Player Matchup

Sun Wukong
Sun Wukong
Platinum II
ReanimatedJoker
Sun Wukong
Platinum II
Level 153
God Stats
4W - 5L
1,536 SR
Queue Stats
322W - 372L
1,940 MMR
Solo
Hou Yi
Hou Yi
Diamond II
Seawn
Hou Yi
Diamond II
Level 169
God Stats
11W - 16L
1,564 SR
Queue Stats
77W - 78L
2,401 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Zeta000
Xing Tian
Platinum III
Level 249
God Stats
15W - 17L
1,408 SR
Queue Stats
70W - 85L
1,538 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 190
1,502 SR
1,960 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,866 SR
2,076 MMR
Bacchus
Bacchus
Silver II
Jeuhty
Bacchus
Silver II
Level 122
God Stats
2W - 5L
1,754 SR
Queue Stats
11W - 23L
1,257 MMR
Solo
Hachiman
Hachiman
Diamond I
NoneBar
Hachiman
Diamond I
Level 194
God Stats
16W - 2L
1,898 SR
Queue Stats
78W - 14L
2,590 MMR
Party 1
Charon
Charon
Diamond I
TheWambulance
Charon
Diamond I
Level 142
God Stats
2W - 0L
1,947 SR
Queue Stats
35W - 3L
2,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ReanimatedJoker
Sun Wukong
14
3 / 7 / 6
9,508
864
7,682
14,388
10,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Seawn
Hou Yi
16
4 / 6 / 9
10,617
965
14,078
12,614
4,822
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Zeta000
Xing Tian
15
6 / 5 / 6
9,522
866
10,099
16,911
16,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
SerqetThothFafnirKuzenboCthulhu

VS

Bans
AphroditeDiscordiaCerberusPersephoneGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jeuhty
Bacchus
16
7 / 6 / 7
10,927
993
5,971
14,337
9,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
NoneBar
Hachiman
18
9 / 3 / 7
11,723
1,066
22,774
15,860
7,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 11
9,612
874
9,047
13,944
14,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
13
Kills
18
18
Deaths
13
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Jeuhty
Bacchus
7
6
7
1.75
W
Hachiman
NoneBar
Hachiman
9
3
7
4.17
L
Sun Wukong
ReanimatedJoker
Sun Wukong
3
7
6
0.86
L
Hou Yi
Seawn
Hou Yi
4
6
9
1.42
W
2
4
11
1.88
L
Xing Tian
Zeta000
Xing Tian
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,859
Damage
37,792
43,913
Taken
44,141
32,058
Mitigated
31,435
3,563
Healing
14,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Jeuhty
Bacchus
5,971
422
0
3,624
14,337
9,882
48
2,670
11,498
23,266
0
W
Hachiman
NoneBar
Hachiman
22,774
16,696
0
7,396
15,860
7,096
3,027
3,271
12,230
0
67,650
L
Sun Wukong
ReanimatedJoker
Sun Wukong
7,682
1,182
0
1,231
14,388
10,724
0
3,365
10,682
0
26,724
L
Hou Yi
Seawn
Hou Yi
14,078
7,192
0
1,190
12,614
4,822
0
4,979
7,359
0
40,808
W
9,047
1,622
229
3,436
13,944
14,457
761
3,591
10,084
18,390
786
L
Xing Tian
Zeta000
Xing Tian
10,099
643
0
1,142
16,911
16,512
0
4,881
11,543
17,170
367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,647
Gold Earned
32,262
110
Minions Killed
122
0
Camps Cleared
0
524,118
Distance Traveled
638,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,927
993
29
3
0
210,929
0
W
Hachiman
11,723
1,066
78
7
0
219,068
0
L
Sun Wukong
9,508
864
29
3
0
174,875
0
L
Hou Yi
10,617
965
65
6
0
160,652
0
W
Charon
9,612
874
15
1
0
208,112
0
L
Xing Tian
9,522
866
16
1
0
188,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role