Player Matchup

Nemesis
Nemesis
Eres_feo_nosoy
Nemesis
Level 156
God Stats
2W - 1L
1,507 SR
Queue Stats
148W - 197L
1,414 Elo+
Solo
Sol
Sol
Hollings_JR
Sol
Level 133
God Stats
4W - 2L
1,526 SR
Queue Stats
208W - 209L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
Noctis095
Ao Kuang
Level 69
God Stats
2W - 0L
1,752 SR
Queue Stats
27W - 34L
1,440 Elo+
Solo
Bacchus
Bacchus
Panchooherrera13
Bacchus
Level 84
God Stats
13W - 13L
1,533 SR
Queue Stats
282W - 294L
1,420 Elo+
Solo
Thor
Thor
REDheaded_MOSIAH
Thor
Level 118
God Stats
10W - 11L
1,423 SR
Queue Stats
460W - 427L
1,525 Elo+
Solo
Team Averages
Level 112
1,548 SR
1,463 Elo+

VS

Team Averages
Level 108
1,570 SR
1,480 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
LordTempestLudis
Shiva
Level 115
God Stats
11W - 8L
1,466 SR
Queue Stats
403W - 416L
1,514 Elo+
Solo
Da Ji
Da Ji
Onehafs
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
SalvadorCerv21
King Arthur
Level 65
God Stats
1W - 1L
1,686 SR
Queue Stats
152W - 140L
1,436 Elo+
Solo
Chiron
Chiron
lucantropo325
Chiron
Level 173
God Stats
17W - 9L
1,699 SR
Queue Stats
453W - 475L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
6,564
1,094
3,230
5,487
5,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 9
6,966
1,161
5,759
2,046
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
Noctis095
Ao Kuang
10
2 / 4 / 8
6,194
1,032
2,563
4,770
1,582
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 0 / 7
7,284
1,214
5,520
5,202
5,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 0 / 8
7,243
1,207
8,907
4,230
1,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
3 / 3 / 1
5,855
976
5,295
5,094
1,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 3 / 4
5,398
900
4,198
8,579
6,240
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Da Ji
Onehafs
Da Ji
9
0 / 4 / 2
5,103
851
1,319
4,901
1,729
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
SalvadorCerv21
King Arthur
10
0 / 3 / 4
5,372
895
1,800
6,613
3,576
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 1
5,666
944
2,795
2,823
659
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
14
Kills
4
4
Deaths
14
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
3
1
1.17
W
2
0
7
5.5
W
2
0
9
6.5
L
0
3
4
0.67
W
Ao Kuang
Noctis095
Ao Kuang
2
4
8
1.5
L
Da Ji
Onehafs
Da Ji
0
4
2
0.25
W
3
0
7
6.5
W
5
0
8
9
L
King Arthur
SalvadorCerv21
King Arthur
0
3
4
0.67
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,979
Damage
15,407
21,735
Taken
28,010
15,058
Mitigated
13,855
7,042
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,295
776
100
762
5,094
1,651
0
2,355
2,561
0
12,760
W
3,230
659
316
1,395
5,487
5,152
261
0
5,487
0
6,058
W
5,759
534
240
430
2,046
631
815
0
2,046
17,594
684
L
4,198
223
1,502
1,332
8,579
6,240
0
3,573
4,418
0
8,615
W
Ao Kuang
Noctis095
Ao Kuang
2,563
463
46
402
4,770
1,582
0
0
4,770
4,471
418
L
Da Ji
Onehafs
Da Ji
1,319
120
185
223
4,901
1,729
0
1,740
2,754
0
2,102
W
5,520
158
1,692
1,364
5,202
5,699
53
0
5,202
9,402
1,965
W
8,907
258
386
771
4,230
1,994
0
0
4,230
0
12,894
L
King Arthur
SalvadorCerv21
King Arthur
1,800
450
265
262
6,613
3,576
0
2,932
3,246
0
6,310
L
2,795
872
698
810
2,823
659
0
1,078
1,629
0
8,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
27,394
64
Minions Killed
44
0
Camps Cleared
0
693,327
Distance Traveled
584,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,855
976
7
1
0
133,611
0
W
Nemesis
6,564
1,094
7
1
0
127,114
0
W
Sol
6,966
1,161
35
6
0
134,980
0
L
Shiva
5,398
900
3
1
0
127,990
0
W
Ao Kuang
6,194
1,032
4
1
0
127,655
0
L
Da Ji
5,103
851
4
1
0
122,507
0
W
Bacchus
7,284
1,214
12
2
0
159,021
0
W
Thor
7,243
1,207
6
1
0
144,557
0
L
King Arthur
5,372
895
14
2
0
135,122
0
L
Chiron
5,666
944
16
3
0
64,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role