stats
77W - 85L
1,346 Elo+
Party 1
Ymir
Ymir
Pushka858
Ymir
Level 16
God Stats
5W - 10L
1,397 SR
Queue Stats
25W - 56L
1,381 Elo+
Party 1
Skadi
Skadi
blackdeathvodka
Skadi
Level 23
God Stats
17W - 27L
1,390 SR
Queue Stats
70W - 93L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 2 / 0
7,709
642
5,027
8,380
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Elizabeth1318
Danzaburou
11
0 / 0 / 0
6,580
548
3,337
3,273
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Jerfi50
Janus
13
1 / 1 / 0
7,348
612
1,771
4,593
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Awilix
11
0 / 1 / 1
6,183
515
1,338
5,955
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 0 / 0
6,446
537
2,408
8,595
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
1
0 / 0 / 0
3,816
318
0
0
0
Ah Puch
KOTAБAPMOT
Ah Puch
12
1 / 1 / 1
6,195
516
2,594
5,029
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 1
6,230
519
4,529
8,754
6,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
11
0 / 0 / 0
6,001
500
3,353
6,433
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 0
5,220
435
3,839
3,303
927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
2
0
0.5
L
Cliodhna
 
Cliodhna
0
0
0
0
W
Danzaburou
Elizabeth1318
Danzaburou
0
0
0
0
W
Janus
Jerfi50
Janus
1
1
0
1
L
Ah Puch
KOTAБAPMOT
Ah Puch
1
1
1
1.5
L
2
1
1
2.5
W
Awilix
0
1
1
0.5
L
Ymir
0
0
0
0
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,881
Damage
14,315
30,796
Taken
23,519
18,969
Mitigated
12,539
8,441
Healing
3,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,027
2,241
0
1,352
8,380
6,473
41
295
7,628
0
47,965
L
Cliodhna
 
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Elizabeth1318
Danzaburou
3,337
973
0
1,897
3,273
1,168
108
637
2,636
0
44,096
W
Janus
Jerfi50
Janus
1,771
0
0
676
4,593
1,460
319
1,378
3,215
49,758
1,342
L
Ah Puch
KOTAБAPMOT
Ah Puch
2,594
94
0
622
5,029
1,535
204
1,611
3,258
37,716
0
L
4,529
837
0
1,070
8,754
6,211
0
0
8,139
0
28,711
W
Awilix
1,338
271
0
1,021
5,955
2,171
350
939
4,977
0
32,191
L
Ymir
3,353
98
0
1,458
6,433
3,866
0
1,691
4,742
13,260
0
L
3,839
903
0
724
3,303
927
0
509
2,794
0
43,618
W
2,408
145
0
3,495
8,595
7,697
0
2,698
5,897
19,707
1,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
27,462
389
Minions Killed
226
0
Camps Cleared
0
1,226,326
Distance Traveled
950,884
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,709
642
87
7
0
244,337
0
L
Cliodhna
3,816
318
0
0
0
0
0
W
Danzaburou
6,580
548
87
7
0
219,850
0
W
Janus
7,348
612
118
10
0
223,924
0
L
Ah Puch
6,195
516
59
5
0
242,627
0
L
Odin
6,230
519
46
4
0
221,784
1
W
Awilix
6,183
515
65
5
0
284,836
0
L
Ymir
6,001
500
17
1
0
250,339
6
L
Skadi
5,220
435
104
9
0
236,134
0
W
Bacchus
6,446
537
32
3
0
253,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role