Player Matchup

Khepri
Khepri
 
Khepri
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ELITEFC
Scylla
Level 188
God Stats
1W - 2L
1,350 SR
Queue Stats
142W - 137L
1,497 Elo+
Solo
Hades
Hades
MissHerVoice
Hades
Level 109
God Stats
0W - 1L
1,986 SR
Queue Stats
52W - 27L
1,608 Elo+
Party 2
Chaac
Chaac
SlothsOnParade
Chaac
Level 25
God Stats
0W - 2L
1,207 SR
Queue Stats
6W - 15L
1,360 Elo+
Solo
Maui
Maui
naga2000
Maui
Level 98
God Stats
0W - 5L
1,108 SR
Queue Stats
452W - 410L
1,522 Elo+
Solo
Team Averages
Level 113
1,430 SR
1,497 Elo+

VS

Team Averages
Level 164
1,602 SR
1,560 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BashButtons
Martichoras
Level 157
God Stats
7W - 2L
1,781 SR
Queue Stats
297W - 289L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TwinHere
Cthulhu
Level 195
God Stats
10W - 3L
1,951 SR
Queue Stats
306W - 145L
1,710 Elo+
Party 1
Fenrir
Fenrir
roostman
Fenrir
Level 156
God Stats
2W - 3L
1,321 SR
Queue Stats
130W - 116L
1,522 Elo+
Solo
Hun Batz
Hun Batz
xPange
Hun Batz
Level 149
God Stats
11W - 11L
1,457 SR
Queue Stats
403W - 322L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 2 / 7
5,754
822
2,979
7,732
7,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
ELITEFC
Scylla
12
2 / 3 / 4
6,580
940
5,743
6,423
2,961
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 3 / 4
6,884
983
6,815
9,485
6,003
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 1 / 1
5,367
767
3,668
3,220
2,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Maui
12
1 / 2 / 8
6,629
947
3,626
7,086
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
11
2 / 3 / 6
7,131
1,019
4,143
8,468
8,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Martichoras
BashButtons
Martichoras
13
1 / 1 / 7
7,280
1,040
7,928
5,240
1,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TwinHere
Cthulhu
13
1 / 2 / 5
7,633
1,090
6,551
8,898
8,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
roostman
Fenrir
11
2 / 1 / 7
7,355
1,051
2,649
7,263
3,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mace

Mace

+10
Physical Power

Hun Batz
xPange
Hun Batz
14
5 / 2 / 5
8,277
1,182
9,686
6,225
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
8
Kills
11
11
Deaths
9
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
7
1.75
W
Bake Kujira
 
Bake Kujira
2
3
6
1.67
W
Martichoras
BashButtons
Martichoras
1
1
7
4.5
L
Scylla
ELITEFC
Scylla
2
3
4
1.33
L
4
3
4
2
L
1
1
1
1.5
W
Cthulhu
TwinHere
Cthulhu
1
2
5
1.75
L
Maui
1
2
8
2.5
W
Fenrir
roostman
Fenrir
2
1
7
5.5
W
Hun Batz
xPange
Hun Batz
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,831
Damage
30,957
33,946
Taken
36,094
28,336
Mitigated
25,213
10,630
Healing
12,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,979
405
195
551
7,732
7,790
0
2,283
5,449
7,555
0
W
Bake Kujira
 
Bake Kujira
4,143
1,968
1,258
1,897
8,468
8,357
430
5,222
3,063
5,456
0
W
Martichoras
BashButtons
Martichoras
7,928
2,327
0
469
5,240
1,966
1,139
2,257
2,907
0
19,494
L
Scylla
ELITEFC
Scylla
5,743
666
0
1,393
6,423
2,961
0
2,232
4,191
13,689
0
L
6,815
1,748
1,956
3,500
9,485
6,003
0
2,899
6,586
14,574
0
L
3,668
88
357
519
3,220
2,613
0
1,457
1,763
0
7,278
W
Cthulhu
TwinHere
Cthulhu
6,551
124
1,509
1,880
8,898
8,580
224
3,878
4,705
18,527
0
L
Maui
3,626
1,159
1,059
1,100
7,086
8,969
0
1,823
5,263
5,710
0
W
Fenrir
roostman
Fenrir
2,649
694
1,359
3,500
7,263
3,857
596
3,055
4,176
0
5,383
W
Hun Batz
xPange
Hun Batz
9,686
2,090
52
812
6,225
2,453
813
3,980
2,080
0
20,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,214
Gold Earned
37,676
56
Minions Killed
87
0
Camps Cleared
0
548,431
Distance Traveled
616,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,754
822
5
1
0
116,959
0
W
Bake Kujira
7,131
1,019
10
1
0
114,965
0
W
Martichoras
7,280
1,040
30
4
0
118,275
0
L
Scylla
6,580
940
23
3
0
122,849
0
L
Hades
6,884
983
15
2
0
97,930
0
L
Chaac
5,367
767
11
2
0
82,734
0
W
Cthulhu
7,633
1,090
16
2
0
122,466
0
L
Maui
6,629
947
2
0
0
127,959
0
W
Fenrir
7,355
1,051
3
0
0
113,425
0
W
Hun Batz
8,277
1,182
28
4
0
147,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role