Player Matchup

Anhur
Anhur
HeryvimD
Anhur
Level 156
God Stats
0W - 2L
1,264 SR
Queue Stats
278W - 301L
1,501 Elo+
Solo
Nox
Nox
Jimmy_RapOLD
Nox
Level 200
God Stats
3W - 4L
1,386 SR
Queue Stats
199W - 215L
1,486 Elo+
Solo
Cabrakan
Cabrakan
Magic864
Cabrakan
Level 157
God Stats
4W - 5L
1,375 SR
Queue Stats
326W - 347L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Zutiben
Sun Wukong
Level 140
God Stats
0W - 2L
1,190 SR
Queue Stats
144W - 154L
1,595 Elo+
Solo
Neith
Neith
ФЛЕКСГРУЗОВИК
Neith
Level 103
God Stats
4W - 3L
1,627 SR
Queue Stats
118W - 128L
1,478 Elo+
Solo
Team Averages
Level 151
1,368 SR
1,516 Elo+

VS

Team Averages
Level 131
1,503 SR
1,536 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AccessCodeTalker
Fenrir
Level 124
God Stats
2W - 3L
1,335 SR
Queue Stats
388W - 221L
1,627 Elo+
Solo
Sun Wukong
Sun Wukong
Kasiinii
Sun Wukong
Level 185
God Stats
19W - 12L
1,567 SR
Queue Stats
819W - 839L
1,500 Elo+
Party 1
Rama
Rama
MaxMarsS
Rama
Level 157
God Stats
5W - 1L
1,563 SR
Queue Stats
108W - 86L
1,608 Elo+
Solo
Maui
Maui
R4chenKr4cher
Maui
Level 158
God Stats
21W - 17L
1,552 SR
Queue Stats
696W - 713L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HeryvimD
Anhur
14
3 / 6 / 2
7,319
813
6,356
9,713
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 2
7,108
790
5,330
8,143
3,437
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Magic864
Cabrakan
1
0 / 1 / 1
2,461
273
0
648
199
Sun Wukong
Zutiben
Sun Wukong
11
1 / 6 / 1
6,187
687
7,505
10,006
10,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 4 / 3
7,741
860
9,007
8,723
3,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
2 / 2 / 11
8,450
939
7,750
6,287
2,843
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 5 / 8
8,132
904
4,655
9,730
10,199
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Kasiinii
Sun Wukong
15
2 / 1 / 14
9,016
1,002
7,017
12,007
12,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rama
16
8 / 0 / 9
9,520
1,058
8,448
9,819
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
5 / 1 / 13
9,449
1,050
6,190
11,893
10,475
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
7
Kills
20
20
Deaths
9
9
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
11
3.75
W
3
5
8
1.4
L
Anhur
HeryvimD
Anhur
3
6
2
0.67
L
2
3
2
1
W
Sun Wukong
Kasiinii
Sun Wukong
2
1
14
9
L
Cabrakan
Magic864
Cabrakan
0
1
1
0.5
W
Rama
8
0
9
12.5
W
5
1
13
11.5
L
Sun Wukong
Zutiben
Sun Wukong
1
6
1
0.25
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,198
Damage
34,060
37,233
Taken
49,736
22,278
Mitigated
40,646
6,367
Healing
15,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,750
1,198
1,235
178
6,287
2,843
2,386
379
5,908
0
24,711
W
4,655
1,518
705
1,023
9,730
10,199
975
2,251
7,479
0
7,196
L
Anhur
HeryvimD
Anhur
6,356
2,827
353
988
9,713
4,079
0
772
8,941
0
12,056
L
5,330
331
0
1,440
8,143
3,437
0
1,710
6,433
16,929
502
W
Sun Wukong
Kasiinii
Sun Wukong
7,017
413
1,766
1,574
12,007
12,553
921
39
11,968
0
16,531
L
Cabrakan
Magic864
Cabrakan
0
0
0
0
648
199
0
18
630
0
0
W
Rama
8,448
6,087
2,153
3,860
9,819
4,576
1,642
1,019
8,800
0
26,942
W
6,190
451
1,102
2,171
11,893
10,475
536
1,438
10,455
10,511
1,996
L
Sun Wukong
Zutiben
Sun Wukong
7,505
1,096
0
1,033
10,006
10,958
0
1,761
8,245
0
14,484
L
9,007
292
103
2,450
8,723
3,605
0
1,631
7,092
0
22,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
44,567
105
Minions Killed
113
0
Camps Cleared
0
663,798
Distance Traveled
971,798
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,450
939
38
4
0
189,977
0
W
Fenrir
8,132
904
4
0
0
177,243
0
L
Anhur
7,319
813
17
2
0
166,073
0
L
Nox
7,108
790
20
2
0
156,713
0
W
Sun Wukong
9,016
1,002
25
3
0
207,915
0
L
Cabrakan
2,461
273
0
0
0
0
0
W
Rama
9,520
1,058
34
4
0
192,003
0
W
Maui
9,449
1,050
12
1
0
204,660
0
L
Sun Wukong
6,187
687
8
1
0
166,499
0
L
Neith
7,741
860
60
7
0
174,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role