Player Matchup

Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
ClamConnoisseur
Serqet
Level 61
God Stats
48W - 54L
1,563 SR
Queue Stats
189W - 208L
1,504 Elo+
Solo
Izanami
Izanami
MASTRADOMIS1
Izanami
Level 157
God Stats
96W - 103L
1,513 SR
Queue Stats
458W - 507L
1,499 Elo+
Solo
Merlin
Merlin
frankie993
Merlin
Level 61
God Stats
71W - 86L
1,437 SR
Queue Stats
129W - 155L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
paradignos
Kuzenbo
Level 156
God Stats
173W - 199L
1,447 SR
Queue Stats
1,129W - 1,202L
1,497 Elo+
Solo
Team Averages
Level 112
1,492 SR
1,483 Elo+

VS

Team Averages
Level 140
1,602 SR
1,646 Elo+
Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ChibiiBubbleButt
Anubis
Level 205
God Stats
3W - 6L
1,698 SR
Queue Stats
320W - 201L
1,638 Elo+
Solo
Chaac
Chaac
Hejryt12
Chaac
Level 124
God Stats
8W - 6L
1,716 SR
Queue Stats
283W - 60L
1,872 Elo+
Solo
Hades
Hades
NotQuiteNothing
Hades
Level 145
God Stats
1W - 1L
1,610 SR
Queue Stats
1W - 1L
1,749 Elo+
Solo
Vulcan
Vulcan
ThePresiBrent
Vulcan
Level 88
God Stats
84W - 102L
1,487 SR
Queue Stats
216W - 225L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 3 / 3
7,337
1,467
9,167
6,503
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 4 / 5
6,269
1,254
4,703
5,532
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
MASTRADOMIS1
Izanami
11
1 / 2 / 4
6,454
1,291
3,967
4,016
1,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
frankie993
Merlin
11
0 / 0 / 4
5,983
1,197
2,645
633
196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
paradignos
Kuzenbo
12
4 / 0 / 4
7,920
1,584
2,711
5,649
6,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

359

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 3 / 3
6,693
1,339
4,954
6,979
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 6
7,019
1,404
3,052
7,183
4,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chaac
Hejryt12
Chaac
11
4 / 2 / 3
7,141
1,428
4,828
7,345
6,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 0
5,218
1,044
0
0
0
11
0 / 3 / 5
6,176
1,235
4,279
3,545
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
11
Kills
9
9
Deaths
11
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
3
3
2.17
L
Neith
 
Neith
3
3
3
1.5
L
2
3
6
1.67
W
1
4
5
0.88
L
Chaac
Hejryt12
Chaac
4
2
3
2.75
W
Izanami
MASTRADOMIS1
Izanami
1
2
4
1.5
L
0
0
0
0
L
0
3
5
0.83
W
Merlin
frankie993
Merlin
0
0
4
2
W
Kuzenbo
paradignos
Kuzenbo
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,193
Damage
17,113
22,333
Taken
25,052
12,251
Mitigated
14,634
2,421
Healing
3,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,167
1,885
0
240
6,503
2,281
0
1,802
4,701
0
21,269
L
Neith
 
Neith
4,954
1,216
0
519
6,979
2,116
0
1,161
5,593
0
17,843
L
3,052
270
0
492
7,183
4,374
0
1,164
5,839
10,612
160
W
4,703
350
0
0
5,532
2,195
0
2,477
3,055
0
7,111
L
Chaac
Hejryt12
Chaac
4,828
939
0
2,883
7,345
6,979
0
1,992
5,353
0
13,128
W
Izanami
MASTRADOMIS1
Izanami
3,967
1,930
0
63
4,016
1,236
0
493
3,523
0
23,779
L
0
0
0
0
0
0
0
0
0
0
0
L
4,279
204
0
0
3,545
1,165
0
1,008
2,537
18,814
0
W
Merlin
frankie993
Merlin
2,645
236
0
190
633
196
0
0
633
12,739
330
W
Kuzenbo
paradignos
Kuzenbo
2,711
830
61
1,867
5,649
6,343
0
2,399
3,250
7,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,963
Gold Earned
32,247
112
Minions Killed
96
8
Camps Cleared
2
524,722
Distance Traveled
413,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,337
1,467
15
3
4
105,767
0
L
Neith
6,693
1,339
25
5
0
100,436
0
L
Anubis
7,019
1,404
17
3
0
86,985
0
W
Serqet
6,269
1,254
4
1
1
107,475
0
L
Chaac
7,141
1,428
14
3
0
104,673
0
W
Izanami
6,454
1,291
53
11
3
99,090
0
L
Hades
5,218
1,044
0
0
0
5,377
0
L
Vulcan
6,176
1,235
40
8
2
115,742
0
W
Merlin
5,983
1,197
30
6
0
100,153
0
W
Kuzenbo
7,920
1,584
10
2
0
112,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role