Player Matchup

Tyr
Tyr
BeZK
Tyr
Level 46
God Stats
3W - 0L
1,972 SR
Queue Stats
19W - 14L
1,513 Elo+
Solo
Janus
Janus
CursedViking
Janus
Level 159
God Stats
4W - 3L
1,418 SR
Queue Stats
49W - 31L
1,529 Elo+
Solo
Charybdis
Charybdis
Dorisek_Akatsuki
Charybdis
Level 69
God Stats
2W - 0L
1,522 SR
Queue Stats
129W - 137L
1,528 Elo+
Party 2
Nike
Nike
YOSIX1
Nike
Level 98
God Stats
30W - 15L
1,644 SR
Queue Stats
179W - 178L
1,493 Elo+
Solo
Hun Batz
Hun Batz
spizganamodlizka
Hun Batz
Level 54
God Stats
3W - 2L
1,506 SR
Queue Stats
42W - 51L
1,426 Elo+
Party 2
Team Averages
Level 85
1,613 SR
1,498 Elo+

VS

Team Averages
Level 79
1,591 SR
1,454 Elo+
Danzaburou
Danzaburou
BIG-DON-EUAN420
Danzaburou
Level 126
God Stats
11W - 13L
1,519 SR
Queue Stats
338W - 341L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
CreeperSonic6
Tsukuyomi
Level 62
God Stats
2W - 4L
1,452 SR
Queue Stats
98W - 89L
1,422 Elo+
Party 1
Zeus
Zeus
Drakleur-_-
Zeus
Level 59
God Stats
1W - 1L
1,728 SR
Queue Stats
88W - 72L
1,430 Elo+
Party 1
Amaterasu
Amaterasu
Joelsexy
Amaterasu
Level 87
God Stats
21W - 16L
1,609 SR
Queue Stats
159W - 137L
1,547 Elo+
Solo
Bacchus
Bacchus
kittymeuble
Bacchus
Level 63
God Stats
11W - 6L
1,646 SR
Queue Stats
97W - 90L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
BeZK
Tyr
11
3 / 4 / 3
7,224
556
8,696
13,213
7,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 0 / 2
7,727
594
8,101
7,518
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
11
4 / 3 / 4
6,826
525
6,653
7,944
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
YOSIX1
Nike
11
2 / 2 / 6
7,257
558
2,815
8,763
4,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 0 / 4
7,523
579
8,453
8,628
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIG-DON-EUAN420
Danzaburou
10
0 / 5 / 4
6,191
476
5,352
10,646
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
CreeperSonic6
Tsukuyomi
12
2 / 2 / 3
6,695
515
5,282
8,350
2,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 1
6,348
488
4,747
7,987
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Joelsexy
Amaterasu
13
5 / 2 / 0
8,175
629
9,815
16,227
13,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bacchus
kittymeuble
Bacchus
9
2 / 4 / 1
6,032
464
2,736
9,176
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
18
Kills
9
9
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIG-DON-EUAN420
Danzaburou
0
5
4
0.4
W
Tyr
BeZK
Tyr
3
4
3
1.13
L
Tsukuyomi
CreeperSonic6
Tsukuyomi
2
2
3
1.75
W
5
0
2
6
W
Charybdis
4
3
4
2
L
0
6
1
0.08
L
Amaterasu
Joelsexy
Amaterasu
5
2
0
2.5
W
Nike
YOSIX1
Nike
2
2
6
2.5
L
Bacchus
kittymeuble
Bacchus
2
4
1
0.63
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,718
Damage
27,932
46,066
Taken
52,386
19,703
Mitigated
27,043
11,081
Healing
18,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIG-DON-EUAN420
Danzaburou
5,352
3,694
0
4,141
10,646
3,159
784
244
10,362
0
39,474
W
Tyr
BeZK
Tyr
8,696
868
0
3,044
13,213
7,347
288
670
12,543
463
38,508
L
Tsukuyomi
CreeperSonic6
Tsukuyomi
5,282
806
0
3,665
8,350
2,375
0
1,950
6,290
0
41,799
W
8,101
487
0
3,003
7,518
2,185
764
2,714
4,804
49,266
0
W
Charybdis
6,653
3,190
0
1,898
7,944
2,193
1,587
879
7,065
0
36,591
L
4,747
722
0
979
7,987
2,040
0
3,924
3,647
35,167
396
L
Amaterasu
Joelsexy
Amaterasu
9,815
4,912
0
7,512
16,227
13,190
778
891
15,296
0
54,467
W
Nike
YOSIX1
Nike
2,815
103
0
1,323
8,763
4,812
153
1,596
7,167
0
17,384
L
Bacchus
kittymeuble
Bacchus
2,736
228
230
2,286
9,176
6,279
0
759
8,341
11,557
1,499
W
8,453
2,598
0
1,813
8,628
3,166
754
1,296
7,332
0
55,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,557
Gold Earned
33,441
320
Minions Killed
314
0
Camps Cleared
0
1,335,289
Distance Traveled
1,194,278
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,191
476
62
5
0
185,299
0
W
Tyr
7,224
556
64
5
0
259,482
0
L
Tsukuyomi
6,695
515
70
5
0
277,532
0
W
Janus
7,727
594
83
6
0
256,466
0
W
Charybdis
6,826
525
63
5
0
247,241
0
L
Zeus
6,348
488
64
5
0
219,351
0
L
Amaterasu
8,175
629
102
8
0
255,850
0
W
Nike
7,257
558
25
2
0
274,075
3
L
Bacchus
6,032
464
16
1
0
256,246
0
W
Hun Batz
7,523
579
85
7
0
298,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role