Player Matchup

Sol
Sol
Platinum I
Riverrr
Sol
Platinum I
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 53L
1,964 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 44
1,500 SR
1,964 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,695 SR
1,766 MMR
Tyr
Tyr
Platinum III
LiquidSwords
Tyr
Platinum III
Level 129
God Stats
16W - 7L
1,695 SR
Queue Stats
42W - 35L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 3 / 0
6,360
909
3,784
6,544
1,720
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BakasuraAnhurOsirisFreyaSkadi

VS

Bans
He BoDanzaburouChronosMercuryUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,450
1,064
4,789
6,200
2,356
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,784
Damage
4,789
6,544
Taken
6,200
1,720
Mitigated
2,356
2,245
Healing
3,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,789
258
0
3,067
6,200
2,356
0
4,381
1,819
0
34,586
L
Sol
3,784
1,993
0
2,245
6,544
1,720
0
0
6,544
23,378
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,360
Gold Earned
7,450
60
Minions Killed
79
2
Camps Cleared
4
114,028
Distance Traveled
151,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,450
1,064
79
11
4
151,469
0
L
Sol
6,360
909
60
9
2
114,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role