Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Anhur-_4
Erlang Shen
Masters
Level 156
God Stats
14W - 17L
1,584 SR
Queue Stats
190W - 199L
2,624 MMR
Party 1
Xbalanque
Xbalanque
Masters
Completed485
Xbalanque
Masters
Level 141
God Stats
24W - 19L
1,687 SR
Queue Stats
1,195W - 1,193L
2,577 MMR
Solo
Artio
Artio
Diamond I
Doriamma
Artio
Diamond I
Level 155
God Stats
0W - 3L
1,408 SR
Queue Stats
281W - 258L
2,503 MMR
Party 1
Surtr
Surtr
Masters
NathanAberdeen
Surtr
Masters
Level 148
God Stats
66W - 45L
1,704 SR
Queue Stats
392W - 354L
2,599 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,577 SR
2,361 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,589 SR
2,381 MMR
Kumbhakarna
Kumbhakarna
Diamond II
 
Kumbhakarna
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Masters
Reblossomed
Cernunnos
Masters
Level 253
God Stats
1W - 4L
1,333 SR
Queue Stats
238W - 211L
2,454 MMR
Solo
Janus
Janus
Masters
SaunaTimo112
Janus
Masters
Level 43
God Stats
35W - 21L
1,808 SR
Queue Stats
171W - 135L
2,659 MMR
Party 2
Tyr
Tyr
Masters
Tyraumatized
Tyr
Masters
Level 158
God Stats
28W - 19L
1,643 SR
Queue Stats
300W - 250L
2,573 MMR
Solo
Chaac
Chaac
Masters
Vellux
Chaac
Masters
Level 180
God Stats
47W - 21L
1,662 SR
Queue Stats
485W - 424L
2,719 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 0 / 0
5,293
588
2,162
1,693
435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Anhur-_4
Erlang Shen
7
1 / 4 / 0
4,465
496
2,394
6,920
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Xbalanque
Completed485
Xbalanque
9
0 / 2 / 1
5,216
580
5,690
5,211
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Doriamma
Artio
6
0 / 3 / 1
4,383
487
1,877
9,697
6,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
4,851
539
4,513
6,338
2,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Bans
SobekHe BoGebAresUllr

VS

Bans
Maman BrigitteAphroditeAgniAmaterasuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
2 / 0 / 2
5,213
579
1,953
6,671
3,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
Reblossomed
Cernunnos
12
4 / 1 / 1
6,103
678
7,975
6,372
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 0 / 3
5,176
575
3,038
2,610
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 1
5,930
659
3,444
6,774
4,892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Vellux
Chaac
10
1 / 0 / 4
5,095
566
2,202
3,625
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
10
10
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
0
0
0
W
Kumbhakarna
 
Kumbhakarna
2
0
2
3
L
Erlang Shen
Anhur-_4
Erlang Shen
1
4
0
0.25
L
Xbalanque
Completed485
Xbalanque
0
2
1
0.25
L
Artio
Doriamma
Artio
0
3
1
0.17
L
0
1
0
0
W
Cernunnos
Reblossomed
Cernunnos
4
1
1
4.5
W
1
0
3
2.5
W
2
0
1
2.5
W
Chaac
Vellux
Chaac
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,636
Damage
18,612
29,859
Taken
26,052
14,059
Mitigated
12,670
8,527
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,162
0
0
231
1,693
435
0
182
1,495
38,174
0
W
Kumbhakarna
 
Kumbhakarna
1,953
357
0
1,735
6,671
3,559
0
1,120
5,477
11,436
0
L
Erlang Shen
Anhur-_4
Erlang Shen
2,394
1,504
0
700
6,920
2,824
0
1,024
5,856
0
19,107
L
Xbalanque
Completed485
Xbalanque
5,690
2,530
0
1,354
5,211
1,701
0
417
4,794
0
45,143
L
Artio
Doriamma
Artio
1,877
190
320
2,670
9,697
6,216
0
1,724
7,887
13,109
0
L
4,513
982
0
3,252
6,338
2,883
1
1,861
4,345
1,523
26,659
W
Cernunnos
Reblossomed
Cernunnos
7,975
4,152
0
3,773
6,372
2,145
0
541
5,831
0
47,294
W
3,038
565
0
863
2,610
643
0
1,451
968
32,294
362
W
3,444
325
0
3,503
6,774
4,892
0
800
5,413
1,026
38,839
W
Chaac
Vellux
Chaac
2,202
275
0
2,496
3,625
1,431
0
572
2,939
0
32,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,208
Gold Earned
27,517
280
Minions Killed
317
0
Camps Cleared
0
888,077
Distance Traveled
1,026,531
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,293
588
94
10
0
199,677
0
W
Kumbhakarna
5,213
579
17
2
0
194,058
2
L
Erlang Shen
4,465
496
28
3
0
155,938
0
L
Xbalanque
5,216
580
77
9
0
162,008
1
L
Artio
4,383
487
20
2
0
174,360
0
L
Surtr
4,851
539
61
7
0
196,094
3
W
Cernunnos
6,103
678
83
9
0
184,662
0
W
Janus
5,176
575
65
7
0
208,030
3
W
Tyr
5,930
659
87
10
0
214,045
0
W
Chaac
5,095
566
65
7
0
225,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role