Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BluesyHD
Hachiman
Level 145
God Stats
0W - 2L
1,730 SR
Queue Stats
277W - 294L
1,499 Elo+
Party 1
Hera
Hera
Surface huevo
Hera
Level 8
God Stats
5W - 4L
1,293 SR
Queue Stats
41W - 41L
1,494 Elo+
Party 1
Nemesis
Nemesis
xLilLean
Nemesis
Level 109
God Stats
14W - 8L
1,692 SR
Queue Stats
474W - 447L
1,498 Elo+
Solo
Mulan
Mulan
水墨云烟
Mulan
Level 157
God Stats
16W - 16L
1,645 SR
Queue Stats
473W - 472L
1,566 Elo+
Solo
Team Averages
Level 109
1,572 SR
1,511 Elo+

VS

Team Averages
Level 110
1,636 SR
1,501 Elo+
Thanatos
Thanatos
Hamsa9898
Thanatos
Level 116
God Stats
2W - 0L
1,736 SR
Queue Stats
80W - 63L
1,538 Elo+
Solo
Danzaburou
Danzaburou
Konfetich
Danzaburou
Level 124
God Stats
26W - 44L
1,436 SR
Queue Stats
415W - 460L
1,457 Elo+
Solo
Anubis
Anubis
ObviousChief
Anubis
Level 142
God Stats
11W - 4L
1,798 SR
Queue Stats
914W - 953L
1,519 Elo+
Solo
Atlas
Atlas
TheFatGandalfss
Atlas
Level 68
God Stats
4W - 0L
1,716 SR
Queue Stats
228W - 277L
1,415 Elo+
Solo
Sol
Sol
gosleeps
Sol
Level 102
God Stats
8W - 8L
1,496 SR
Queue Stats
527W - 441L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 7
5,412
541
5,098
9,209
4,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
BluesyHD
Hachiman
11
0 / 0 / 3
5,608
561
2,388
6,789
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
3 / 0 / 4
6,128
613
5,651
2,638
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
xLilLean
Nemesis
11
4 / 1 / 1
6,100
610
5,165
10,014
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

3
0 / 1 / 0
3,948
395
601
2,370
621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hamsa9898
Thanatos
10
0 / 3 / 1
5,207
521
3,981
9,075
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Konfetich
Danzaburou
10
0 / 1 / 1
5,568
557
5,828
5,848
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
12
0 / 2 / 2
6,588
659
2,941
6,138
2,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 1 / 0
6,064
606
4,575
8,112
5,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 0 / 0
7,237
724
3,915
3,974
892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
7
Kills
4
4
Deaths
7
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
7
1.75
L
Hachiman
BluesyHD
Hachiman
0
0
3
1.5
W
Thanatos
Hamsa9898
Thanatos
0
3
1
0.17
W
Danzaburou
Konfetich
Danzaburou
0
1
1
0.5
W
Anubis
0
2
2
0.5
L
3
0
4
5
W
2
1
0
2
W
2
0
0
2
L
Nemesis
xLilLean
Nemesis
4
1
1
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,903
Damage
21,240
31,020
Taken
33,147
11,304
Mitigated
13,751
12,828
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,098
683
1,561
3,567
9,209
4,621
0
4,000
5,209
16,074
0
L
Hachiman
BluesyHD
Hachiman
2,388
1,357
0
2,785
6,789
2,166
0
783
6,006
0
42,551
W
Thanatos
Hamsa9898
Thanatos
3,981
1,213
0
5,340
9,075
3,229
0
3,495
5,580
0
30,221
W
Danzaburou
Konfetich
Danzaburou
5,828
2,135
0
2,870
5,848
1,854
30
1,737
4,111
0
45,788
W
Anubis
2,941
0
0
3,269
6,138
2,513
0
2,810
3,328
53,809
1,085
L
5,651
1,012
0
1,200
2,638
669
0
942
1,696
40,876
0
W
4,575
1,628
0
2,029
8,112
5,263
0
2,489
5,623
20,353
1,340
W
3,915
2,789
0
2,988
3,974
892
3,593
218
3,756
42,236
2,568
L
Nemesis
xLilLean
Nemesis
5,165
2,045
0
2,641
10,014
3,227
0
3,999
6,015
0
40,501
L
601
58
0
1,074
2,370
621
0
1,602
768
0
5,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,196
Gold Earned
30,664
251
Minions Killed
330
0
Camps Cleared
0
963,661
Distance Traveled
1,079,850
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,412
541
26
3
0
226,620
2
L
Hachiman
5,608
561
79
8
0
199,134
0
W
Thanatos
5,207
521
48
5
0
251,242
0
W
Danzaburou
5,568
557
73
7
0
207,479
0
W
Anubis
6,588
659
109
11
0
198,783
3
L
Hera
6,128
613
70
7
0
226,049
3
W
Atlas
6,064
606
22
2
0
228,994
0
W
Sol
7,237
724
78
8
0
193,352
1
L
Nemesis
6,100
610
65
7
0
248,465
0
L
Mulan
3,948
395
11
1
0
63,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role