Player Matchup

Hera
Hera
Nilneris
Hera
Level 113
God Stats
22W - 13L
1,620 SR
Queue Stats
346W - 338L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
Slimeymoves
Danzaburou
Level 100
God Stats
222W - 179L
1,611 SR
Queue Stats
582W - 554L
1,572 Elo+
Solo
Sun Wukong
Sun Wukong
YerrPuCStinks
Sun Wukong
Level 105
God Stats
9W - 5L
1,638 SR
Queue Stats
267W - 264L
1,571 Elo+
Party 1
Team Averages
Level 106
1,623 SR
1,563 Elo+

VS

Team Averages
Level 91
1,582 SR
1,544 Elo+
Zhong Kui
Zhong Kui
CTR_Kurayami
Zhong Kui
Level 85
God Stats
11W - 16L
1,395 SR
Queue Stats
71W - 84L
1,448 Elo+
Solo
Anhur
Anhur
Evoh
Anhur
Level 99
God Stats
91W - 59L
1,578 SR
Queue Stats
163W - 85L
1,600 Elo+
Solo
Mulan
Mulan
camilillo
Mulan
Level 88
God Stats
6W - 2L
1,773 SR
Queue Stats
87W - 85L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
5 / 5 / 5
12,033
860
14,900
9,011
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Slimeymoves
Danzaburou
17
4 / 5 / 5
11,309
808
10,822
11,365
4,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
YerrPuCStinks
Sun Wukong
18
1 / 3 / 9
11,581
827
11,333
13,941
12,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CTR_Kurayami
Zhong Kui
17
3 / 4 / 7
11,319
809
9,270
11,321
7,243
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Evoh
Anhur
18
8 / 2 / 5
12,189
871
9,839
16,913
6,492
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mulan
camilillo
Mulan
16
2 / 4 / 7
10,691
764
10,801
18,715
17,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
10
Kills
13
13
Deaths
10
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CTR_Kurayami
Zhong Kui
3
4
7
1.63
L
Anhur
Evoh
Anhur
8
2
5
5.25
W
Hera
5
5
5
1.5
W
Danzaburou
Slimeymoves
Danzaburou
4
5
5
1.3
W
Sun Wukong
YerrPuCStinks
Sun Wukong
1
3
9
1.83
L
Mulan
camilillo
Mulan
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,055
Damage
29,910
34,317
Taken
46,949
19,888
Mitigated
31,085
5,001
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CTR_Kurayami
Zhong Kui
9,270
700
0
4,792
11,321
7,243
156
3,652
7,649
36,836
1,079
L
Anhur
Evoh
Anhur
9,839
4,832
0
2,370
16,913
6,492
369
6,672
10,167
0
58,338
W
Hera
14,900
2,891
0
730
9,011
2,907
1,481
3,103
5,696
51,521
367
W
Danzaburou
Slimeymoves
Danzaburou
10,822
5,033
0
1,836
11,365
4,075
1,232
3,954
7,282
0
34,128
W
Sun Wukong
YerrPuCStinks
Sun Wukong
11,333
1,407
0
2,435
13,941
12,906
557
1,945
11,447
0
33,933
L
Mulan
camilillo
Mulan
10,801
803
473
2,904
18,715
17,350
0
4,415
14,216
0
31,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
34,199
154
Minions Killed
167
0
Camps Cleared
0
749,845
Distance Traveled
772,315
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,319
809
63
5
0
244,342
0
L
Anhur
12,189
871
73
5
0
262,429
5
W
Hera
12,033
860
68
5
0
246,814
0
W
Danzaburou
11,309
808
50
4
0
228,845
1
W
Sun Wukong
11,581
827
36
3
0
274,186
0
L
Mulan
10,691
764
31
2
0
265,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role